| Index: conformance/glsl/variables/gl-fragcoord.html
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| ===================================================================
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| --- conformance/glsl/variables/gl-fragcoord.html	(revision 0)
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| +++ conformance/glsl/variables/gl-fragcoord.html	(revision 0)
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| @@ -0,0 +1,85 @@
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| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
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| +Use of this source code is governed by a BSD-style license that can be
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| +found in the LICENSE file.
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| + -->
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| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +  <title>gl-fragcoord Test</title>
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| +  <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
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| +  <script src="../../../resources/js-test-pre.js"></script>
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| +  <script src="../../resources/webgl-test.js"> </script>
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| +  <script src="../../resources/webgl-test-utils.js"> </script>
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| +</head>
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| +<body>
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| +<canvas id="example" width="32" height="32">
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| +</canvas>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| +  <script id="vshader" type="x-shader/x-vertex">
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| +    attribute vec4 vPosition;
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| +    void main()
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| +    {
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| +      gl_Position = vPosition;
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| +    }
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| +  </script>
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| +
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| +  <script id="fshader" type="x-shader/x-fragment">
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| +    precision mediump float;
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| +    void main()
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| +    {
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| +      gl_FragColor = vec4(
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| +        floor(gl_FragCoord.x * 4.0 / 32.0) / 4.0,
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| +        floor(gl_FragCoord.y * 4.0 / 32.0) / 4.0,
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| +        floor(gl_FragCoord.z * 4.0) / 4.0,
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| +        1);
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| +    }
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| +  </script>
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| +
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| +  <script>
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| +    function init()
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| +    {
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| +      if (window.initNonKhronosFramework) {
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| +        window.initNonKhronosFramework(false);
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| +      }
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| +
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| +      wtu = WebGLTestUtils;
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| +      gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
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| +
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| +      var vertexObject = gl.createBuffer();
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| +      gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| +      gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
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| +        [-1, -1, -1,  1, -1,  0, -1,  1,  0,
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| +         -1,  1,  0,  1, -1,  0,  1,  1,  1]),
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| +                    gl.STATIC_DRAW);
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| +      gl.enableVertexAttribArray(0);
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| +      gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
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| +
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| +      gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| +      gl.drawArrays(gl.TRIANGLES, 0, 6);
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| +      wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw");
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| +
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| +      for (var xx = 0; xx < 32; xx += 4) {
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| +        for (var yy = 0; yy < 32; yy += 4) {
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| +          var zz = (xx / 64) + (yy / 64);
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| +          var color = [
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| +             Math.floor(Math.floor(xx * 4.0 / 32.0) / 4 * 256),
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| +             Math.floor(Math.floor(yy * 4.0 / 32.0) / 4 * 256),
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| +             Math.floor(Math.floor(zz * 4.0) / 4 * 256)
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| +          ];
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| +          var msg = "should be " + color;
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| +          wtu.checkCanvasRect(
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| +              gl, xx, yy, 1, 1, color, msg, 4);
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| +        }
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| +      }
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| +    }
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| +
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| +    init();
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| +    successfullyParsed = true;
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| +  </script>
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| +<script src="../../../resources/js-test-post.js"></script>
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| +
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| +</body>
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| +</html>
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| 
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| Property changes on: conformance/glsl/variables/gl-fragcoord.html
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| ___________________________________________________________________
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| Added: svn:executable
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|    + *
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| Added: svn:eol-style
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|    + LF
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| 
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| 
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