| Index: conformance/more/glsl/unusedAttribsUniforms.html
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| ===================================================================
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| --- conformance/more/glsl/unusedAttribsUniforms.html (revision 0)
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| +++ conformance/more/glsl/unusedAttribsUniforms.html (revision 0)
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| @@ -0,0 +1,115 @@
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| +<!DOCTYPE html>
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| +<html><head>
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| +<meta charset="utf-8">
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| +<!--
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| +Tests for the OpenGL ES 2.0 HTML Canvas context
|
| +
|
| +Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
|
| +
|
| +Permission is hereby granted, free of charge, to any person
|
| +obtaining a copy of this software and associated documentation
|
| +files (the "Software"), to deal in the Software without
|
| +restriction, including without limitation the rights to use,
|
| +copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| +copies of the Software, and to permit persons to whom the
|
| +Software is furnished to do so, subject to the following
|
| +conditions:
|
| +
|
| +The above copyright notice and this permission notice shall be
|
| +included in all copies or substantial portions of the Software.
|
| +
|
| +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
| +OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
| +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
| +HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
| +WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
| +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
| +OTHER DEALINGS IN THE SOFTWARE.
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| +
|
| +-->
|
| +<link rel="stylesheet" type="text/css" href="../unit.css" />
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| +<script type="application/x-javascript" src="../unit.js"></script>
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| +<script type="application/x-javascript" src="../util.js"></script>
|
| +<script type="application/x-javascript">
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| +
|
| +Tests.autorun = false;
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| +Tests.message = "Caution: may crash the browser";
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| +
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| +Tests.startUnit = function () {
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| + var canvas = document.getElementById('gl');
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| + var gl = canvas.getContext(GL_CONTEXT_ID);
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| + return [gl];
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| +}
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| +
|
| +Tests.testPassingTooManyVBOs = function(gl) {
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| + var sh = new Filter(gl, 'vert', 'frag');
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| + assertFail(function(){sh.apply();});
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| + sh.destroy();
|
| +}
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| +Tests.testPassingTooManyUniforms = function(gl) {
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| + var sh = new Filter(gl, 'vert2', 'frag2');
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| + sh.apply(function(f){
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| + assertFail(function(){f.uniform1f('foo', 3.0);throwError("foo")});
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| + f.uniform1f('bar', 1.0);
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| + assertFail(function(){f.uniform1f('baz', 1.0);throwError("baz")});
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| + });
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| + sh.destroy();
|
| +}
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| +
|
| +</script>
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| +
|
| +<script id="vert" type="x-shader/x-vertex">
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| +
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| +
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| + attribute vec3 Vertex; attribute vec2 Tex;
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + TexCoord = Vertex.st;
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| + gl_Position = vec4(Vertex, 0.0);
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| + }
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| +</script>
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| +
|
| +<script id="frag" type="x-shader/x-fragment">
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| +
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| +
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| + precision mediump float;
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| +
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| + void main()
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| + {
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| + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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| + }
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| +</script>
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| +<script id="vert2" type="x-shader/x-vertex">
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| +
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| +
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| + uniform float foo, bar;
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| + attribute vec3 Vertex; attribute vec2 Tex;
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + TexCoord = Tex.st;
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| + gl_Position = vec4(Vertex, bar);
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| + }
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| +</script>
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| +
|
| +<script id="frag2" type="x-shader/x-fragment">
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| +
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| +
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| + precision mediump float;
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| +
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| + uniform float baz;
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| +
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| + varying vec2 TexCoord;
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| + void main()
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| + {
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| + gl_FragColor = vec4(1.0, TexCoord.s, 0.0, 1.0);
|
| + }
|
| +</script>
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| +
|
| +
|
| +<style>canvas{ position:absolute; }</style>
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| +</head><body>
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| + <canvas id="gl" width="1" height="1"></canvas>
|
| +</body></html>
|
|
|
| Property changes on: conformance/more/glsl/unusedAttribsUniforms.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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