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| +Using ANGLE on Windows
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| +======================
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| +
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| +Introduction
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| +------------
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| +
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| +ANGLE converts OpenGL ES 2.0 calls to DirectX 9 calls. These instructions
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| +document how to use ANGLE instead of the native OpenGL backend on Windows.
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| +
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| +Details
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| +-------
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| +
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| +Angle is now downloaded as a part of Skia according to the `DEPS` file.
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| +
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| +Add `skia_angle=1` to your `GYP_DEFINES` environment variable.
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| +
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| +Run:
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| +
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| + python gyp_skia
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| +
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| +Remember
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| +--------
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| +
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| +In SampleApp you will need to use the 'D' key to get to the ANGLE backend unless you enable the `DEFAULT_TO_ANGLE` #define in `SampleApp.cpp`.
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| +
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| + * Use “--angle” to enable ANGLE in gm.
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| +
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| + * Use “--config ANGLE” to use ANGLE in bench.
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| +
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| + * Use "--config angle" to use ANGLE in bench_pictures and render_pictures.
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| +
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| +ANGLE will automatically be compiled into the GLInterfaceValidation test.
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|
|