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Side by Side Diff: conformance/glsl/misc/glsl-function-nodes.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>GLSL function nodes Test</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <script src="../../../resources/js-test-pre.js"></script>
13 <script src="../../resources/webgl-test.js"> </script>
14 <script src="../../resources/webgl-test-utils.js"> </script>
15
16 <script id="vshaderFunction", type="x-shader/x-vertex">
17 attribute vec4 aPosition;
18 varying vec4 vColor;
19
20 float sign_emu(float value) {
21 if (value == 0.0) return 0.0;
22 return value > 0.0 ? 1.0 : -1.0;
23 }
24
25 void main()
26 {
27 gl_Position = aPosition;
28 vec2 texcoord = vec2(aPosition.xy * 0.5 + vec2(0.5, 0.5));
29 vec4 color = vec4(
30 texcoord,
31 texcoord.x * texcoord.y,
32 (1.0 - texcoord.x) * texcoord.y * 0.5 + 0.5);
33 vColor = vec4(
34 sign_emu(color.x * 2.0 - 1.0) * 0.5 + 0.5,
35 sign_emu(color.y * 2.0 - 1.0) * 0.5 + 0.5,
36 0,
37 1);
38 }
39 </script>
40
41 <script id="vshaderMacro", type="x-shader/x-vertex">
42 attribute vec4 aPosition;
43 varying vec4 vColor;
44
45 #define sign_emu(value) ((value) == 0.0 ? 0.0 : ((value) > 0.0 ? 1.0 : -1.0))
46
47 void main()
48 {
49 gl_Position = aPosition;
50 vec2 texcoord = vec2(aPosition.xy * 0.5 + vec2(0.5, 0.5));
51 vec4 color = vec4(
52 texcoord,
53 texcoord.x * texcoord.y,
54 (1.0 - texcoord.x) * texcoord.y * 0.5 + 0.5);
55 vColor = vec4(
56 sign_emu(color.x * 2.0 - 1.0) * 0.5 + 0.5,
57 sign_emu(color.y * 2.0 - 1.0) * 0.5 + 0.5,
58 0,
59 1);
60 }
61 </script>
62
63 <script id="fshader", type="x-shader/x-fragment">
64 #if defined(GL_ES)
65 precision mediump float;
66 #endif
67 varying vec4 vColor;
68 void main()
69 {
70 gl_FragColor = vColor;
71 }
72 </script>
73 </head>
74 <body>
75 <canvas id="canvasFunction" width="50" height="50"></canvas>
76 <canvas id="canvasMacro" width="50" height="50"></canvas>
77 <div id="description">This tests against a Mac driver bug related to function ca lls.</div>
78 <div id="console"></div>
79 <script>
80 var width = 50;
81 var height = 50;
82
83 function drawAndRead(canvasID, vshaderID, buffer)
84 {
85 var gl = initWebGL(canvasID, vshaderID, "fshader", ["aPosition"], [0, 0, 0, 1], 1);
86 var vertexObject = gl.createBuffer();
87 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
88 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5, -0.5,0 ]), gl.STATIC_DRAW);
89 gl.enableVertexAttribArray(0);
90 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
91
92 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
93 gl.drawArrays(gl.TRIANGLES, 0, 3);
94 gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer);
95 if (gl.getError() != gl.NO_ERROR)
96 return false;
97 return true;
98 }
99
100 function compareRendering(buffer1, buffer2, tol)
101 {
102 for (var i = 0; i < width * height * 4; ++i) {
103 if (Math.abs(buffer1[i] - buffer2[i]) > tol)
104 return false;
105 }
106 return true;
107 }
108
109 function init()
110 {
111 if (window.initNonKhronosFramework) {
112 window.initNonKhronosFramework(false);
113 }
114
115 var bufFunction = new Uint8Array(width * height * 4);
116 var bufMacro = new Uint8Array(width * height * 4);
117
118 if (drawAndRead("canvasFunction", "vshaderFunction", bufFunction) == false | |
119 drawAndRead("canvasMacro", "vshaderMacro", bufMacro) == false) {
120 testFailed("Setup failed");
121 } else {
122 if (compareRendering(bufFunction, bufMacro, 4) == false)
123 testFailed("Rendering results are different");
124 else
125 testPassed("Rendering results are the same");
126 }
127 }
128
129 init();
130 successfullyParsed = true;
131 </script>
132 <script src="../../../resources/js-test-post.js"></script>
133 </body>
134 </html>
135
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