Index: conformance/glsl/misc/glsl-function-nodes.html |
=================================================================== |
--- conformance/glsl/misc/glsl-function-nodes.html (revision 0) |
+++ conformance/glsl/misc/glsl-function-nodes.html (revision 0) |
@@ -0,0 +1,135 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>GLSL function nodes Test</title> |
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+<script src="../../../resources/js-test-pre.js"></script> |
+<script src="../../resources/webgl-test.js"> </script> |
+<script src="../../resources/webgl-test-utils.js"> </script> |
+ |
+<script id="vshaderFunction", type="x-shader/x-vertex"> |
+attribute vec4 aPosition; |
+varying vec4 vColor; |
+ |
+float sign_emu(float value) { |
+ if (value == 0.0) return 0.0; |
+ return value > 0.0 ? 1.0 : -1.0; |
+} |
+ |
+void main() |
+{ |
+ gl_Position = aPosition; |
+ vec2 texcoord = vec2(aPosition.xy * 0.5 + vec2(0.5, 0.5)); |
+ vec4 color = vec4( |
+ texcoord, |
+ texcoord.x * texcoord.y, |
+ (1.0 - texcoord.x) * texcoord.y * 0.5 + 0.5); |
+ vColor = vec4( |
+ sign_emu(color.x * 2.0 - 1.0) * 0.5 + 0.5, |
+ sign_emu(color.y * 2.0 - 1.0) * 0.5 + 0.5, |
+ 0, |
+ 1); |
+} |
+</script> |
+ |
+<script id="vshaderMacro", type="x-shader/x-vertex"> |
+attribute vec4 aPosition; |
+varying vec4 vColor; |
+ |
+#define sign_emu(value) ((value) == 0.0 ? 0.0 : ((value) > 0.0 ? 1.0 : -1.0)) |
+ |
+void main() |
+{ |
+ gl_Position = aPosition; |
+ vec2 texcoord = vec2(aPosition.xy * 0.5 + vec2(0.5, 0.5)); |
+ vec4 color = vec4( |
+ texcoord, |
+ texcoord.x * texcoord.y, |
+ (1.0 - texcoord.x) * texcoord.y * 0.5 + 0.5); |
+ vColor = vec4( |
+ sign_emu(color.x * 2.0 - 1.0) * 0.5 + 0.5, |
+ sign_emu(color.y * 2.0 - 1.0) * 0.5 + 0.5, |
+ 0, |
+ 1); |
+} |
+</script> |
+ |
+<script id="fshader", type="x-shader/x-fragment"> |
+#if defined(GL_ES) |
+precision mediump float; |
+#endif |
+varying vec4 vColor; |
+void main() |
+{ |
+ gl_FragColor = vColor; |
+} |
+</script> |
+</head> |
+<body> |
+<canvas id="canvasFunction" width="50" height="50"></canvas> |
+<canvas id="canvasMacro" width="50" height="50"></canvas> |
+<div id="description">This tests against a Mac driver bug related to function calls.</div> |
+<div id="console"></div> |
+<script> |
+var width = 50; |
+var height = 50; |
+ |
+function drawAndRead(canvasID, vshaderID, buffer) |
+{ |
+ var gl = initWebGL(canvasID, vshaderID, "fshader", ["aPosition"], [0, 0, 0, 1], 1); |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(0); |
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ gl.drawArrays(gl.TRIANGLES, 0, 3); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer); |
+ if (gl.getError() != gl.NO_ERROR) |
+ return false; |
+ return true; |
+} |
+ |
+function compareRendering(buffer1, buffer2, tol) |
+{ |
+ for (var i = 0; i < width * height * 4; ++i) { |
+ if (Math.abs(buffer1[i] - buffer2[i]) > tol) |
+ return false; |
+ } |
+ return true; |
+} |
+ |
+function init() |
+{ |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(false); |
+ } |
+ |
+ var bufFunction = new Uint8Array(width * height * 4); |
+ var bufMacro = new Uint8Array(width * height * 4); |
+ |
+ if (drawAndRead("canvasFunction", "vshaderFunction", bufFunction) == false || |
+ drawAndRead("canvasMacro", "vshaderMacro", bufMacro) == false) { |
+ testFailed("Setup failed"); |
+ } else { |
+ if (compareRendering(bufFunction, bufMacro, 4) == false) |
+ testFailed("Rendering results are different"); |
+ else |
+ testPassed("Rendering results are the same"); |
+ } |
+} |
+ |
+init(); |
+successfullyParsed = true; |
+</script> |
+<script src="../../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
+ |
Property changes on: conformance/glsl/misc/glsl-function-nodes.html |
___________________________________________________________________ |
Added: svn:executable |
+ * |
Added: svn:eol-style |
+ LF |