| Index: conformance/gl-pixelstorei.html
|
| ===================================================================
|
| --- conformance/gl-pixelstorei.html (revision 106149)
|
| +++ conformance/gl-pixelstorei.html (working copy)
|
| @@ -1,125 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| --->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<title>WebGL pixelStorei Test</title>
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"> </script>
|
| -<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="50" height="50"></canvas>
|
| -<canvas id="2d00" width="50" height="50"></canvas>
|
| -<canvas id="2d01" width="50" height="50"></canvas>
|
| -<canvas id="2d02" width="50" height="50"></canvas>
|
| -<canvas id="2d03" width="50" height="50"></canvas>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -<script id="vshader" type="x-shader/x-vertex">
|
| -attribute vec4 vPosition;
|
| -void main() {
|
| - gl_Position = vPosition;
|
| -}
|
| -</script>
|
| -
|
| -<script id="fshader" type="x-shader/x-fragment">
|
| -void main() {
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| - gl_FragColor = vec4(1.0,0.0,0.0,1.0);
|
| -}
|
| -</script>
|
| -
|
| -<script>
|
| -function fail(x,y, name, buf, shouldBe) {
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| - var i = (y*50+x) * 4;
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| - var reason = "pixel in "+name+" at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
|
| - testFailed(reason);
|
| -}
|
| -
|
| -function pass(name) {
|
| - testPassed("drawing is correct in " + name);
|
| -}
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| -
|
| -function init() {
|
| - debug("There should be 5 red triangles on 5 black squares above");
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| - debug("");
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| -
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| - debug("This test checks that drawImage and readPixels are not effected by gl.Pixelstorei(gl.PACK_ALIGNMENT) and visa versa");
|
| - debug("");
|
| -
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| - var canvas3d = document.getElementById("example");
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| - gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
|
| -
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| - var vertexObject = gl.createBuffer();
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| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
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| - gl.enableVertexAttribArray(0);
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| - gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| -
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| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| - gl.drawArrays(gl.TRIANGLES, 0, 3);
|
| -
|
| -
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| - function checkData(buf, name) {
|
| - // Test several locations
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| - // First line should be all black
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| - for (var i = 0; i < 50; ++i) {
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| - if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) {
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| - fail(i, 0, name, buf, "(0,0,0,255)");
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| - return;
|
| - }
|
| - }
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| -
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| - // Line 25 should be red for at least 6 red pixels starting 22 pixels in
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| - var offset = (25*50+22) * 4;
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| - for (var i = 0; i < 6; ++i) {
|
| - if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
|
| - fail(22 + i, 25, name, buf, "(255,0,0,255)");
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| - return;
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| - }
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| - }
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| -
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| - // Last line should be all black
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| - offset = (49*50) * 4;
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| - for (var i = 0; i < 50; ++i) {
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| - if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
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| - fail(i, 49, name, buf, "(0,0,0,255)");
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| - return;
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| - }
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| - }
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| -
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| - pass(name);
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| - }
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| -
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| - function checkColors() {
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| - var buf = new Uint8Array(50 * 50 * 4);
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| - gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| - checkData(buf, "3d context");
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| - var imgData = ctx2d.getImageData(0, 0, 50, 50);
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| - checkData(imgData.data, "2d context");
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| - }
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| -
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| - var table = [1, 2, 4, 8];
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| - for (var ii = 0; ii < table.length; ++ii) {
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| - gl.pixelStorei(gl.PACK_ALIGNMENT, table[ii]);
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| - ctx2d = document.getElementById("2d0" + ii).getContext("2d");
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| - ctx2d.globalCompositeOperation = 'copy';
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| - ctx2d.drawImage(canvas3d, 0, 0);
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| - checkColors();
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| - assertMsg(gl.getParameter(gl.PACK_ALIGNMENT) == table[ii],
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| - "PACK_ALIGNMENT is " + table[ii]);
|
| - }
|
| -}
|
| -
|
| -init();
|
| -successfullyParsed = true;
|
| -</script>
|
| -<script src="../resources/js-test-post.js"></script>
|
| -
|
| -</body>
|
| -</html>
|
|
|