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Unified Diff: conformance/glsl/misc/shader-with-long-line.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/glsl/misc/shader-with-long-line.html
===================================================================
--- conformance/glsl/misc/shader-with-long-line.html (revision 0)
+++ conformance/glsl/misc/shader-with-long-line.html (revision 0)
@@ -0,0 +1,66 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../resources/desktop-gl-constants.js" type="text/javascript"></script>
+<script src="../../../resources/js-test-pre.js"></script>
+<script src="../../resources/webgl-test-utils.js"></script>
+<script src="../../resources/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="fshaderWithLongLine" type="text/something-not-javascript">
+precision mediump float;
+uniform float fooo;
+#if defined(someSymbolNotDefined)
+#error long
+#endif
+void main()
+{
+ gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, 1.0);
+}
+</script>
+<script>
+description("checks shader with long line succeeds");
+
+var wtu = WebGLTestUtils;
+GLSLConformanceTester.runTests([
+ { vShaderId: undefined,
+ vShaderSuccess: true,
+ fShaderId: 'fshaderWithLongLine',
+ fShaderSuccess: true,
+ fShaderPrep: function(str) {
+ function expand(str, re, replacement, count) {
+ for (var ii = 0; ii < count; ++ii) {
+ str = str.replace(re, replacement);
+ }
+ return str;
+ }
+ str = expand(str, new RegExp(" ", 'g'), " ", 12);
+ var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2);
+ str = expand(str, new RegExp("0", 'g'), manyZeros, 1);
+ str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6);
+ str = expand(str, new RegExp("long", 'g'), "longlong", 6);
+ //debug("len:" + str.length);
+ //debug(str);
+ return str;
+ },
+ linkSuccess: true,
+ passMsg: 'shader that uses long lines should succeed',
+ }
+ ]);
+
+debug("");
+successfullyParsed = true;
+
+</script>
+</body>
+</html>
Property changes on: conformance/glsl/misc/shader-with-long-line.html
___________________________________________________________________
Added: svn:executable
+ *
Added: svn:eol-style
+ LF
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