| Index: conformance/object-deletion-behaviour.html
|
| ===================================================================
|
| --- conformance/object-deletion-behaviour.html (revision 106149)
|
| +++ conformance/object-deletion-behaviour.html (working copy)
|
| @@ -1,140 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script src="resources/webgl-test-utils.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -
|
| -<script>
|
| -description("Tests deletion behavior for texture, renderbuffer, shader, and program");
|
| -
|
| -var wtu = WebGLTestUtils;
|
| -var gl = wtu.create3DContext();
|
| -var shouldGenerateGLError = wtu.shouldGenerateGLError;
|
| -
|
| -debug("");
|
| -debug("shader and program deletion");
|
| -
|
| -var vertexShader = wtu.loadStandardVertexShader(gl);
|
| -assertMsg(vertexShader, "vertex shader loaded");
|
| -var fragmentShader = wtu.loadStandardFragmentShader(gl);
|
| -assertMsg(fragmentShader, "fragment shader loaded");
|
| -
|
| -var program = gl.createProgram();
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)");
|
| -shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)");
|
| -shouldBeTrue("gl.isShader(vertexShader)");
|
| -shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)");
|
| -shouldBeFalse("gl.isShader(vertexShader)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)");
|
| -shouldBeTrue("gl.isShader(fragmentShader)");
|
| -shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
|
| -shouldBeTrue("gl.isProgram(program)");
|
| -shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)");
|
| -shouldBeFalse("gl.isProgram(program)");
|
| -shouldBeFalse("gl.isShader(fragmentShader)");
|
| -
|
| -debug("");
|
| -debug("texture deletion");
|
| -
|
| -var fbo = gl.createFramebuffer();
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| -
|
| -var tex = gl.createTexture();
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
|
| -shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
|
| -shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
|
| -// Deleting a texture bound to the currently-bound fbo is the same as
|
| -// detaching the textue from fbo first, then delete the texture.
|
| -shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
|
| -shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
|
| -shouldBeFalse("gl.isTexture(tex)");
|
| -shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
|
| -shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
|
| -
|
| -var texCubeMap = gl.createTexture();
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
|
| -shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)");
|
| -shouldBeFalse("gl.isTexture(texCubeMap)");
|
| -shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
|
| -shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
|
| -
|
| -debug("");
|
| -debug("renderbuffer deletion");
|
| -
|
| -var rbo = gl.createRenderbuffer();
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| -shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| -shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
|
| -// Deleting a renderbuffer bound to the currently-bound fbo is the same as
|
| -// detaching the renderbuffer from fbo first, then delete the renderbuffer.
|
| -shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
|
| -shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
|
| -shouldBeFalse("gl.isRenderbuffer(rbo)");
|
| -shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| -shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
|
| -
|
| -debug("");
|
| -debug("buffer deletion");
|
| -
|
| -var buffer = gl.createBuffer();
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
|
| -shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)");
|
| -shouldBeFalse("gl.isBuffer(buffer)");
|
| -shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
|
| -shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
|
| -
|
| -var bufferElement = gl.createBuffer();
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
|
| -shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)");
|
| -shouldBeFalse("gl.isBuffer(bufferElement)");
|
| -shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
|
| -shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
|
| -
|
| -debug("");
|
| -debug("framebuffer deletion");
|
| -
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| -shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)");
|
| -shouldBeFalse("gl.isFramebuffer(fbo)");
|
| -shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| -shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
|
| -
|
| -successfullyParsed = true;
|
| -</script>
|
| -
|
| -<script src="../resources/js-test-post.js"></script>
|
| -</body>
|
| -</html>
|
|
|