| Index: conformance/tex-image-and-sub-image-2d-with-image-data.html
|
| ===================================================================
|
| --- conformance/tex-image-and-sub-image-2d-with-image-data.html (revision 106149)
|
| +++ conformance/tex-image-and-sub-image-2d-with-image-data.html (working copy)
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| @@ -1,138 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script src="resources/webgl-test-utils.js"></script>
|
| -<script>
|
| -var wtu = WebGLTestUtils;
|
| -var gl = null;
|
| -var textureLoc = null;
|
| -var successfullyParsed = false;
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| -var imageData = null;
|
| -
|
| -function init()
|
| -{
|
| - if (window.initNonKhronosFramework) {
|
| - window.initNonKhronosFramework(true);
|
| - }
|
| -
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| - description('Verify texImage2D and texSubImage2D code paths taking ImageData');
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| -
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| - var canvas2d = document.getElementById("texcanvas");
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| - var context2d = canvas2d.getContext("2d");
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| - imageData = context2d.createImageData(1, 2);
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| - var data = imageData.data;
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| - data[0] = 255;
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| - data[1] = 0;
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| - data[2] = 0;
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| - data[3] = 255;
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| - data[4] = 0;
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| - data[5] = 255;
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| - data[6] = 0;
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| - data[7] = 0;
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| -
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| - wtu = WebGLTestUtils;
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| - var canvas = document.getElementById("example");
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| - gl = wtu.create3DContext(canvas);
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| - var program = wtu.setupTexturedQuad(gl);
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| - gl.clearColor(0,0,0,1);
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| - gl.clearDepth(1);
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| - gl.disable(gl.BLEND);
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| -
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| - textureLoc = gl.getUniformLocation(program, "tex");
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| -
|
| - runTest();
|
| -}
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| -
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| -// These two declarations need to be global for "shouldBe" to see them
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| -var buf = null;
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| -var idx = 0;
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| -var pixel = [0, 0, 0, 1];
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| -var correctColor = null;
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| -
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| -function runOneIteration(useTexSubImage2D, flipY, premultiplyAlpha, topColor, bottomColor)
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| -{
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| - debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
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| - ' with flipY=' + flipY + ' and premultiplyAlpha=' + premultiplyAlpha);
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| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| - // Enable writes to the RGBA channels
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| - gl.colorMask(1, 1, 1, 0);
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| - var texture = gl.createTexture();
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| - // Bind the texture to texture unit 0
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| - gl.bindTexture(gl.TEXTURE_2D, texture);
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| - // Set up texture parameters
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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| - // Set up pixel store parameters
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| - gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
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| - gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha);
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| - // Upload the image into the texture
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| - if (useTexSubImage2D) {
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| - // Initialize the texture to black first
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| - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0,
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| - gl.RGBA, gl.UNSIGNED_BYTE, null);
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| - gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
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| - } else {
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| - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
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| - }
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| -
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| - // Point the uniform sampler to texture unit 0
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| - gl.uniform1i(textureLoc, 0);
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| - // Draw the triangles
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| - wtu.drawQuad(gl, [0, 0, 0, 255]);
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| -
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| - // Read back the rendering results
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| - buf = new Uint8Array(1 * 2 * 4);
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| - gl.readPixels(0, 0, 1, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| - // Check the top pixel and bottom pixel and make sure they have
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| - // the right color.
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| - debug("Checking bottom pixel");
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| - wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor);
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| - debug("Checking top pixel");
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| - wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor);
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| -}
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| -
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| -function runTest()
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| -{
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| - var red = [255, 0, 0, 255];
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| - var green = [0, 255, 0, 255];
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| - var redPremultiplyAlpha = [255, 0, 0, 255];
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| - var greenPremultiplyAlpha = [0, 0, 0, 255];
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| -
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| - runOneIteration(false, true, false,
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| - red, green);
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| - runOneIteration(false, false, false,
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| - green, red);
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| - runOneIteration(false, true, true,
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| - redPremultiplyAlpha, greenPremultiplyAlpha);
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| - runOneIteration(false, false, true,
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| - greenPremultiplyAlpha, redPremultiplyAlpha);
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| - runOneIteration(true, true, false,
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| - red, green);
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| - runOneIteration(true, false, false,
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| - green, red);
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| - runOneIteration(true, true, true,
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| - redPremultiplyAlpha, greenPremultiplyAlpha);
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| - runOneIteration(true, false, true,
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| - greenPremultiplyAlpha, redPremultiplyAlpha);
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| -
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| - glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
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| - finishTest();
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| -}
|
| -</script>
|
| -</head>
|
| -<body onload="init()">
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| -<canvas id="texcanvas" width="1px" height="2px"></canvas>
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| -<canvas id="example" width="1px" height="2px"></canvas>
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| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -</body>
|
| -</html>
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|
|