| Index: conformance/gl-geterror.html
|
| ===================================================================
|
| --- conformance/gl-geterror.html (revision 106149)
|
| +++ conformance/gl-geterror.html (working copy)
|
| @@ -1,64 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| - found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
| - "http://www.w3.org/TR/html4/loose.dtd">
|
| -<html>
|
| -<head>
|
| -<title>WebGL get error conformance test.</title>
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"> </script>
|
| -<script src="resources/webgl-test-utils.js"> </script>
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas>
|
| -<div id="description"></div><div id="console"></div>
|
| -<script>
|
| -description("Test getError.");
|
| -var wtu = WebGLTestUtils;
|
| -var canvas = document.getElementById("example");
|
| -var gl = wtu.create3DContext(canvas);
|
| -var tex = gl.createTexture();
|
| -gl.bindTexture(gl.TEXTURE_2D, tex);
|
| -
|
| -gl.enable(desktopGL.ALPHA_TEST);
|
| -glErrorShouldBe(gl, gl.INVALID_ENUM, "should generate INVALID_ENUM");
|
| -gl.viewport(-1, -1, -1, -1);
|
| -glErrorShouldBe(gl, gl.INVALID_VALUE, "should generate INVALID_VALUE");
|
| -gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
| -glErrorShouldBe(gl, gl.INVALID_OPERATION, "should generate INVALID_OPERATION");
|
| -
|
| -// Generate errors of each type.
|
| -// Generate 2 of each type to make sure the implementation is using a flag
|
| -// per type and not a list of errors.
|
| -gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
| -gl.viewport(-1, -1, -1, -1);
|
| -gl.enable(desktopGL.ALPHA_TEST);
|
| -gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
| -gl.viewport(-1, -1, -1, -1);
|
| -// Note: This error is specifically last because we know it will be synthasized
|
| -// by WebGL at least when implemented on top of Desktop OpenGL
|
| -gl.enable(desktopGL.ALPHA_TEST);
|
| -
|
| -debug("There should be 3 errors, one of each type");
|
| -var err1 = gl.getError();
|
| -var err2 = gl.getError();
|
| -var err3 = gl.getError();
|
| -
|
| -shouldBeTrue('err1 != err2 && err1 != err3 && err2 != err3');
|
| -shouldBeTrue('err1 == gl.INVALID_ENUM || err1 == gl.INVALID_VALUE || err1 == gl.INVALID_OPERATION');
|
| -shouldBeTrue('err2 == gl.INVALID_ENUM || err2 == gl.INVALID_VALUE || err2 == gl.INVALID_OPERATION');
|
| -shouldBeTrue('err3 == gl.INVALID_ENUM || err3 == gl.INVALID_VALUE || err3 == gl.INVALID_OPERATION');
|
| -shouldBeTrue('gl.getError() == gl.NO_ERROR');
|
| -
|
| -debug("");
|
| -successfullyParsed = true;
|
| -</script>
|
| -<script src="../resources/js-test-post.js"></script>
|
| -</body>
|
| -</html>
|
| -
|
|
|