| Index: conformance/more/functions/bindBufferBadArgs.html
|
| ===================================================================
|
| --- conformance/more/functions/bindBufferBadArgs.html (revision 106149)
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| +++ conformance/more/functions/bindBufferBadArgs.html (working copy)
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| @@ -1,94 +0,0 @@
|
| -<!DOCTYPE html>
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| -<html><head>
|
| -<meta charset="utf-8">
|
| -<!--
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| -Tests for the OpenGL ES 2.0 HTML Canvas context
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| -
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| -Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
|
| -
|
| -Permission is hereby granted, free of charge, to any person
|
| -obtaining a copy of this software and associated documentation
|
| -files (the "Software"), to deal in the Software without
|
| -restriction, including without limitation the rights to use,
|
| -copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| -copies of the Software, and to permit persons to whom the
|
| -Software is furnished to do so, subject to the following
|
| -conditions:
|
| -
|
| -The above copyright notice and this permission notice shall be
|
| -included in all copies or substantial portions of the Software.
|
| -
|
| -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
| -OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
| -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
| -HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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| -WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
| -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
| -OTHER DEALINGS IN THE SOFTWARE.
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| -
|
| --->
|
| -<link rel="stylesheet" type="text/css" href="../unit.css" />
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| -<script type="application/x-javascript" src="../unit.js"></script>
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| -<script type="application/x-javascript" src="../util.js"></script>
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| -<script type="application/x-javascript">
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| -
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| -Tests.startUnit = function () {
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| - var canvas = document.getElementById('gl');
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| - var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
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| - return [gl];
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| -}
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| -
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| -Tests.testBindBufferARRAY_BUFFER = function(gl) {
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| - var b = gl.createBuffer();
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| - assertOk("bind buffer", function(){gl.bindBuffer(gl.ARRAY_BUFFER, b)});
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| - assertFail("bufferData to null buffer", function() {
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| - gl.bindBuffer(gl.ARRAY_BUFFER, null);
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| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
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| - gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
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| - });
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| - assertFail("bind to number", function(){
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| - gl.bindBuffer(gl.ARRAY_BUFFER, 1000000000);
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| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
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| - gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
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| - });
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| - assertOk("bind to null", function(){gl.bindBuffer(gl.ARRAY_BUFFER, null)});
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| - gl.deleteBuffer(b);
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| -}
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| -
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| -Tests.testBindBufferELEMENT_ARRAY_BUFFER = function(gl) {
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| - var b = gl.createBuffer();
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| - assertOk("bind buffer", function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b)});
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| - assertFail("bufferData to null buffer", function() {
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| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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| - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
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| - gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
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| - });
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| - assertFail("bind to number", function(){
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| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1000000000);
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| - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
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| - gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
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| - });
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| - assertOk("bind to null",
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| - function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)});
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| - gl.deleteBuffer(b);
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| -}
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| -Tests.testBindBuffer = function(gl) {
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| - assertFail("bind ARRAY_BUFFER to number",
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| - function(){gl.bindBuffer(gl.ARRAY_BUFFER, 1);});
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| - assertFail("bind ELEMENT_ARRAY_BUFFER to number",
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| - function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1);});
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| - assertFail("bind bad target",
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| - function(){gl.bindBuffer(gl.FLOAT, 0);});
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| - assertFail("bind ARRAY_BUFFER to string",
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| - function(){gl.bindBuffer(gl.ARRAY_BUFFER, "foo");});
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| - assertFail("bind ELEMENT_ARRAY_BUFFER to string",
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| - function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, "foo");});
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| -}
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| -
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| -</script>
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| -
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| -<style>canvas{ position:absolute; }</style>
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| -</head><body>
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| - <canvas id="gl" width="1" height="1"></canvas>
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| -</body></html>
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|
|