| Index: conformance/canvas/drawingbuffer-test.html
|
| ===================================================================
|
| --- conformance/canvas/drawingbuffer-test.html (revision 0)
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| +++ conformance/canvas/drawingbuffer-test.html (revision 0)
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| @@ -0,0 +1,148 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
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| +<title>WebGL Canvas Conformance Tests</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +<script src="../resources/webgl-test-utils.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +
|
| +<script id="vshader" type="x-shader/x-vertex">
|
| +attribute vec4 vPosition;
|
| +void main()
|
| +{
|
| + gl_Position = vPosition;
|
| +}
|
| +</script>
|
| +
|
| +<script id="fshader" type="x-shader/x-fragment">
|
| +void main()
|
| +{
|
| + gl_FragColor = vec4(1.0,0.0,0.0,1.0);
|
| +}
|
| +</script>
|
| +
|
| +<script>
|
| +function fail(x,y, buf, shouldBe)
|
| +{
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| + var i = (y*50+x) * 4;
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| + var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
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| + testFailed(reason);
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| +}
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| +
|
| +function pass()
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| +{
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| + testPassed("drawing is correct");
|
| +}
|
| +
|
| +function drawTriangleTest(gl)
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| +{
|
| + gl.viewport(0, 0, 50, 50);
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| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
|
| + gl.enableVertexAttribArray(0);
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| + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
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| +
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| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| + gl.drawArrays(gl.TRIANGLES, 0, 3);
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| +
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| + var buf = new Uint8Array(50 * 50 * 4);
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| + gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| +
|
| + // Test several locations
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| + // First line should be all black
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| + for (var i = 0; i < 50; ++i) {
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| + if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) {
|
| + fail(i, 0, buf, "(0,0,0,255)");
|
| + return;
|
| + }
|
| + }
|
| + // Line 15 should be red for at least 10 red pixels starting 20 pixels in
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| + var offset = (15*50+20) * 4;
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| + for (var i = 0; i < 10; ++i) {
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| + if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
|
| + fail(20 + i, 15, buf, "(255,0,0,255)");
|
| + return;
|
| + }
|
| + }
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| + // Last line should be all black
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| + offset = (49*50) * 4;
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| + for (var i = 0; i < 50; ++i) {
|
| + if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
|
| + fail(i, 49, buf, "(0,0,0,255)");
|
| + return;
|
| + }
|
| + }
|
| +}
|
| +
|
| +description("This test ensures WebGL implementations correctly implement drawingbufferWidth/Height.");
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| +
|
| +debug("");
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| +
|
| +var wtu = WebGLTestUtils;
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| +var err;
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| +var maxSize;
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| +var canvas = document.createElement("canvas");
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| +var gl = create3DContext(canvas);
|
| +if (!gl) {
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| + testFailed("context does not exist");
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| +} else {
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| + testPassed("context exists");
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| +
|
| + gl.program = createProgram(gl, "vshader", "fshader", ["vPosition"]);
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| + shouldBeNonNull(gl.program);
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| + gl.useProgram(gl.program);
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| + gl.enable(gl.DEPTH_TEST);
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| + gl.disable(gl.BLEND);
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| + gl.clearColor(0, 0, 0, 1);
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| + gl.clearDepth(1);
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| + shouldBe('gl.getError()', 'gl.NO_ERROR');
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| +
|
| + debug("");
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| + debug("Checking drawingBufferWidth/drawingBufferHeight");
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| +
|
| + // Check that a canvas with no width or height is 300x150 pixels
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| + shouldBe('gl.drawingBufferWidth', 'canvas.width');
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| + shouldBe('gl.drawingBufferHeight', 'canvas.height');
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| +
|
| + // Check that changing the canvas size to something too large falls back to reasonable values.
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| + maxSize = gl.getParameter(gl.MAX_VIEWPORT_DIMS);
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| + shouldBeTrue('maxSize[0] > 0');
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| + shouldBeTrue('maxSize[1] > 0');
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| +
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| + // debug("MAX_VIEWPORT_DIMS = " + maxSize[0] + "x" + maxSize[1]);
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| + canvas.width = maxSize[0] * 4;
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| + canvas.height = maxSize[1] * 4;
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| + shouldBeTrue('gl.drawingBufferWidth > 0');
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| + shouldBeTrue('gl.drawingBufferHeight > 0');
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| + shouldBeTrue('gl.drawingBufferWidth <= maxSize[0]');
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| + shouldBeTrue('gl.drawingBufferHeight <= maxSize[1]');
|
| + shouldBe('gl.getError()', 'gl.NO_ERROR');
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| +
|
| + debug("");
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| + debug("Checking scaling up then back down to 50/50, drawing still works.");
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| + canvas.width = 50;
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| + canvas.height = 50;
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| + shouldBeTrue('gl.drawingBufferWidth == 50');
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| + shouldBeTrue('gl.drawingBufferHeight == 50');
|
| + shouldBe('gl.getError()', 'gl.NO_ERROR');
|
| + drawTriangleTest(gl);
|
| + shouldBe('gl.getError()', 'gl.NO_ERROR');
|
| +}
|
| +debug("")
|
| +successfullyParsed = true;
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/canvas/drawingbuffer-test.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|