| Index: extra/out-of-memory.html
|
| ===================================================================
|
| --- extra/out-of-memory.html (revision 0)
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| +++ extra/out-of-memory.html (revision 0)
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| @@ -0,0 +1,92 @@
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| +<!--
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| +Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| +-->
|
| +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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| + "http://www.w3.org/TR/html4/loose.dtd">
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<title>WebGL Out Of Memory Test</title>
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| +<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| +<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
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| +<script src="../resources/js-test-pre.js"></script>
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| +<script src="../conformance/resources/webgl-test.js"></script>
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| +</head>
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| +<body>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| +<canvas id="canvas" width="2" height="2"> </canvas>
|
| +<script>
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| +debug("This tests WebGL running out of memory.");
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| +
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| +debug("");
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| +debug("Canvas.getContext");
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| +
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| +var gl = create3DContext(document.getElementById("canvas"));
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| +if (!gl) {
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| + testFailed("context does not exist");
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| +} else {
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| + testPassed("context exists");
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| +
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| + debug("");
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| + debug("Allocating shaders.");
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| +
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| + function makeBigShader() {
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| + var lines = [];
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| + var line = "// ";
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| + for (var ii = 0; ii < 1024; ++ii) {
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| + line += String.fromCharCode(48 + ii % 10);
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| + }
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| + for (var ii = 0; ii < 1024; ++ii) {
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| + lines[ii] = line;
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| + }
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| + var oneMB = lines.join();
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| + for (var ii = 0; ii < 64; ++ii) {
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| + lines[ii] = oneMB;
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| + }
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| + return lines.join("\n");
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| + }
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| +
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| + var shaderSource = makeBigShader();
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| + debug("created " + Math.floor(shaderSource.length / 1024 / 1024) + "MB shader");
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| +
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| + var intervalId;
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| + var count = 0;
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| +
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| + function makeShader() {
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| + ++count;
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| + debug ("creating shader #" + count + " mem = " + Math.floor(shaderSource.length * count / 1024 / 1024) + "MB");
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| + var shader = gl.createShader(gl.VERTEX_SHADER);
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| + if (shader == null) {
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| + window.clearInterval(intervalId);
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| + testPassed("createShader returns null"); // not sure this is a passing
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| + finish();
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| + } else {
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| + gl.shaderSource(shader, shaderSource);
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| + var err = gl.getError();
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| + if (err != gl.NO_ERROR) {
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| + window.clearInterval(intervalId);
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| + assertMsg(err == gl.OUT_OF_MEMORY, "shaderSource returns OUT_OF_MEMORY");
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| + finish();
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| + }
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| + }
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| + }
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| +
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| + intervalId = window.setInterval(makeShader, 1000/15);
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| +}
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| +
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| +function finish() {
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| + debug("");
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| + successfullyParsed = true;
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| +}
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| +
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| +</script>
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| +<!-- <script src="../resources/js-test-post.js"></script> -->
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| +
|
| +<script>
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| +</script>
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| +
|
| +</body>
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| +</html>
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|
|
| Property changes on: extra/out-of-memory.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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|
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|
|