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Unified Diff: extra/out-of-resources.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: extra/out-of-resources.html
===================================================================
--- extra/out-of-resources.html (revision 0)
+++ extra/out-of-resources.html (revision 0)
@@ -0,0 +1,109 @@
+<!--
+Copyright (c) 2009 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+ -->
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Out Of Resources Test</title>
+<link rel="stylesheet" href="../resources/js-test-style.css"/>
+<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
+<script src="../../debug/webgl-debug.js"></script>
+<script src="../resources/js-test-pre.js"></script>
+<script src="../conformance/resources/webgl-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="2" height="2"> </canvas>
+<canvas id="canvas2" width="2" height="2"> </canvas>
+<script>
+window.onload = init;
+debug("Tests a WebGL program that tries to use all of vram.");
+
+function init() {
+ if (confirm(
+ "after clicking ok your machine may be come unresponsive or crash")) {
+ main();
+ } else {
+ debug("cancelled");
+ }
+}
+
+function main() {
+ debug("");
+ debug("Canvas.getContext");
+
+ var gl = create3DContext(document.getElementById("canvas"));
+ if (!gl) {
+ testFailed("context does not exist");
+ } else {
+ testPassed("context exists");
+
+ debug("");
+ debug("Checking for out of memory handling.");
+
+ var size = gl.getParameter(gl.MAX_RENDERBUFFER_SIZE);
+ debug("max render buffer size: " + size);
+
+ var allocateFramebuffers = true;
+ var itervalId;
+ var count = 0;
+
+ gl = WebGLDebugUtils.makeDebugContext(gl, function(err, functionName, args) {
+ window.clearInterval(intervalId);
+ assertMsg(err == gl.OUT_OF_MEMORY,
+ "correctly returns gl.OUT_OF_MEMORY when out of memory");
+ finish();
+ });
+
+ intervalId = window.setInterval(function() {
+ ++count;
+ var mem = count * size * size * 4;
+ debug("#" + count + " : memory allocated so far " + (mem / 1024 / 1024) + "MB");
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texImage2D(gl.TEXTURE_2D,
+ 0, // level
+ gl.RGBA, // internalFormat
+ size, // width
+ size, // height
+ 0, // border
+ gl.RGBA, // format
+ gl.UNSIGNED_BYTE, // type
+ null); // data
+ if (allocateFrameBuffers) {
+ var fb = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
+ gl.framebufferTexture2D(
+ gl.FRAMEBUFFER,
+ gl.COLOR_ATTACHMENT0,
+ gl.TEXTURE_2D,
+ tex,
+ 0);
+ var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
+ if (status != gl.FRAMEBUFFER_COMPLETE) {
+ testFailed("gl.checkFramebufferStatus() returned " + WebGLDebugUtils.glEnumToString(status) +
+ " should have gotten gl.OUT_OF_MEMORY before getting this.");
+ window.clearInterval(intervalId);
+ finish();
+ }
+ }
+ }, 1000/10);
+ }
+
+ function finish() {
+ debug("");
+ successfullyParsed = true;
+ }
+}
+</script>
+</body>
+</html>
Property changes on: extra/out-of-resources.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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