| Index: extra/out-of-resources.html
|
| ===================================================================
|
| --- extra/out-of-resources.html (revision 0)
|
| +++ extra/out-of-resources.html (revision 0)
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| @@ -0,0 +1,109 @@
|
| +<!--
|
| +Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
| + "http://www.w3.org/TR/html4/loose.dtd">
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL Out Of Resources Test</title>
|
| +<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| +<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| +<script src="../../debug/webgl-debug.js"></script>
|
| +<script src="../resources/js-test-pre.js"></script>
|
| +<script src="../conformance/resources/webgl-test.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<canvas id="canvas" width="2" height="2"> </canvas>
|
| +<canvas id="canvas2" width="2" height="2"> </canvas>
|
| +<script>
|
| +window.onload = init;
|
| +debug("Tests a WebGL program that tries to use all of vram.");
|
| +
|
| +function init() {
|
| + if (confirm(
|
| + "after clicking ok your machine may be come unresponsive or crash")) {
|
| + main();
|
| + } else {
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| + debug("cancelled");
|
| + }
|
| +}
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| +
|
| +function main() {
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| + debug("");
|
| + debug("Canvas.getContext");
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| +
|
| + var gl = create3DContext(document.getElementById("canvas"));
|
| + if (!gl) {
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| + testFailed("context does not exist");
|
| + } else {
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| + testPassed("context exists");
|
| +
|
| + debug("");
|
| + debug("Checking for out of memory handling.");
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| +
|
| + var size = gl.getParameter(gl.MAX_RENDERBUFFER_SIZE);
|
| + debug("max render buffer size: " + size);
|
| +
|
| + var allocateFramebuffers = true;
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| + var itervalId;
|
| + var count = 0;
|
| +
|
| + gl = WebGLDebugUtils.makeDebugContext(gl, function(err, functionName, args) {
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| + window.clearInterval(intervalId);
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| + assertMsg(err == gl.OUT_OF_MEMORY,
|
| + "correctly returns gl.OUT_OF_MEMORY when out of memory");
|
| + finish();
|
| + });
|
| +
|
| + intervalId = window.setInterval(function() {
|
| + ++count;
|
| + var mem = count * size * size * 4;
|
| + debug("#" + count + " : memory allocated so far " + (mem / 1024 / 1024) + "MB");
|
| + var tex = gl.createTexture();
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| + gl.bindTexture(gl.TEXTURE_2D, tex);
|
| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
| + gl.texImage2D(gl.TEXTURE_2D,
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| + 0, // level
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| + gl.RGBA, // internalFormat
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| + size, // width
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| + size, // height
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| + 0, // border
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| + gl.RGBA, // format
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| + gl.UNSIGNED_BYTE, // type
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| + null); // data
|
| + if (allocateFrameBuffers) {
|
| + var fb = gl.createFramebuffer();
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| + gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
|
| + gl.framebufferTexture2D(
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| + gl.FRAMEBUFFER,
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| + gl.COLOR_ATTACHMENT0,
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| + gl.TEXTURE_2D,
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| + tex,
|
| + 0);
|
| + var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
|
| + if (status != gl.FRAMEBUFFER_COMPLETE) {
|
| + testFailed("gl.checkFramebufferStatus() returned " + WebGLDebugUtils.glEnumToString(status) +
|
| + " should have gotten gl.OUT_OF_MEMORY before getting this.");
|
| + window.clearInterval(intervalId);
|
| + finish();
|
| + }
|
| + }
|
| + }, 1000/10);
|
| + }
|
| +
|
| + function finish() {
|
| + debug("");
|
| + successfullyParsed = true;
|
| + }
|
| +}
|
| +</script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: extra/out-of-resources.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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|