Index: conformance/glsl/misc/shader-with-long-line.html |
=================================================================== |
--- conformance/glsl/misc/shader-with-long-line.html (revision 0) |
+++ conformance/glsl/misc/shader-with-long-line.html (revision 0) |
@@ -0,0 +1,66 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL GLSL Conformance Tests</title> |
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+<script src="../../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+<script src="../../../resources/js-test-pre.js"></script> |
+<script src="../../resources/webgl-test-utils.js"></script> |
+<script src="../../resources/glsl-conformance-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="fshaderWithLongLine" type="text/something-not-javascript"> |
+precision mediump float; |
+uniform float fooo; |
+#if defined(someSymbolNotDefined) |
+#error long |
+#endif |
+void main() |
+{ |
+ gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, 1.0); |
+} |
+</script> |
+<script> |
+description("checks shader with long line succeeds"); |
+ |
+var wtu = WebGLTestUtils; |
+GLSLConformanceTester.runTests([ |
+ { vShaderId: undefined, |
+ vShaderSuccess: true, |
+ fShaderId: 'fshaderWithLongLine', |
+ fShaderSuccess: true, |
+ fShaderPrep: function(str) { |
+ function expand(str, re, replacement, count) { |
+ for (var ii = 0; ii < count; ++ii) { |
+ str = str.replace(re, replacement); |
+ } |
+ return str; |
+ } |
+ str = expand(str, new RegExp(" ", 'g'), " ", 12); |
+ var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2); |
+ str = expand(str, new RegExp("0", 'g'), manyZeros, 1); |
+ str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6); |
+ str = expand(str, new RegExp("long", 'g'), "longlong", 6); |
+ //debug("len:" + str.length); |
+ //debug(str); |
+ return str; |
+ }, |
+ linkSuccess: true, |
+ passMsg: 'shader that uses long lines should succeed', |
+ } |
+ ]); |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+</body> |
+</html> |
Property changes on: conformance/glsl/misc/shader-with-long-line.html |
___________________________________________________________________ |
Added: svn:executable |
+ * |
Added: svn:eol-style |
+ LF |