| Index: conformance/more/functions/copyTexImage2D.html
|
| ===================================================================
|
| --- conformance/more/functions/copyTexImage2D.html (revision 106149)
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| +++ conformance/more/functions/copyTexImage2D.html (working copy)
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| @@ -1,130 +0,0 @@
|
| -<!DOCTYPE html>
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| -<html><head>
|
| -<meta charset="utf-8">
|
| -<!--
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| -Tests for the OpenGL ES 2.0 HTML Canvas context
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| -
|
| -Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
|
| -
|
| -Permission is hereby granted, free of charge, to any person
|
| -obtaining a copy of this software and associated documentation
|
| -files (the "Software"), to deal in the Software without
|
| -restriction, including without limitation the rights to use,
|
| -copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| -copies of the Software, and to permit persons to whom the
|
| -Software is furnished to do so, subject to the following
|
| -conditions:
|
| -
|
| -The above copyright notice and this permission notice shall be
|
| -included in all copies or substantial portions of the Software.
|
| -
|
| -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
| -OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
| -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
| -HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
| -WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
| -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
| -OTHER DEALINGS IN THE SOFTWARE.
|
| -
|
| --->
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| -<link rel="stylesheet" type="text/css" href="../unit.css" />
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| -<script type="application/x-javascript" src="../unit.js"></script>
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| -<script type="application/x-javascript" src="../util.js"></script>
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| -<script type="application/x-javascript">
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| -
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| -Tests.startUnit = function () {
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| - var canvas = document.getElementById('gl');
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| - var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
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| - return [gl];
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| -}
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| -
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| -Tests.setup = function(gl) {
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| - var tex = gl.createTexture();
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| - gl.bindTexture(gl.TEXTURE_2D, tex);
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| - var texCubeMap = gl.createTexture();
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| - gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap);
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| - return [gl]
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| -}
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| -
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| -Tests.teardown = function(gl,tex, texCubeMap) {
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| - gl.bindTexture(gl.TEXTURE_2D, null);
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| - gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
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| - gl.deleteTexture(tex);
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| - gl.deleteTexture(texCubeMap);
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| -}
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| -
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| -Tests.testTexImage2D = function(gl) {
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| - gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,1,1,0);
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| - gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,2,1,0);
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| - gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,1,2,0);
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| - gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,16,16,0);
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| - gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 15,15,1,1,0);
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| - var valid_targets = [
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| - gl.TEXTURE_2D,
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| - gl.TEXTURE_CUBE_MAP_POSITIVE_X,
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| - gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
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| - gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
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| - gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
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| - gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
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| - gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
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| - ];
|
| - valid_targets.forEach(function(t) {
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| - assertOk(function(){gl.copyTexImage2D(t, 0, gl.RGBA, 0,0,1,1,0);});
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| - });
|
| -}
|
| -Tests.testRoundtrip = function(gl) {
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| - var sh = new Filter(gl, 'identity-flip-vert', 'identity-frag');
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| - gl.clearColor(1.0, 0.0, 0.0, 1.0);
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| - gl.clear(gl.COLOR_BUFFER_BIT);
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| - var buf = new Uint8Array(4);
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| - gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| - assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]);
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| - // red texture
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| - gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,16,16,0);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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| - gl.clearColor(0.0, 0.0, 1.0, 1.0);
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| - gl.clear(gl.COLOR_BUFFER_BIT);
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| - // blue framebuffer
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| - gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| - assertEquals([0,0,255,255], [buf[0], buf[1], buf[2], buf[3]]);
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| - sh.apply(); // paint it with texture
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| - gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| - assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]);
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| - sh.destroy();
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| -}
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| -
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| -Tests.endUnit = function(gl) {
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| -}
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| -
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| -</script>
|
| -<script id="identity-flip-vert" type="x-shader/x-vertex">
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| -attribute vec3 Vertex;
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| -attribute vec2 Tex;
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| -
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| -varying vec4 texCoord0;
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| -void main()
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| -{
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| - texCoord0 = vec4(Tex.s, 1.0-Tex.t, 0.0, 0.0);
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| - gl_Position = vec4(Vertex, 1.0);
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| -}
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| -</script>
|
| -<script id="identity-frag" type="x-shader/x-fragment">
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| -precision mediump float;
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| -
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| -uniform sampler2D Texture;
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| -
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| -varying vec4 texCoord0;
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| -void main()
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| -{
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| - vec4 c = texture2D(Texture, texCoord0.st);
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| - gl_FragColor = c;
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| -}
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| -</script>
|
| -<style>canvas{ position:absolute; }</style>
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| -</head><body>
|
| -<canvas id="gl" width="16" height="16"></canvas>
|
| -</body></html>
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|
|