Index: conformance/more/glsl/arrayOutOfBounds.html |
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--- conformance/more/glsl/arrayOutOfBounds.html (revision 0) |
+++ conformance/more/glsl/arrayOutOfBounds.html (revision 0) |
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+<!DOCTYPE html> |
+<html><head> |
+<meta charset="utf-8"> |
+<!-- |
+Tests for the OpenGL ES 2.0 HTML Canvas context |
+ |
+Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
+ |
+Permission is hereby granted, free of charge, to any person |
+obtaining a copy of this software and associated documentation |
+files (the "Software"), to deal in the Software without |
+restriction, including without limitation the rights to use, |
+copy, modify, merge, publish, distribute, sublicense, and/or sell |
+copies of the Software, and to permit persons to whom the |
+Software is furnished to do so, subject to the following |
+conditions: |
+ |
+The above copyright notice and this permission notice shall be |
+included in all copies or substantial portions of the Software. |
+ |
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
+OTHER DEALINGS IN THE SOFTWARE. |
+ |
+--> |
+<link rel="stylesheet" type="text/css" href="../unit.css" /> |
+<script type="application/x-javascript" src="../unit.js"></script> |
+<script type="application/x-javascript" src="../util.js"></script> |
+<script type="application/x-javascript"> |
+ |
+Tests.startUnit = function () { |
+ var canvas = document.getElementById('gl'); |
+ var gl = canvas.getContext(GL_CONTEXT_ID); |
+ return [gl]; |
+} |
+ |
+Tests.testOk = function(gl) { |
+ var sh = new Filter(gl, 'okvert', 'frag'); |
+ assertOk(function(){sh.apply();}); |
+ sh.destroy(); |
+ |
+ var sh = new Filter(gl, 'vert', 'okfrag'); |
+ assertOk(function(){sh.apply();}); |
+ sh.destroy(); |
+ |
+ var sh = new Filter(gl, 'vert', 'frag'); |
+ assertOk(function(){sh.apply();}); |
+ sh.destroy(); |
+} |
+ |
+var arr = ['cr', 'cw', 'vr', 'vw']; |
+arr.forEach(function(e){ |
+ Tests['test'+e+'vert'] = function(gl) { |
+ var sh = new Filter(gl, e+'vert', 'frag'); |
+ assertFail(function(){sh.apply();}); |
+ sh.destroy(); |
+ } |
+ Tests['test'+e+'frag'] = function(gl) { |
+ var sh = new Filter(gl, 'vert', e+'frag'); |
+ assertFail(function(){sh.apply();}); |
+ sh.destroy(); |
+ } |
+}); |
+ |
+ |
+</script> |
+<script id="okvert" type="x-shader/x-vertex"> |
+ |
+ |
+ attribute vec3 Vertex; |
+ attribute vec2 Tex; |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ TexCoord = Tex; |
+ float x[3]; |
+ x[0] = 1.0; |
+ x[1] = 2.0; |
+ x[2] = 3.0; |
+ gl_Position = vec4(Vertex, x[2]); |
+ } |
+</script> |
+<script id="crvert" type="x-shader/x-vertex"> |
+ |
+ |
+ attribute vec3 Vertex; |
+ attribute vec2 Tex; |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ TexCoord = Tex; |
+ float x[3]; |
+ x[0] = 1.0; |
+ x[1] = 2.0; |
+ x[2] = 3.0; |
+ gl_Position = vec4(Vertex, x[4]); |
+ } |
+</script> |
+<script id="cwvert" type="x-shader/x-vertex"> |
+ |
+ |
+ attribute vec3 Vertex; |
+ attribute vec2 Tex; |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ TexCoord = Tex; |
+ float x[3]; |
+ x[0] = 1.0; |
+ x[1] = 2.0; |
+ x[2] = 3.0; |
+ x[4] = Vertex.z; |
+ gl_Position = vec4(Vertex, x[4]); |
+ } |
+</script> |
+<script id="vrvert" type="x-shader/x-vertex"> |
+ |
+ |
+ attribute vec3 Vertex; |
+ attribute vec2 Tex; |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ TexCoord = Tex; |
+ float x[3]; |
+ x[0] = 1.0; |
+ x[1] = 2.0; |
+ x[2] = 3.0; |
+ int idx = 4 * int(max(1.0, Vertex.x*20.0)); |
+ gl_Position = vec4(Vertex, x[idx]); |
+ } |
+</script> |
+<script id="vwvert" type="x-shader/x-vertex"> |
+ |
+ |
+ attribute vec3 Vertex; |
+ attribute vec2 Tex; |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ TexCoord = Tex; |
+ float x[3]; |
+ x[0] = 1.0; |
+ x[1] = 2.0; |
+ x[2] = 3.0; |
+ int idx = 4 * int(max(1.0, Vertex.x*20.0)); |
+ x[idx] = Vertex.z; |
+ gl_Position = vec4(Vertex, x[idx]); |
+ } |
+</script> |
+<script id="vert" type="x-shader/x-vertex"> |
+ |
+ |
+ attribute vec3 Vertex; |
+ attribute vec2 Tex; |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ TexCoord = Tex; |
+ gl_Position = vec4(Vertex, 0.0); |
+ } |
+</script> |
+ |
+<script id="okfrag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ varying vec2 TexCoord; |
+ |
+ void main() |
+ { |
+ float x[3]; |
+ x[0] = 1.0; |
+ x[1] = 2.0; |
+ x[2] = 3.0; |
+ gl_FragColor = vec4(1.0, 0.0, TexCoord.s, x[2]); |
+ } |
+</script> |
+<script id="crfrag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ varying vec2 TexCoord; |
+ |
+ void main() |
+ { |
+ float x[3]; |
+ x[0] = 1.0; |
+ x[1] = 2.0; |
+ x[2] = 3.0; |
+ gl_FragColor = vec4(1.0, 0.0, TexCoord.s, x[4]); |
+ } |
+</script> |
+<script id="cwfrag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ varying vec2 TexCoord; |
+ |
+ void main() |
+ { |
+ float x[3]; |
+ x[0] = 1.0; |
+ x[1] = 2.0; |
+ x[2] = 3.0; |
+ |
+ x[4] = 6.0; |
+ gl_FragColor = vec4(1.0, 0.0, TexCoord.s, x[4]); |
+ } |
+</script> |
+<script id="vrfrag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ varying vec2 TexCoord; |
+ |
+ void main() |
+ { |
+ float x[3]; |
+ x[0] = 1.0; |
+ x[1] = 2.0; |
+ x[2] = 3.0; |
+ |
+ int idx = 4 * int(max(1.0, TexCoord.x*20.0)); |
+ gl_FragColor = vec4(1.0, 0.0, TexCoord.s, x[idx]); |
+ } |
+</script> |
+<script id="vwfrag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ varying vec2 TexCoord; |
+ |
+ void main() |
+ { |
+ float x[3]; |
+ x[0] = 1.0; |
+ x[1] = 2.0; |
+ x[2] = 3.0; |
+ |
+ int idx = 4 * int(max(1.0, TexCoord.x*20.0)); |
+ x[idx] = 6.0; |
+ gl_FragColor = vec4(1.0, 0.0, TexCoord.s, x[idx]); |
+ } |
+</script> |
+<script id="frag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ varying vec2 TexCoord; |
+ |
+ void main() |
+ { |
+ gl_FragColor = vec4(1.0, 0.0, TexCoord.s, 1.0); |
+ } |
+</script> |
+ |
+ |
+<style>canvas{ position:absolute; }</style> |
+</head><body> |
+ <canvas id="gl" width="16" height="16"></canvas> |
+</body></html> |
Property changes on: conformance/more/glsl/arrayOutOfBounds.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |