Index: conformance/more/glsl/unusedAttribsUniforms.html |
=================================================================== |
--- conformance/more/glsl/unusedAttribsUniforms.html (revision 0) |
+++ conformance/more/glsl/unusedAttribsUniforms.html (revision 0) |
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+<!DOCTYPE html> |
+<html><head> |
+<meta charset="utf-8"> |
+<!-- |
+Tests for the OpenGL ES 2.0 HTML Canvas context |
+ |
+Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
+ |
+Permission is hereby granted, free of charge, to any person |
+obtaining a copy of this software and associated documentation |
+files (the "Software"), to deal in the Software without |
+restriction, including without limitation the rights to use, |
+copy, modify, merge, publish, distribute, sublicense, and/or sell |
+copies of the Software, and to permit persons to whom the |
+Software is furnished to do so, subject to the following |
+conditions: |
+ |
+The above copyright notice and this permission notice shall be |
+included in all copies or substantial portions of the Software. |
+ |
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
+OTHER DEALINGS IN THE SOFTWARE. |
+ |
+--> |
+<link rel="stylesheet" type="text/css" href="../unit.css" /> |
+<script type="application/x-javascript" src="../unit.js"></script> |
+<script type="application/x-javascript" src="../util.js"></script> |
+<script type="application/x-javascript"> |
+ |
+Tests.autorun = false; |
+Tests.message = "Caution: may crash the browser"; |
+ |
+Tests.startUnit = function () { |
+ var canvas = document.getElementById('gl'); |
+ var gl = canvas.getContext(GL_CONTEXT_ID); |
+ return [gl]; |
+} |
+ |
+Tests.testPassingTooManyVBOs = function(gl) { |
+ var sh = new Filter(gl, 'vert', 'frag'); |
+ assertFail(function(){sh.apply();}); |
+ sh.destroy(); |
+} |
+Tests.testPassingTooManyUniforms = function(gl) { |
+ var sh = new Filter(gl, 'vert2', 'frag2'); |
+ sh.apply(function(f){ |
+ assertFail(function(){f.uniform1f('foo', 3.0);throwError("foo")}); |
+ f.uniform1f('bar', 1.0); |
+ assertFail(function(){f.uniform1f('baz', 1.0);throwError("baz")}); |
+ }); |
+ sh.destroy(); |
+} |
+ |
+</script> |
+ |
+<script id="vert" type="x-shader/x-vertex"> |
+ |
+ |
+ attribute vec3 Vertex; attribute vec2 Tex; |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ TexCoord = Vertex.st; |
+ gl_Position = vec4(Vertex, 0.0); |
+ } |
+</script> |
+ |
+<script id="frag" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ void main() |
+ { |
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
+ } |
+</script> |
+<script id="vert2" type="x-shader/x-vertex"> |
+ |
+ |
+ uniform float foo, bar; |
+ attribute vec3 Vertex; attribute vec2 Tex; |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ TexCoord = Tex.st; |
+ gl_Position = vec4(Vertex, bar); |
+ } |
+</script> |
+ |
+<script id="frag2" type="x-shader/x-fragment"> |
+ |
+ |
+ precision mediump float; |
+ |
+ uniform float baz; |
+ |
+ varying vec2 TexCoord; |
+ void main() |
+ { |
+ gl_FragColor = vec4(1.0, TexCoord.s, 0.0, 1.0); |
+ } |
+</script> |
+ |
+ |
+<style>canvas{ position:absolute; }</style> |
+</head><body> |
+ <canvas id="gl" width="1" height="1"></canvas> |
+</body></html> |
Property changes on: conformance/more/glsl/unusedAttribsUniforms.html |
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Added: svn:eol-style |
+ LF |