Index: conformance/canvas/viewport-unchanged-upon-resize.html |
=================================================================== |
--- conformance/canvas/viewport-unchanged-upon-resize.html (revision 0) |
+++ conformance/canvas/viewport-unchanged-upon-resize.html (revision 0) |
@@ -0,0 +1,112 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script id="vshader" type="x-shader/x-vertex"> |
+attribute vec3 g_Position; |
+ |
+void main() |
+{ |
+ gl_Position = vec4(g_Position.x, g_Position.y, g_Position.z, 1.0); |
+} |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+void main() |
+{ |
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
+} |
+</script> |
+ |
+</head> |
+<body> |
+<canvas id="example" width="4px" height="4px"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script> |
+description('Verifies that GL viewport does not change when canvas is resized'); |
+ |
+var err; |
+var gl = initWebGL("example", "vshader", "fshader", [ "g_Position" ], [ 0, 0, 1, 1 ], 1); |
+ |
+var vertices = new Float32Array([ |
+ 1.0, 1.0, 0.0, |
+ -1.0, 1.0, 0.0, |
+ -1.0, -1.0, 0.0, |
+ 1.0, 1.0, 0.0, |
+ -1.0, -1.0, 0.0, |
+ 1.0, -1.0, 0.0]); |
+var vbo = gl.createBuffer(); |
+gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
+gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); |
+ |
+gl.enableVertexAttribArray(0); |
+gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ |
+// Clear and set up |
+gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+gl.useProgram(gl.program); |
+// Draw the triangle pair to the frame buffer |
+gl.drawArrays(gl.TRIANGLES, 0, 6); |
+ |
+// Ensure that the frame buffer is red at the sampled pixel |
+var buf = new Uint8Array(1 * 1 * 4); |
+gl.readPixels(2, 2, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+var passed = true; |
+if (buf[0] != 255 || |
+ buf[1] != 0 || |
+ buf[2] != 0 || |
+ buf[3] != 255) { |
+ testFailed("Pixel at (2, 2) should have been (255, 0, 0, 255), " + |
+ "was (" + buf[0] + ", " + buf[1] + ", " + buf[2] + ", " + buf[3] + ")"); |
+ passed = false; |
+} |
+ |
+if (passed) { |
+ // Now resize the canvas |
+ glErrorShouldBe(gl, gl.NO_ERROR, "No GL errors before resizing the canvas"); |
+ var canvas = document.getElementById("example"); |
+ canvas.width = 8; |
+ canvas.height = 8; |
+ err = gl.getError(); |
+ // Some implementations might lost the context when resizing |
+ if (err == gl.CONTEXT_LOST_WEBGL) { |
+ testPassed("canvas lost context on resize"); |
+ } else { |
+ shouldBe("err", "gl.NO_ERROR"); |
+ // Do another render |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ gl.drawArrays(gl.TRIANGLES, 0, 6); |
+ // This time, because we did not change the viewport, it should |
+ // still be (0, 0, 4, 4), so only the lower-left quadrant should |
+ // have been filled. |
+ var buf = new Uint8Array(1 * 1 * 4); |
+ gl.readPixels(6, 6, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ var passed = true; |
+ if (buf[0] != 0 || |
+ buf[1] != 0 || |
+ buf[2] != 255 || |
+ buf[3] != 255) { |
+ testFailed("Pixel at (6, 6) should have been (0, 0, 255, 255), " + |
+ "was (" + buf[0] + ", " + buf[1] + ", " + buf[2] + ", " + buf[3] + ")"); |
+ passed = false; |
+ } |
+ if (passed) { |
+ testPassed("Viewport correctly did not change size during canvas resize"); |
+ } |
+ } |
+} |
+ |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
+ |
Property changes on: conformance/canvas/viewport-unchanged-upon-resize.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |