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| 1 <!DOCTYPE html> |
| 2 <html><head> |
| 3 <meta charset="utf-8"> |
| 4 <!-- |
| 5 Tests for the OpenGL ES 2.0 HTML Canvas context |
| 6 |
| 7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
| 8 |
| 9 Permission is hereby granted, free of charge, to any person |
| 10 obtaining a copy of this software and associated documentation |
| 11 files (the "Software"), to deal in the Software without |
| 12 restriction, including without limitation the rights to use, |
| 13 copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 14 copies of the Software, and to permit persons to whom the |
| 15 Software is furnished to do so, subject to the following |
| 16 conditions: |
| 17 |
| 18 The above copyright notice and this permission notice shall be |
| 19 included in all copies or substantial portions of the Software. |
| 20 |
| 21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
| 23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| 24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
| 25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| 26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| 28 OTHER DEALINGS IN THE SOFTWARE. |
| 29 |
| 30 --> |
| 31 <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| 32 <script type="application/x-javascript" src="../unit.js"></script> |
| 33 <script type="application/x-javascript" src="../util.js"></script> |
| 34 <script type="application/x-javascript"> |
| 35 |
| 36 Tests.autorun = false; |
| 37 Tests.message = "Caution: may crash the browser"; |
| 38 |
| 39 Tests.startUnit = function () { |
| 40 var canvas = document.getElementById('gl'); |
| 41 var gl = canvas.getContext(GL_CONTEXT_ID); |
| 42 return [gl]; |
| 43 } |
| 44 |
| 45 Tests.testPassingTooManyVBOs = function(gl) { |
| 46 var sh = new Filter(gl, 'vert', 'frag'); |
| 47 assertFail(function(){sh.apply();}); |
| 48 sh.destroy(); |
| 49 } |
| 50 Tests.testPassingTooManyUniforms = function(gl) { |
| 51 var sh = new Filter(gl, 'vert2', 'frag2'); |
| 52 sh.apply(function(f){ |
| 53 assertFail(function(){f.uniform1f('foo', 3.0);throwError("foo")}); |
| 54 f.uniform1f('bar', 1.0); |
| 55 assertFail(function(){f.uniform1f('baz', 1.0);throwError("baz")}); |
| 56 }); |
| 57 sh.destroy(); |
| 58 } |
| 59 |
| 60 </script> |
| 61 |
| 62 <script id="vert" type="x-shader/x-vertex"> |
| 63 |
| 64 |
| 65 attribute vec3 Vertex; attribute vec2 Tex; |
| 66 varying vec2 TexCoord; |
| 67 void main() |
| 68 { |
| 69 TexCoord = Vertex.st; |
| 70 gl_Position = vec4(Vertex, 0.0); |
| 71 } |
| 72 </script> |
| 73 |
| 74 <script id="frag" type="x-shader/x-fragment"> |
| 75 |
| 76 |
| 77 precision mediump float; |
| 78 |
| 79 void main() |
| 80 { |
| 81 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| 82 } |
| 83 </script> |
| 84 <script id="vert2" type="x-shader/x-vertex"> |
| 85 |
| 86 |
| 87 uniform float foo, bar; |
| 88 attribute vec3 Vertex; attribute vec2 Tex; |
| 89 varying vec2 TexCoord; |
| 90 void main() |
| 91 { |
| 92 TexCoord = Tex.st; |
| 93 gl_Position = vec4(Vertex, bar); |
| 94 } |
| 95 </script> |
| 96 |
| 97 <script id="frag2" type="x-shader/x-fragment"> |
| 98 |
| 99 |
| 100 precision mediump float; |
| 101 |
| 102 uniform float baz; |
| 103 |
| 104 varying vec2 TexCoord; |
| 105 void main() |
| 106 { |
| 107 gl_FragColor = vec4(1.0, TexCoord.s, 0.0, 1.0); |
| 108 } |
| 109 </script> |
| 110 |
| 111 |
| 112 <style>canvas{ position:absolute; }</style> |
| 113 </head><body> |
| 114 <canvas id="gl" width="1" height="1"></canvas> |
| 115 </body></html> |
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