| Index: conformance/glsl/variables/gl-pointcoord.html
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| ===================================================================
|
| --- conformance/glsl/variables/gl-pointcoord.html (revision 0)
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| +++ conformance/glsl/variables/gl-pointcoord.html (revision 0)
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| @@ -0,0 +1,141 @@
|
| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
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| +<meta charset="utf-8">
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| + <title>gl-pointcoord Test</title>
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| + <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
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| + <script src="../../../resources/js-test-pre.js"></script>
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| + <script src="../../resources/webgl-test.js"> </script>
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| + <script src="../../resources/webgl-test-utils.js"> </script>
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| +</head>
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| +<body>
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| +<canvas id="example" width="256" height="256">
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| +</canvas>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| + <script id="vshader" type="x-shader/x-vertex">
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| + attribute vec4 vPosition;
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| + uniform float uPointSize;
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| + void main()
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| + {
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| + gl_PointSize = uPointSize;
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| + gl_Position = vPosition;
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| + }
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| + </script>
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| +
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| + <script id="fshader" type="x-shader/x-fragment">
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| + precision mediump float;
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| + void main()
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| + {
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| + gl_FragColor = vec4(
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| + gl_PointCoord.x,
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| + gl_PointCoord.y,
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| + 0,
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| + 1);
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| + }
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| + </script>
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| +
|
| + <script>
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| + function init()
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| + {
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| + if (window.initNonKhronosFramework) {
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| + window.initNonKhronosFramework(false);
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| + }
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| +
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| + description("Checks gl_PointCoord and gl_PointSize");
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| + debug("");
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| +
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| + // NOTE: I'm not 100% confident in this test. I think it is correct.
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| +
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| + wtu = WebGLTestUtils;
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| + gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
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| +
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| + canvas = gl.canvas;
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| + width = canvas.width;
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| + height = canvas.height;
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| + shouldBeTrue("width == height");
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| +
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| + maxPointSize = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)[1];
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| + shouldBeTrue("maxPointSize >= 1");
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| + shouldBeTrue("maxPointSize % 1 == 0");
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| +
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| + maxPointSize = Math.min(maxPointSize, 64);
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| + pointWidth = maxPointSize / width;
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| + pointStep = Math.floor(maxPointSize / 4);
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| + pointStep = Math.max(1, pointStep);
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| +
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| + program = gl.program;
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| + pointSizeLoc = gl.getUniformLocation(program, "uPointSize");
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| + gl.uniform1f(pointSizeLoc, maxPointSize);
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| +
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| + var pixelOffset = (maxPointSize % 2) ? (1 / width) : 0;
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| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(
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| + gl.ARRAY_BUFFER,
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| + new Float32Array(
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| + [-0.5 + pixelOffset, -0.5 + pixelOffset,
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| + 0.5 + pixelOffset, -0.5 + pixelOffset,
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| + -0.5 + pixelOffset, 0.5 + pixelOffset,
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| + 0.5 + pixelOffset, 0.5 + pixelOffset]),
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| + gl.STATIC_DRAW);
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| + gl.enableVertexAttribArray(0);
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| + gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
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| +
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| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| +
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| + gl.drawArrays(gl.POINTS, 0, 4);
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| + function s2p(s) {
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| + return (s + 1.0) * 0.5 * width;
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| + }
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| +
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| + //function print(x, y) {
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| + // var b = new Uint8Array(4);
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| + // gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, b);
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| + // debug("" + x + "," + y + ": " + b[0] + "," + b[1] + "," + b[2]);
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| + //}
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| + //
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| + //for (var ii = 0; ii < 100; ++ii) {
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| + // print(ii, ii);
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| + //}
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| +
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| + for (var py = 0; py < 2; ++py) {
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| + for (var px = 0; px < 2; ++px) {
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| + debug("");
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| + var pointX = -0.5 + px + pixelOffset;
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| + var pointY = -0.5 + py + pixelOffset;
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| + for (var yy = 0; yy < maxPointSize; yy += pointStep) {
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| + for (var xx = 0; xx < maxPointSize; xx += pointStep) {
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| + // formula for s and t from OpenGL ES 2.0 spec section 3.3
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| + var xw = s2p(pointX);
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| + var yw = s2p(pointY);
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| + //debug("xw: " + xw + " yw: " + yw);
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| + var u = xx / maxPointSize * 2 - 1;
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| + var v = yy / maxPointSize * 2 - 1;
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| + var xf = Math.floor(s2p(pointX + u * pointWidth));
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| + var yf = Math.floor(s2p(pointY + v * pointWidth));
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| + //debug("xf: " + xf + " yf: " + yf);
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| + var s = 0.5 + (xf + 0.5 - xw) / maxPointSize;
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| + var t = 0.5 + (yf + 0.5 - yw) / maxPointSize;
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| + //debug("s: " + s + " t: " + t);
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| + var color = [Math.floor(s * 255), Math.floor((1 - t) * 255), 0];
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| + var msg = "pixel " + xf + "," + yf + " should be " + color;
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| + wtu.checkCanvasRect(gl, xf, yf, 1, 1, color, msg, 4);
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| + }
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| + }
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| + }
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| + }
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| + }
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| +
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| + init();
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| + successfullyParsed = true;
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| + </script>
|
| +<script src="../../../resources/js-test-post.js"></script>
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| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/glsl/variables/gl-pointcoord.html
|
| ___________________________________________________________________
|
| Added: svn:executable
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| + *
|
| Added: svn:eol-style
|
| + LF
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|
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|
|