| Index: conformance/gl-get-calls.html
|
| ===================================================================
|
| --- conformance/gl-get-calls.html (revision 106149)
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| +++ conformance/gl-get-calls.html (working copy)
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| @@ -1,152 +0,0 @@
|
| -<!--
|
| -Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
|
| -
|
| -Redistribution and use in source and binary forms, with or without
|
| -modification, are permitted provided that the following conditions
|
| -are met:
|
| -1. Redistributions of source code must retain the above copyright
|
| - notice, this list of conditions and the following disclaimer.
|
| -2. Redistributions in binary form must reproduce the above copyright
|
| - notice, this list of conditions and the following disclaimer in the
|
| - documentation and/or other materials provided with the distribution.
|
| -
|
| -THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| -EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| -PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| -CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| -PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| -OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| --->
|
| -
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| -<!DOCTYPE html>
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| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<title>WebGL gl calls Conformance Tests</title>
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -</head>
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| -<body>
|
| -<div id="description"></div>
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| -<div id="console"></div>
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| -<canvas id="canvas" width="2" height="2"> </canvas>
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| -
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| -<script>
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| -
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| -description("This test ensures basic functionality of the underlying graphics library");
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| -
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| -debug("");
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| -debug("Canvas.getContext");
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| -
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| -var context = create3DContext(document.getElementById("canvas"));
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| -if (!context)
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| - testFailed("context does not exist");
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| -else {
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| - testPassed("context exists");
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| -
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| - debug("");
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| - debug("Context contains getError");
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| - if ("getError" in context)
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| - testPassed("context contains getError");
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| - else
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| - testFailed("context does not contains getError");
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| -
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| - debug("");
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| - debug("Check default values");
|
| - shouldBe('context.getParameter(context.ACTIVE_TEXTURE)', 'context.TEXTURE0');
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| - shouldBe('(context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[0] == 1) || (context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[1] == 1)', 'true');
|
| - shouldBe('(context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[0] == 1) || (context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[1] == 1)', 'true');
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| - shouldBe('context.getParameter(context.ARRAY_BUFFER_BINDING)', 'null');
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| - shouldBe('context.getParameter(context.BLEND)', 'false');
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| - shouldBe('context.getParameter(context.BLEND_COLOR)', '[0, 0, 0, 0]');
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| - shouldBe('context.getParameter(context.BLEND_DST_ALPHA)', '0');
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| - shouldBe('context.getParameter(context.BLEND_DST_RGB)', '0');
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| - shouldBe('context.getParameter(context.BLEND_EQUATION_ALPHA)', 'context.FUNC_ADD');
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| - shouldBe('context.getParameter(context.BLEND_EQUATION_RGB)', 'context.FUNC_ADD');
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| - shouldBe('context.getParameter(context.BLEND_SRC_ALPHA)', '1');
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| - shouldBe('context.getParameter(context.BLEND_SRC_RGB)', '1');
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| - shouldBe('context.getParameter(context.COLOR_CLEAR_VALUE)', '[0, 0, 0, 0]');
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| - shouldBe('context.getParameter(context.COLOR_WRITEMASK)', '[true, true, true, true]');
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| - shouldBe('context.getParameter(context.CULL_FACE)', 'false');
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| - shouldBe('context.getParameter(context.CULL_FACE_MODE)', 'context.BACK');
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| - shouldBe('context.getParameter(context.CURRENT_PROGRAM)', 'null');
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| - shouldBe('context.getParameter(context.DEPTH_CLEAR_VALUE)', '1');
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| - shouldBe('context.getParameter(context.DEPTH_FUNC)', 'context.LESS');
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| - shouldBe('context.getParameter(context.DEPTH_RANGE)', '[0, 1]');
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| - shouldBe('context.getParameter(context.DEPTH_TEST)', 'false');
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| - shouldBe('context.getParameter(context.DEPTH_WRITEMASK)', 'true');
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| - shouldBe('context.getParameter(context.DITHER)', 'true');
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| - shouldBe('context.getParameter(context.ELEMENT_ARRAY_BUFFER_BINDING)', 'null');
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| - shouldBe('context.getParameter(context.FRONT_FACE)', 'context.CCW');
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| - shouldBe('context.getParameter(context.GENERATE_MIPMAP_HINT)', 'context.DONT_CARE');
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| - shouldBe('context.getParameter(context.LINE_WIDTH)', '1');
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| - shouldBe('context.getParameter(context.POLYGON_OFFSET_FACTOR)', '0');
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| - shouldBe('context.getParameter(context.POLYGON_OFFSET_FILL)', 'false');
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| - shouldBe('context.getParameter(context.POLYGON_OFFSET_UNITS)', '0');
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| - shouldBe('context.getParameter(context.RENDERBUFFER_BINDING)', 'null');
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| - shouldBe('context.getParameter(context.SAMPLE_COVERAGE_INVERT)', 'false');
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| - shouldBe('context.getParameter(context.SAMPLE_COVERAGE_VALUE)', '1');
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| - shouldBe('context.getParameter(context.SCISSOR_BOX)[0]', '0');
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| - shouldBe('context.getParameter(context.SCISSOR_BOX)[1]', '0');
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| - shouldBe('context.getParameter(context.SCISSOR_TEST)', 'false');
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| - shouldBe('context.getParameter(context.STENCIL_BACK_FAIL)', 'context.KEEP');
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| - shouldBe('context.getParameter(context.STENCIL_BACK_FUNC)', 'context.ALWAYS');
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| - shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_FAIL)', 'context.KEEP');
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| - shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_PASS)', 'context.KEEP');
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| - shouldBe('context.getParameter(context.STENCIL_BACK_REF)', '0');
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| -
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| - shouldBe('context.getParameter(context.STENCIL_BACK_VALUE_MASK)', '0xFFFFFFFF');
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| - shouldBe('context.getParameter(context.STENCIL_BACK_WRITEMASK)', '0xFFFFFFFF');
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| -
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| - // If EXT_packed_depth_stencil is supported, STENCIL_BITS > 0; otherwise, STENCIL_BITS == 0.
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| - shouldBe('context.getParameter(context.STENCIL_BITS) >= 0', 'true');
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| - shouldBe('context.getParameter(context.STENCIL_CLEAR_VALUE)', '0');
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| - shouldBe('context.getParameter(context.STENCIL_FAIL)', 'context.KEEP');
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| - shouldBe('context.getParameter(context.STENCIL_FUNC)', 'context.ALWAYS');
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| - shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_FAIL)', 'context.KEEP');
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| - shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_PASS)', 'context.KEEP');
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| - shouldBe('context.getParameter(context.STENCIL_REF)', '0');
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| - shouldBe('context.getParameter(context.STENCIL_TEST)', 'false');
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| -
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| - shouldBe('context.getParameter(context.STENCIL_VALUE_MASK)', '0xFFFFFFFF');
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| - shouldBe('context.getParameter(context.STENCIL_WRITEMASK)', '0xFFFFFFFF');
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| -
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| - shouldBe('context.getParameter(context.TEXTURE_BINDING_2D)', 'null');
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| - shouldBe('context.getParameter(context.TEXTURE_BINDING_CUBE_MAP)', 'null');
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| - shouldBe('context.getParameter(context.UNPACK_ALIGNMENT)', '4');
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| - shouldBe('context.getParameter(context.UNPACK_FLIP_Y_WEBGL)', 'false');
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| - shouldBe('context.getParameter(context.UNPACK_PREMULTIPLY_ALPHA_WEBGL)', 'false');
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| - shouldBe('context.getParameter(context.VIEWPORT)', '[0, 0, 2, 2]');
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| - shouldBe('context.getParameter(context.NUM_COMPRESSED_TEXTURE_FORMATS)', '0');
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| -
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| - shouldBeTrue('context.getParameter(context.MAX_COMBINED_TEXTURE_IMAGE_UNITS) >= 8');
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| - shouldBeTrue('context.getParameter(context.MAX_CUBE_MAP_TEXTURE_SIZE) >= 16');
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| - shouldBeTrue('context.getParameter(context.MAX_FRAGMENT_UNIFORM_VECTORS) >= 16');
|
| - shouldBeTrue('context.getParameter(context.MAX_RENDERBUFFER_SIZE) >= 1');
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| - shouldBeTrue('context.getParameter(context.MAX_TEXTURE_IMAGE_UNITS) >= 8');
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| - shouldBeTrue('context.getParameter(context.MAX_TEXTURE_SIZE) >= 64');
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| - shouldBeTrue('context.getParameter(context.MAX_VARYING_VECTORS) >= 8');
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| - shouldBeTrue('context.getParameter(context.MAX_VERTEX_ATTRIBS) >= 8');
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| - shouldBeTrue('context.getParameter(context.MAX_VERTEX_TEXTURE_IMAGE_UNITS) >= 0');
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| - shouldBeTrue('context.getParameter(context.MAX_VERTEX_UNIFORM_VECTORS) >= 128');
|
| - // Note: This requirement should be removed from the spec IMO. Many impelementations
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| - // will be based on FBOs and FBOs might have a restriction smaller than the current screen size.
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| - // especially if there are multiple screens.
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| - shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[0] >= window.screen.width');
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| - shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[1] >= window.screen.height');
|
| -}
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| -
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| -debug("");
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| -successfullyParsed = true;
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| -
|
| -</script>
|
| -<script src="../resources/js-test-post.js"></script>
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| -
|
| -</body>
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| -</html>
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|
|