| Index: conformance/bad-arguments-test.html
|
| ===================================================================
|
| --- conformance/bad-arguments-test.html (revision 106149)
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| +++ conformance/bad-arguments-test.html (working copy)
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| @@ -1,117 +0,0 @@
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| -<!--
|
| -Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
|
| -
|
| -Redistribution and use in source and binary forms, with or without
|
| -modification, are permitted provided that the following conditions
|
| -are met:
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| -1. Redistributions of source code must retain the above copyright
|
| - notice, this list of conditions and the following disclaimer.
|
| -2. Redistributions in binary form must reproduce the above copyright
|
| - notice, this list of conditions and the following disclaimer in the
|
| - documentation and/or other materials provided with the distribution.
|
| -
|
| -THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| -EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| -PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| -CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| -PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| -OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| --->
|
| -<!DOCTYPE html>
|
| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -<script src="resources/webgl-test-utils.js"></script>
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| -</head>
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| -<body>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -
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| -<script>
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| -var wtu = WebGLTestUtils;
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| -description("Tests calling WebGL APIs with wrong argument types");
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| -
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| -var context = wtu.create3DContext();
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| -var program = wtu.loadStandardProgram(context);
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| -var shader = wtu.loadStandardVertexShader(context);
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| -var shouldGenerateGLError = wtu.shouldGenerateGLError;
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| -
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| -assertMsg(program != null, "Program Compiled");
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| -assertMsg(shader != null, "Shader Compiled");
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| -
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| -var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
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| -assertMsg(loc != null, "getUniformLocation succeeded");
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| -
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| -var arguments = [
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| - { value: "foo",
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| - throws: true },
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| - { value: 0,
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| - throws: true },
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| - { value: null,
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| - throws: false },
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| - { value: undefined,
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| - throws: false }
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| -];
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| -
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| -var argument;
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| -
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| -function shouldBeEmptyString(command) {
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| - shouldBe(command, "''");
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| -}
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| -
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| -for (var i = 0; i < arguments.length; ++i) {
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| - var func, func2, func3;
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| - if (arguments[i].throws) {
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| - func = shouldThrow;
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| - func2 = shouldThrow;
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| - func3 = shouldThrow;
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| - } else {
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| - func = shouldBeUndefined;
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| - func2 = shouldBeNull;
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| - func3 = shouldBeEmptyString;
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| - }
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| - argument = arguments[i].value;
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| - func("context.compileShader(argument)");
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| - func("context.linkProgram(argument)");
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| - func("context.attachShader(program, argument)");
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| - func("context.attachShader(argument, shader)");
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| - func("context.detachShader(program, argument)");
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| - func("context.detachShader(argument, shader)");
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| - func("context.useProgram(argument)");
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| - func("context.shaderSource(argument, 'foo')");
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| - func("context.bindAttribLocation(argument, 0, 'foo')");
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| - func("context.bindBuffer(context.ARRAY_BUFFER, argument)");
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| - func("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
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| - func("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
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| - func("context.bindTexture(context.TEXTURE_2D, argument)");
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| - func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)");
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| - func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)");
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| - func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
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| - func("context.uniform2iv(argument, new Int32Array([0, 0]))");
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| - func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))");
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| -
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| - func2("context.getProgramParameter(argument, 0)");
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| - func2("context.getShaderParameter(argument, 0)");
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| - func2("context.getUniform(argument, loc)");
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| - func2("context.getUniform(program, argument)");
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| - func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
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| -
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| - func3("context.getProgramInfoLog(argument)");
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| - func3("context.getShaderInfoLog(argument)");
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| - func3("context.getShaderSource(argument)");
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| -}
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| -
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| -successfullyParsed = true;
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| -</script>
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| -
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| -<script src="../resources/js-test-post.js"></script>
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| -</body>
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| -</html>
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|
|