| Index: conformance/tex-image-and-sub-image-2d-with-canvas.html
|
| ===================================================================
|
| --- conformance/tex-image-and-sub-image-2d-with-canvas.html (revision 106149)
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| +++ conformance/tex-image-and-sub-image-2d-with-canvas.html (working copy)
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| @@ -1,115 +0,0 @@
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| -<!--
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| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
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| - -->
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| -<!DOCTYPE html>
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| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -<script src="resources/webgl-test-utils.js"></script>
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| -<script>
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| -var wtu = WebGLTestUtils;
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| -var gl = null;
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| -var textureLoc = null;
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| -var successfullyParsed = false;
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| -
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| -function init()
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| -{
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| - if (window.initNonKhronosFramework) {
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| - window.initNonKhronosFramework(true);
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| - }
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| -
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| - description('Verify texImage2D and texSubImage2D code paths taking Images');
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| -
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| - var canvas = document.getElementById("example");
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| - gl = wtu.create3DContext(canvas);
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| - var program = wtu.setupTexturedQuad(gl);
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| -
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| - gl.clearColor(0,0,0,1);
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| - gl.clearDepth(1);
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| -
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| - var testCanvas = document.createElement('canvas');
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| - testCanvas.width = 1;
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| - testCanvas.height = 2;
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| - var ctx = testCanvas.getContext("2d");
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| - ctx.fillStyle = "#ff0000";
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| - ctx.fillRect(0,0,1,1);
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| - ctx.fillStyle = "#00ff00";
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| - ctx.fillRect(0,1,1,1);
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| - runTest(testCanvas);
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| -}
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| -
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| -// These two declarations need to be global for "shouldBe" to see them
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| -var buf = null;
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| -var idx = 0;
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| -var pixel = [0, 0, 0];
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| -var correctColor = null;
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| -
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| -function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor)
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| -{
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| - debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
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| - ' with flipY=' + flipY);
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| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| - // Disable any writes to the alpha channel
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| - gl.colorMask(1, 1, 1, 0);
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| - var texture = gl.createTexture();
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| - // Bind the texture to texture unit 0
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| - gl.bindTexture(gl.TEXTURE_2D, texture);
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| - // Set up texture parameters
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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| - // Set up pixel store parameters
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| - gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
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| - gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
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| - gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
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| - // Upload the image into the texture
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| - if (useTexSubImage2D) {
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| - // Initialize the texture to black first
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| - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0,
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| - gl.RGBA, gl.UNSIGNED_BYTE, null);
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| - gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
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| - } else {
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| - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
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| - }
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| -
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| - // Point the uniform sampler to texture unit 0
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| - gl.uniform1i(textureLoc, 0);
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| - // Draw the triangles
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| - wtu.drawQuad(gl, [0, 0, 0, 255]);
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| - // Check a few pixels near the top and bottom and make sure they have
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| - // the right color.
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| - debug("Checking lower left corner");
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| - wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
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| - "shouldBe " + bottomColor);
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| - debug("Checking upper left corner");
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| - wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
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| - "shouldBe " + topColor);
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| -}
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| -
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| -function runTest(image)
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| -{
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| - var red = [255, 0, 0];
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| - var green = [0, 255, 0];
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| - runOneIteration(image, false, true, red, green);
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| - runOneIteration(image, false, false, green, red);
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| - runOneIteration(image, true, true, red, green);
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| - runOneIteration(image, true, false, green, red);
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| -
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| - glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
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| - finishTest();
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| -}
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| -
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| -</script>
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| -</head>
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| -<body onload="init()">
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| -<canvas id="example" width="32px" height="32px"></canvas>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -</body>
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| -</html>
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| -
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| -
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|
|