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| 1 <!-- | |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 3 Use of this source code is governed by a BSD-style license that can be | |
| 4 found in the LICENSE file. | |
| 5 --> | |
| 6 <!DOCTYPE html> | |
| 7 <html> | |
| 8 <head> | |
| 9 <meta charset="utf-8"> | |
| 10 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
| 11 <script src="../resources/js-test-pre.js"></script> | |
| 12 <script src="resources/webgl-test.js"></script> | |
| 13 <script src="resources/webgl-test-utils.js"></script> | |
| 14 </head> | |
| 15 <body> | |
| 16 <div id="description"></div> | |
| 17 <div id="console"></div> | |
| 18 | |
| 19 <script> | |
| 20 description("Tests deletion behavior for texture, renderbuffer, shader, and prog
ram"); | |
| 21 | |
| 22 var wtu = WebGLTestUtils; | |
| 23 var gl = wtu.create3DContext(); | |
| 24 var shouldGenerateGLError = wtu.shouldGenerateGLError; | |
| 25 | |
| 26 debug(""); | |
| 27 debug("shader and program deletion"); | |
| 28 | |
| 29 var vertexShader = wtu.loadStandardVertexShader(gl); | |
| 30 assertMsg(vertexShader, "vertex shader loaded"); | |
| 31 var fragmentShader = wtu.loadStandardFragmentShader(gl); | |
| 32 assertMsg(fragmentShader, "fragment shader loaded"); | |
| 33 | |
| 34 var program = gl.createProgram(); | |
| 35 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)")
; | |
| 36 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)
"); | |
| 37 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)"); | |
| 38 shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)"); | |
| 39 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)"); | |
| 40 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)"); | |
| 41 shouldBeTrue("gl.isShader(vertexShader)"); | |
| 42 shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)"); | |
| 43 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)")
; | |
| 44 shouldBeFalse("gl.isShader(vertexShader)"); | |
| 45 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)"); | |
| 46 shouldBeTrue("gl.isShader(fragmentShader)"); | |
| 47 shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)"); | |
| 48 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); | |
| 49 shouldBeTrue("gl.isProgram(program)"); | |
| 50 shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)"); | |
| 51 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)"); | |
| 52 shouldBeFalse("gl.isProgram(program)"); | |
| 53 shouldBeFalse("gl.isShader(fragmentShader)"); | |
| 54 | |
| 55 debug(""); | |
| 56 debug("texture deletion"); | |
| 57 | |
| 58 var fbo = gl.createFramebuffer(); | |
| 59 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
| 60 | |
| 61 var tex = gl.createTexture(); | |
| 62 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); | |
| 63 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex"); | |
| 64 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); | |
| 65 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); | |
| 66 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); | |
| 67 // Deleting a texture bound to the currently-bound fbo is the same as | |
| 68 // detaching the textue from fbo first, then delete the texture. | |
| 69 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); | |
| 70 shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter
(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); | |
| 71 shouldBeFalse("gl.isTexture(tex)"); | |
| 72 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); | |
| 73 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); | |
| 74 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); | |
| 75 | |
| 76 var texCubeMap = gl.createTexture(); | |
| 77 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texC
ubeMap)"); | |
| 78 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap"); | |
| 79 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)"); | |
| 80 shouldBeFalse("gl.isTexture(texCubeMap)"); | |
| 81 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); | |
| 82 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texC
ubeMap)"); | |
| 83 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); | |
| 84 | |
| 85 debug(""); | |
| 86 debug("renderbuffer deletion"); | |
| 87 | |
| 88 var rbo = gl.createRenderbuffer(); | |
| 89 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); | |
| 90 shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo"); | |
| 91 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); | |
| 92 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); | |
| 93 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); | |
| 94 // Deleting a renderbuffer bound to the currently-bound fbo is the same as | |
| 95 // detaching the renderbuffer from fbo first, then delete the renderbuffer. | |
| 96 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); | |
| 97 shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter
(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); | |
| 98 shouldBeFalse("gl.isRenderbuffer(rbo)"); | |
| 99 shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); | |
| 100 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); | |
| 101 shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); | |
| 102 | |
| 103 debug(""); | |
| 104 debug("buffer deletion"); | |
| 105 | |
| 106 var buffer = gl.createBuffer(); | |
| 107 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; | |
| 108 shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer"); | |
| 109 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)"); | |
| 110 shouldBeFalse("gl.isBuffer(buffer)"); | |
| 111 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); | |
| 112 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; | |
| 113 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); | |
| 114 | |
| 115 var bufferElement = gl.createBuffer(); | |
| 116 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b
ufferElement)"); | |
| 117 shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement"); | |
| 118 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)"); | |
| 119 shouldBeFalse("gl.isBuffer(bufferElement)"); | |
| 120 shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); | |
| 121 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b
ufferElement)"); | |
| 122 shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); | |
| 123 | |
| 124 debug(""); | |
| 125 debug("framebuffer deletion"); | |
| 126 | |
| 127 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
| 128 shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo"); | |
| 129 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)"); | |
| 130 shouldBeFalse("gl.isFramebuffer(fbo)"); | |
| 131 shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); | |
| 132 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
| 133 shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); | |
| 134 | |
| 135 successfullyParsed = true; | |
| 136 </script> | |
| 137 | |
| 138 <script src="../resources/js-test-post.js"></script> | |
| 139 </body> | |
| 140 </html> | |
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