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Unified Diff: conformance/glsl/variables/gl-fragcoord.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/glsl/variables/gl-fragcoord.html
===================================================================
--- conformance/glsl/variables/gl-fragcoord.html (revision 0)
+++ conformance/glsl/variables/gl-fragcoord.html (revision 0)
@@ -0,0 +1,85 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+ -->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+ <title>gl-fragcoord Test</title>
+ <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+ <script src="../../../resources/js-test-pre.js"></script>
+ <script src="../../resources/webgl-test.js"> </script>
+ <script src="../../resources/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="32" height="32">
+</canvas>
+<div id="description"></div>
+<div id="console"></div>
+ <script id="vshader" type="x-shader/x-vertex">
+ attribute vec4 vPosition;
+ void main()
+ {
+ gl_Position = vPosition;
+ }
+ </script>
+
+ <script id="fshader" type="x-shader/x-fragment">
+ precision mediump float;
+ void main()
+ {
+ gl_FragColor = vec4(
+ floor(gl_FragCoord.x * 4.0 / 32.0) / 4.0,
+ floor(gl_FragCoord.y * 4.0 / 32.0) / 4.0,
+ floor(gl_FragCoord.z * 4.0) / 4.0,
+ 1);
+ }
+ </script>
+
+ <script>
+ function init()
+ {
+ if (window.initNonKhronosFramework) {
+ window.initNonKhronosFramework(false);
+ }
+
+ wtu = WebGLTestUtils;
+ gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
+
+ var vertexObject = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
+ [-1, -1, -1, 1, -1, 0, -1, 1, 0,
+ -1, 1, 0, 1, -1, 0, 1, 1, 1]),
+ gl.STATIC_DRAW);
+ gl.enableVertexAttribArray(0);
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
+
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw");
+
+ for (var xx = 0; xx < 32; xx += 4) {
+ for (var yy = 0; yy < 32; yy += 4) {
+ var zz = (xx / 64) + (yy / 64);
+ var color = [
+ Math.floor(Math.floor(xx * 4.0 / 32.0) / 4 * 256),
+ Math.floor(Math.floor(yy * 4.0 / 32.0) / 4 * 256),
+ Math.floor(Math.floor(zz * 4.0) / 4 * 256)
+ ];
+ var msg = "should be " + color;
+ wtu.checkCanvasRect(
+ gl, xx, yy, 1, 1, color, msg, 4);
+ }
+ }
+ }
+
+ init();
+ successfullyParsed = true;
+ </script>
+<script src="../../../resources/js-test-post.js"></script>
+
+</body>
+</html>
Property changes on: conformance/glsl/variables/gl-fragcoord.html
___________________________________________________________________
Added: svn:executable
+ *
Added: svn:eol-style
+ LF
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