| Index: conformance/more/glsl/arrayOutOfBounds.html
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| ===================================================================
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| --- conformance/more/glsl/arrayOutOfBounds.html (revision 0)
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| +++ conformance/more/glsl/arrayOutOfBounds.html (revision 0)
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| +<!DOCTYPE html>
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| +<html><head>
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| +<meta charset="utf-8">
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| +<!--
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| +Tests for the OpenGL ES 2.0 HTML Canvas context
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| +
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| +Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
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| +
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| +Permission is hereby granted, free of charge, to any person
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| +obtaining a copy of this software and associated documentation
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| +files (the "Software"), to deal in the Software without
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| +restriction, including without limitation the rights to use,
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| +copy, modify, merge, publish, distribute, sublicense, and/or sell
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| +copies of the Software, and to permit persons to whom the
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| +Software is furnished to do so, subject to the following
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| +conditions:
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| +
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| +The above copyright notice and this permission notice shall be
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| +included in all copies or substantial portions of the Software.
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| +
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| +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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| +OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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| +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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| +HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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| +WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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| +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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| +OTHER DEALINGS IN THE SOFTWARE.
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| +
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| +-->
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| +<link rel="stylesheet" type="text/css" href="../unit.css" />
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| +<script type="application/x-javascript" src="../unit.js"></script>
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| +<script type="application/x-javascript" src="../util.js"></script>
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| +<script type="application/x-javascript">
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| +
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| +Tests.startUnit = function () {
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| + var canvas = document.getElementById('gl');
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| + var gl = canvas.getContext(GL_CONTEXT_ID);
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| + return [gl];
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| +}
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| +
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| +Tests.testOk = function(gl) {
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| + var sh = new Filter(gl, 'okvert', 'frag');
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| + assertOk(function(){sh.apply();});
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| + sh.destroy();
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| +
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| + var sh = new Filter(gl, 'vert', 'okfrag');
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| + assertOk(function(){sh.apply();});
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| + sh.destroy();
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| +
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| + var sh = new Filter(gl, 'vert', 'frag');
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| + assertOk(function(){sh.apply();});
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| + sh.destroy();
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| +}
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| +
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| +var arr = ['cr', 'cw', 'vr', 'vw'];
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| +arr.forEach(function(e){
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| + Tests['test'+e+'vert'] = function(gl) {
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| + var sh = new Filter(gl, e+'vert', 'frag');
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| + assertFail(function(){sh.apply();});
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| + sh.destroy();
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| + }
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| + Tests['test'+e+'frag'] = function(gl) {
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| + var sh = new Filter(gl, 'vert', e+'frag');
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| + assertFail(function(){sh.apply();});
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| + sh.destroy();
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| + }
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| +});
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| +
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| +
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| +</script>
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| +<script id="okvert" type="x-shader/x-vertex">
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| +
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| +
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| + attribute vec3 Vertex;
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| + attribute vec2 Tex;
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + TexCoord = Tex;
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| + float x[3];
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| + x[0] = 1.0;
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| + x[1] = 2.0;
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| + x[2] = 3.0;
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| + gl_Position = vec4(Vertex, x[2]);
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| + }
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| +</script>
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| +<script id="crvert" type="x-shader/x-vertex">
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| +
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| +
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| + attribute vec3 Vertex;
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| + attribute vec2 Tex;
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + TexCoord = Tex;
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| + float x[3];
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| + x[0] = 1.0;
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| + x[1] = 2.0;
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| + x[2] = 3.0;
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| + gl_Position = vec4(Vertex, x[4]);
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| + }
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| +</script>
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| +<script id="cwvert" type="x-shader/x-vertex">
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| +
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| +
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| + attribute vec3 Vertex;
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| + attribute vec2 Tex;
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + TexCoord = Tex;
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| + float x[3];
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| + x[0] = 1.0;
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| + x[1] = 2.0;
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| + x[2] = 3.0;
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| + x[4] = Vertex.z;
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| + gl_Position = vec4(Vertex, x[4]);
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| + }
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| +</script>
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| +<script id="vrvert" type="x-shader/x-vertex">
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| +
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| +
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| + attribute vec3 Vertex;
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| + attribute vec2 Tex;
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + TexCoord = Tex;
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| + float x[3];
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| + x[0] = 1.0;
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| + x[1] = 2.0;
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| + x[2] = 3.0;
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| + int idx = 4 * int(max(1.0, Vertex.x*20.0));
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| + gl_Position = vec4(Vertex, x[idx]);
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| + }
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| +</script>
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| +<script id="vwvert" type="x-shader/x-vertex">
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| +
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| +
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| + attribute vec3 Vertex;
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| + attribute vec2 Tex;
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + TexCoord = Tex;
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| + float x[3];
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| + x[0] = 1.0;
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| + x[1] = 2.0;
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| + x[2] = 3.0;
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| + int idx = 4 * int(max(1.0, Vertex.x*20.0));
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| + x[idx] = Vertex.z;
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| + gl_Position = vec4(Vertex, x[idx]);
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| + }
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| +</script>
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| +<script id="vert" type="x-shader/x-vertex">
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| +
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| +
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| + attribute vec3 Vertex;
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| + attribute vec2 Tex;
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + TexCoord = Tex;
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| + gl_Position = vec4(Vertex, 0.0);
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| + }
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| +</script>
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| +
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| +<script id="okfrag" type="x-shader/x-fragment">
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| +
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| +
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| + precision mediump float;
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| +
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| + varying vec2 TexCoord;
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| +
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| + void main()
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| + {
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| + float x[3];
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| + x[0] = 1.0;
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| + x[1] = 2.0;
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| + x[2] = 3.0;
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| + gl_FragColor = vec4(1.0, 0.0, TexCoord.s, x[2]);
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| + }
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| +</script>
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| +<script id="crfrag" type="x-shader/x-fragment">
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| +
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| +
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| + precision mediump float;
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| +
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| + varying vec2 TexCoord;
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| +
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| + void main()
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| + {
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| + float x[3];
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| + x[0] = 1.0;
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| + x[1] = 2.0;
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| + x[2] = 3.0;
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| + gl_FragColor = vec4(1.0, 0.0, TexCoord.s, x[4]);
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| + }
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| +</script>
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| +<script id="cwfrag" type="x-shader/x-fragment">
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| +
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| +
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| + precision mediump float;
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| +
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| + varying vec2 TexCoord;
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| +
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| + void main()
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| + {
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| + float x[3];
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| + x[0] = 1.0;
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| + x[1] = 2.0;
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| + x[2] = 3.0;
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| +
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| + x[4] = 6.0;
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| + gl_FragColor = vec4(1.0, 0.0, TexCoord.s, x[4]);
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| + }
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| +</script>
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| +<script id="vrfrag" type="x-shader/x-fragment">
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| +
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| +
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| + precision mediump float;
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| +
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| + varying vec2 TexCoord;
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| +
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| + void main()
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| + {
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| + float x[3];
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| + x[0] = 1.0;
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| + x[1] = 2.0;
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| + x[2] = 3.0;
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| +
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| + int idx = 4 * int(max(1.0, TexCoord.x*20.0));
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| + gl_FragColor = vec4(1.0, 0.0, TexCoord.s, x[idx]);
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| + }
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| +</script>
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| +<script id="vwfrag" type="x-shader/x-fragment">
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| +
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| +
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| + precision mediump float;
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| +
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| + varying vec2 TexCoord;
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| +
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| + void main()
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| + {
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| + float x[3];
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| + x[0] = 1.0;
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| + x[1] = 2.0;
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| + x[2] = 3.0;
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| +
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| + int idx = 4 * int(max(1.0, TexCoord.x*20.0));
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| + x[idx] = 6.0;
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| + gl_FragColor = vec4(1.0, 0.0, TexCoord.s, x[idx]);
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| + }
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| +</script>
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| +<script id="frag" type="x-shader/x-fragment">
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| +
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| +
|
| + precision mediump float;
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| +
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| + varying vec2 TexCoord;
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| +
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| + void main()
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| + {
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| + gl_FragColor = vec4(1.0, 0.0, TexCoord.s, 1.0);
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| + }
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| +</script>
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| +
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| +
|
| +<style>canvas{ position:absolute; }</style>
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| +</head><body>
|
| + <canvas id="gl" width="16" height="16"></canvas>
|
| +</body></html>
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|
|
| Property changes on: conformance/more/glsl/arrayOutOfBounds.html
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| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
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|
|