Index: conformance/glsl/variables/gl-fragcoord.html |
=================================================================== |
--- conformance/glsl/variables/gl-fragcoord.html (revision 0) |
+++ conformance/glsl/variables/gl-fragcoord.html (revision 0) |
@@ -0,0 +1,85 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+ <title>gl-fragcoord Test</title> |
+ <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+ <script src="../../../resources/js-test-pre.js"></script> |
+ <script src="../../resources/webgl-test.js"> </script> |
+ <script src="../../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="32" height="32"> |
+</canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+ <script id="vshader" type="x-shader/x-vertex"> |
+ attribute vec4 vPosition; |
+ void main() |
+ { |
+ gl_Position = vPosition; |
+ } |
+ </script> |
+ |
+ <script id="fshader" type="x-shader/x-fragment"> |
+ precision mediump float; |
+ void main() |
+ { |
+ gl_FragColor = vec4( |
+ floor(gl_FragCoord.x * 4.0 / 32.0) / 4.0, |
+ floor(gl_FragCoord.y * 4.0 / 32.0) / 4.0, |
+ floor(gl_FragCoord.z * 4.0) / 4.0, |
+ 1); |
+ } |
+ </script> |
+ |
+ <script> |
+ function init() |
+ { |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(false); |
+ } |
+ |
+ wtu = WebGLTestUtils; |
+ gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array( |
+ [-1, -1, -1, 1, -1, 0, -1, 1, 0, |
+ -1, 1, 0, 1, -1, 0, 1, 1, 1]), |
+ gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(0); |
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ gl.drawArrays(gl.TRIANGLES, 0, 6); |
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw"); |
+ |
+ for (var xx = 0; xx < 32; xx += 4) { |
+ for (var yy = 0; yy < 32; yy += 4) { |
+ var zz = (xx / 64) + (yy / 64); |
+ var color = [ |
+ Math.floor(Math.floor(xx * 4.0 / 32.0) / 4 * 256), |
+ Math.floor(Math.floor(yy * 4.0 / 32.0) / 4 * 256), |
+ Math.floor(Math.floor(zz * 4.0) / 4 * 256) |
+ ]; |
+ var msg = "should be " + color; |
+ wtu.checkCanvasRect( |
+ gl, xx, yy, 1, 1, color, msg, 4); |
+ } |
+ } |
+ } |
+ |
+ init(); |
+ successfullyParsed = true; |
+ </script> |
+<script src="../../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/glsl/variables/gl-fragcoord.html |
___________________________________________________________________ |
Added: svn:executable |
+ * |
Added: svn:eol-style |
+ LF |