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| 1 Using ANGLE on Windows |
| 2 ====================== |
| 3 |
| 4 Introduction |
| 5 ------------ |
| 6 |
| 7 ANGLE converts OpenGL ES 2.0 calls to DirectX 9 calls. These instructions |
| 8 document how to use ANGLE instead of the native OpenGL backend on Windows. |
| 9 |
| 10 Details |
| 11 ------- |
| 12 |
| 13 Angle is now downloaded as a part of Skia according to the `DEPS` file. |
| 14 |
| 15 Add `skia_angle=1` to your `GYP_DEFINES` environment variable. |
| 16 |
| 17 Run: |
| 18 |
| 19 python gyp_skia |
| 20 |
| 21 Remember |
| 22 -------- |
| 23 |
| 24 In SampleApp you will need to use the 'D' key to get to the ANGLE backend unless
you enable the `DEFAULT_TO_ANGLE` #define in `SampleApp.cpp`. |
| 25 |
| 26 * Use “--angle” to enable ANGLE in gm. |
| 27 |
| 28 * Use “--config ANGLE” to use ANGLE in bench. |
| 29 |
| 30 * Use "--config angle" to use ANGLE in bench_pictures and render_pictures. |
| 31 |
| 32 ANGLE will automatically be compiled into the GLInterfaceValidation test. |
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