| Index: conformance/tex-image-and-sub-image-2d-with-array-buffer-view.html
|
| ===================================================================
|
| --- conformance/tex-image-and-sub-image-2d-with-array-buffer-view.html (revision 106149)
|
| +++ conformance/tex-image-and-sub-image-2d-with-array-buffer-view.html (working copy)
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| @@ -1,194 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script src="resources/webgl-test-utils.js"></script>
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="1px" height="2px"></canvas>
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| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -<script>
|
| -description('Verifies texImage2D and texSubImage2D code paths taking ArrayBufferView');
|
| -
|
| -var wtu = WebGLTestUtils;
|
| -var gl = null;
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| -var textureLoc = null;
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| -var successfullyParsed = false;
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| -
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| -// These two declarations need to be global for "shouldBe" to see them
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| -var buf = null;
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| -var idx = 0;
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| -var pixel = [0, 0, 0, 1];
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| -var correctColor = null;
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| -
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| -function generateRGBAData(type, unpackAlignment)
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| -{
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| - var sourceData = [ 255, 0, 0, 255,
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| - 0, 255, 0, 0 ];
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| - switch (type) {
|
| - case gl.UNSIGNED_BYTE: {
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| - var rowWidth = Math.max(unpackAlignment, 4);
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| - var data = new Uint8Array(2 * rowWidth);
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| - for (var y = 0; y < 2; ++y) {
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| - var index = y * rowWidth;
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| - for (var element = 0; element < 4; ++element) {
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| - data[index + element] = sourceData[4 * y + element];
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| - }
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| - }
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| - return data;
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| - }
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| - case gl.UNSIGNED_SHORT_4_4_4_4: {
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| - var rowWidth = Math.max(unpackAlignment, 2) / 2;
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| - var data = new Uint16Array(2 * rowWidth);
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| - for (var y = 0; y < 2; ++y) {
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| - var index = y * rowWidth;
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| - data[index] = (((sourceData[4 * y] & 0xF0) << 8)
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| - | ((sourceData[4 * y + 1] & 0xF0) << 4)
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| - | (sourceData[4 * y + 2] & 0xF0)
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| - | (sourceData[4 * y + 3] >> 4));
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| - }
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| - return data;
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| - }
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| - case gl.UNSIGNED_SHORT_5_5_5_1: {
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| - var rowWidth = Math.max(unpackAlignment, 2) / 2;
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| - var data = new Uint16Array(2 * rowWidth);
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| - for (var y = 0; y < 2; ++y) {
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| - var index = y * rowWidth;
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| - data[index] = (((sourceData[4 * y] & 0xF8) << 8)
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| - | ((sourceData[4 * y + 1] & 0xF8) << 3)
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| - | ((sourceData[4 * y + 2] & 0xF8) >> 2)
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| - | (sourceData[4 * y + 3] >> 7));
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| - }
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| - return data;
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| - }
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| - }
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| -}
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| -
|
| -function typeToString(type)
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| -{
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| - switch (type) {
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| - case gl.UNSIGNED_BYTE: return 'UNSIGNED_BYTE';
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| - case gl.UNSIGNED_SHORT_5_5_5_1: return 'UNSIGNED_SHORT_5_5_5_1';
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| - case gl.UNSIGNED_SHORT_4_4_4_4: return 'UNSIGNED_SHORT_4_4_4_4';
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| - }
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| - return 'Unknown type ' + type;
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| -}
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| -
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| -function runOneIteration(useTexSubImage2D, type, unpackAlignment, flipY, premultiplyAlpha, topColor, bottomColor)
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| -{
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| - debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
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| - ' with type=' + typeToString(type) +
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| - ', unpackAlignment=' + unpackAlignment +
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| - ', flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha);
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| - gl.colorMask(true, true, true, true);
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| - gl.clearColor(0, 0, 0, 1.0);
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| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| - // Enable writes to the RGB channels
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| - gl.colorMask(true, true, true, false);
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| - var texture = gl.createTexture();
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| - // Bind the texture to texture unit 0
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| - gl.bindTexture(gl.TEXTURE_2D, texture);
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| - // Set up texture parameters
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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| - // Set up pixel store parameters
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| - gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
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| - gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
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| - gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha);
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| - // Generate the data
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| - var data = generateRGBAData(type, unpackAlignment);
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| - if (gl.getError() != gl.NO_ERROR)
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| - testFailed("GL error before texture upload");
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| - // Upload the image into the texture
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| - if (useTexSubImage2D) {
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| - // Initialize the texture to black first
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| - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0,
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| - gl.RGBA, type, null);
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| - if (gl.getError() != gl.NO_ERROR)
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| - testFailed("GL error after texImage2D(null)");
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| - gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 2, gl.RGBA, type, data);
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| - if (gl.getError() != gl.NO_ERROR)
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| - testFailed("GL error after texSubImage2D");
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| - } else {
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| - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0, gl.RGBA, type, data);
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| - if (gl.getError() != gl.NO_ERROR)
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| - testFailed("GL error after texImage2D");
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| - }
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| -
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| - // Point the uniform sampler to texture unit 0
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| - gl.uniform1i(textureLoc, 0);
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| - // Draw the triangles
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| - wtu.drawQuad(gl, [0, 0, 0, 255]);
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| -
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| - // Read back the rendering results
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| - buf = new Uint8Array(1 * 2 * 4);
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| - gl.readPixels(0, 0, 1, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| - // Check the top pixel and bottom pixel and make sure they have
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| - // the right color.
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| - debug("Checking bottom pixel");
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| - wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor);
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| - debug("Checking top pixel");
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| - wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor);
|
| -}
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| -
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| -function runTest()
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| -{
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| - var red = [255, 0, 0, 255];
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| - var green = [0, 255, 0, 255];
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| - var redPremultiplyAlpha = [255, 0, 0, 255];
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| - var greenPremultiplyAlpha = [0, 0, 0, 255];
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| -
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| - var types = [ gl.UNSIGNED_BYTE, gl.UNSIGNED_SHORT_5_5_5_1, gl.UNSIGNED_SHORT_4_4_4_4 ];
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| - var unpackAlignments = [ 1, 2, 4, 8 ];
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| -
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| - for (var i = 0; i < types.length; ++i) {
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| - var type = types[i];
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| - for (var j = 0; j < unpackAlignments.length; ++j) {
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| - var unpackAlignment = unpackAlignments[j];
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| - runOneIteration(false, type, unpackAlignment, true, false,
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| - red, green);
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| - runOneIteration(false, type, unpackAlignment, false, false,
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| - green, red);
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| - runOneIteration(false, type, unpackAlignment, true, true,
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| - redPremultiplyAlpha, greenPremultiplyAlpha);
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| - runOneIteration(false, type, unpackAlignment, false, true,
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| - greenPremultiplyAlpha, redPremultiplyAlpha);
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| - runOneIteration(true, type, unpackAlignment, true, false,
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| - red, green);
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| - runOneIteration(true, type, unpackAlignment, false, false,
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| - green, red);
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| - runOneIteration(true, type, unpackAlignment, true, true,
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| - redPremultiplyAlpha, greenPremultiplyAlpha);
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| - runOneIteration(true, type, unpackAlignment, false, true,
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| - greenPremultiplyAlpha, redPremultiplyAlpha);
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| - }
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| - }
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| -
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| -}
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| -
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| -var canvas = document.getElementById("example");
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| -gl = wtu.create3DContext(canvas);
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| -var program = wtu.setupTexturedQuad(gl);
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| -gl.disable(gl.BLEND);
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| -
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| -gl.clearColor(0,0,0,1);
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| -gl.clearDepth(1);
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| -
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| -textureLoc = gl.getUniformLocation(program, "tex");
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| -
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| -runTest();
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| -glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
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| -successfullyParsed = true;
|
| -</script>
|
| -<script src="../resources/js-test-post.js"></script>
|
| -</body>
|
| -</html>
|
|
|