| Index: conformance/more/functions/vertexAttribPointerBadArgs.html
|
| ===================================================================
|
| --- conformance/more/functions/vertexAttribPointerBadArgs.html (revision 0)
|
| +++ conformance/more/functions/vertexAttribPointerBadArgs.html (revision 0)
|
| @@ -0,0 +1,131 @@
|
| +<!DOCTYPE html>
|
| +<html><head>
|
| +<meta charset="utf-8">
|
| +<!--
|
| +Tests for the OpenGL ES 2.0 HTML Canvas context
|
| +
|
| +Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
|
| +
|
| +Permission is hereby granted, free of charge, to any person
|
| +obtaining a copy of this software and associated documentation
|
| +files (the "Software"), to deal in the Software without
|
| +restriction, including without limitation the rights to use,
|
| +copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| +copies of the Software, and to permit persons to whom the
|
| +Software is furnished to do so, subject to the following
|
| +conditions:
|
| +
|
| +The above copyright notice and this permission notice shall be
|
| +included in all copies or substantial portions of the Software.
|
| +
|
| +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
| +OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
| +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
| +HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
| +WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
| +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
| +OTHER DEALINGS IN THE SOFTWARE.
|
| +
|
| +-->
|
| +<link rel="stylesheet" type="text/css" href="../unit.css" />
|
| +<script type="application/x-javascript" src="../unit.js"></script>
|
| +<script type="application/x-javascript" src="../util.js"></script>
|
| +<script type="application/x-javascript">
|
| +
|
| +var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
|
| +var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
|
| +var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
|
| +
|
| +Tests.startUnit = function () {
|
| + var canvas = document.getElementById('gl');
|
| + var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
|
| + var prog = new Shader(gl, 'vert', 'frag');
|
| + prog.use();
|
| + var sh = prog.shader.program;
|
| +// log(gl.getShaderInfoLog(prog.shaders[1]));
|
| + var v = gl.getAttribLocation(sh, 'Vertex');
|
| + var n = gl.getAttribLocation(sh, 'Normal');
|
| + var t = gl.getAttribLocation(sh, 'Tex');
|
| + return [gl,prog,v,n,t];
|
| +}
|
| +
|
| +Tests.setup = function(gl, prog, v,n,t) {
|
| + assert(0 == gl.getError());
|
| + return [gl, prog, v,n,t];
|
| +}
|
| +Tests.teardown = function(gl, prog, v,n,t) {
|
| + gl.disableVertexAttribArray(v);
|
| + gl.disableVertexAttribArray(n);
|
| + gl.disableVertexAttribArray(t);
|
| +}
|
| +
|
| +Tests.endUnit = function(gl, prog, v,n,t) {
|
| + prog.destroy();
|
| +}
|
| +
|
| +Tests.testVertexAttribPointerVBO = function(gl, prog, v,n,t) {
|
| + var vbo = gl.createBuffer();
|
| + var vertsArr = new Float32Array(verts);
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
| + gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW);
|
| + gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);
|
| + assertFail("negative offset",
|
| + function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, -1);});
|
| + assertOk("out of range offset (OK because we can change the buffer later)",
|
| + function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 1200);});
|
| + assertFail("Offset that is incompatible with type",
|
| + function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 3);});
|
| + assertFail("negative stride",
|
| + function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, -1, 0);});
|
| + assertFail("bad size",
|
| + function(){gl.vertexAttribPointer(v, 5, gl.FLOAT, false, 0, 0);});
|
| + assertFail("stride that doesn't match type",
|
| + function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 1, 0);});
|
| + assertFail("bad type",
|
| + function(){gl.vertexAttribPointer(v, 3, gl.TEXTURE_2D, false, 0, 0);});
|
| + assertFail("bad index",
|
| + function(){gl.vertexAttribPointer(-1, 3, gl.FLOAT, false, 0, 0);});
|
| + assertFail("bad index (big negative)",
|
| + function(){gl.vertexAttribPointer(-8693948, 3, gl.FLOAT, false, 0, 0);});
|
| + assertFail("bad index (big positive)",
|
| + function(){gl.vertexAttribPointer(8693948, 3, gl.FLOAT, false, 0, 0);});
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
| + assertFail("binding to null buffer",
|
| + function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);});
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
| + gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
| + gl.deleteBuffer(vbo);
|
| + throwError(gl);
|
| +}
|
| +
|
| +</script>
|
| +<script id="vert" type="x-shader/x-vertex">
|
| + attribute vec3 Vertex;
|
| + attribute vec3 Normal;
|
| + attribute vec2 Tex;
|
| +
|
| + varying vec4 texCoord0;
|
| + void main()
|
| + {
|
| + gl_Position = vec4(Vertex * Normal, 1.0);
|
| + texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
|
| + }
|
| +</script>
|
| +<script id="frag" type="x-shader/x-fragment">
|
| + precision mediump float;
|
| +
|
| + varying vec4 texCoord0;
|
| + void main()
|
| + {
|
| + vec4 c = texCoord0;
|
| + gl_FragColor = c;
|
| + }
|
| +</script>
|
| +
|
| +
|
| +<style>canvas{ position:absolute; }</style>
|
| +</head><body>
|
| + <canvas id="gl" width="1" height="1"></canvas>
|
| +</body></html>
|
|
|
| Property changes on: conformance/more/functions/vertexAttribPointerBadArgs.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|