Index: conformance/glsl/variables/gl-pointcoord.html |
=================================================================== |
--- conformance/glsl/variables/gl-pointcoord.html (revision 0) |
+++ conformance/glsl/variables/gl-pointcoord.html (revision 0) |
@@ -0,0 +1,141 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+ <title>gl-pointcoord Test</title> |
+ <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+ <script src="../../../resources/js-test-pre.js"></script> |
+ <script src="../../resources/webgl-test.js"> </script> |
+ <script src="../../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="256" height="256"> |
+</canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+ <script id="vshader" type="x-shader/x-vertex"> |
+ attribute vec4 vPosition; |
+ uniform float uPointSize; |
+ void main() |
+ { |
+ gl_PointSize = uPointSize; |
+ gl_Position = vPosition; |
+ } |
+ </script> |
+ |
+ <script id="fshader" type="x-shader/x-fragment"> |
+ precision mediump float; |
+ void main() |
+ { |
+ gl_FragColor = vec4( |
+ gl_PointCoord.x, |
+ gl_PointCoord.y, |
+ 0, |
+ 1); |
+ } |
+ </script> |
+ |
+ <script> |
+ function init() |
+ { |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(false); |
+ } |
+ |
+ description("Checks gl_PointCoord and gl_PointSize"); |
+ debug(""); |
+ |
+ // NOTE: I'm not 100% confident in this test. I think it is correct. |
+ |
+ wtu = WebGLTestUtils; |
+ gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
+ |
+ canvas = gl.canvas; |
+ width = canvas.width; |
+ height = canvas.height; |
+ shouldBeTrue("width == height"); |
+ |
+ maxPointSize = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)[1]; |
+ shouldBeTrue("maxPointSize >= 1"); |
+ shouldBeTrue("maxPointSize % 1 == 0"); |
+ |
+ maxPointSize = Math.min(maxPointSize, 64); |
+ pointWidth = maxPointSize / width; |
+ pointStep = Math.floor(maxPointSize / 4); |
+ pointStep = Math.max(1, pointStep); |
+ |
+ program = gl.program; |
+ pointSizeLoc = gl.getUniformLocation(program, "uPointSize"); |
+ gl.uniform1f(pointSizeLoc, maxPointSize); |
+ |
+ var pixelOffset = (maxPointSize % 2) ? (1 / width) : 0; |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData( |
+ gl.ARRAY_BUFFER, |
+ new Float32Array( |
+ [-0.5 + pixelOffset, -0.5 + pixelOffset, |
+ 0.5 + pixelOffset, -0.5 + pixelOffset, |
+ -0.5 + pixelOffset, 0.5 + pixelOffset, |
+ 0.5 + pixelOffset, 0.5 + pixelOffset]), |
+ gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(0); |
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0); |
+ |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ |
+ gl.drawArrays(gl.POINTS, 0, 4); |
+ function s2p(s) { |
+ return (s + 1.0) * 0.5 * width; |
+ } |
+ |
+ //function print(x, y) { |
+ // var b = new Uint8Array(4); |
+ // gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, b); |
+ // debug("" + x + "," + y + ": " + b[0] + "," + b[1] + "," + b[2]); |
+ //} |
+ // |
+ //for (var ii = 0; ii < 100; ++ii) { |
+ // print(ii, ii); |
+ //} |
+ |
+ for (var py = 0; py < 2; ++py) { |
+ for (var px = 0; px < 2; ++px) { |
+ debug(""); |
+ var pointX = -0.5 + px + pixelOffset; |
+ var pointY = -0.5 + py + pixelOffset; |
+ for (var yy = 0; yy < maxPointSize; yy += pointStep) { |
+ for (var xx = 0; xx < maxPointSize; xx += pointStep) { |
+ // formula for s and t from OpenGL ES 2.0 spec section 3.3 |
+ var xw = s2p(pointX); |
+ var yw = s2p(pointY); |
+ //debug("xw: " + xw + " yw: " + yw); |
+ var u = xx / maxPointSize * 2 - 1; |
+ var v = yy / maxPointSize * 2 - 1; |
+ var xf = Math.floor(s2p(pointX + u * pointWidth)); |
+ var yf = Math.floor(s2p(pointY + v * pointWidth)); |
+ //debug("xf: " + xf + " yf: " + yf); |
+ var s = 0.5 + (xf + 0.5 - xw) / maxPointSize; |
+ var t = 0.5 + (yf + 0.5 - yw) / maxPointSize; |
+ //debug("s: " + s + " t: " + t); |
+ var color = [Math.floor(s * 255), Math.floor((1 - t) * 255), 0]; |
+ var msg = "pixel " + xf + "," + yf + " should be " + color; |
+ wtu.checkCanvasRect(gl, xf, yf, 1, 1, color, msg, 4); |
+ } |
+ } |
+ } |
+ } |
+ } |
+ |
+ init(); |
+ successfullyParsed = true; |
+ </script> |
+<script src="../../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/glsl/variables/gl-pointcoord.html |
___________________________________________________________________ |
Added: svn:executable |
+ * |
Added: svn:eol-style |
+ LF |