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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL GLSL Conformance Tests</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <script src="../../../resources/desktop-gl-constants.js" type="text/javascript"> </script>
13 <script src="../../../resources/js-test-pre.js"></script>
14 <script src="../../resources/webgl-test-utils.js"></script>
15 <script src="../../resources/glsl-conformance-test.js"></script>
16 </head>
17 <body>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="fshaderWithLongLine" type="text/something-not-javascript">
21 precision mediump float;
22 uniform float fooo;
23 #if defined(someSymbolNotDefined)
24 #error long
25 #endif
26 void main()
27 {
28 gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo +fooo, 1.0);
29 }
30 </script>
31 <script>
32 description("checks shader with long line succeeds");
33
34 var wtu = WebGLTestUtils;
35 GLSLConformanceTester.runTests([
36 { vShaderId: undefined,
37 vShaderSuccess: true,
38 fShaderId: 'fshaderWithLongLine',
39 fShaderSuccess: true,
40 fShaderPrep: function(str) {
41 function expand(str, re, replacement, count) {
42 for (var ii = 0; ii < count; ++ii) {
43 str = str.replace(re, replacement);
44 }
45 return str;
46 }
47 str = expand(str, new RegExp(" ", 'g'), " ", 12);
48 var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2);
49 str = expand(str, new RegExp("0", 'g'), manyZeros, 1);
50 str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6);
51 str = expand(str, new RegExp("long", 'g'), "longlong", 6);
52 //debug("len:" + str.length);
53 //debug(str);
54 return str;
55 },
56 linkSuccess: true,
57 passMsg: 'shader that uses long lines should succeed',
58 }
59 ]);
60
61 debug("");
62 successfullyParsed = true;
63
64 </script>
65 </body>
66 </html>
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