Index: conformance/canvas/drawingbuffer-test.html |
=================================================================== |
--- conformance/canvas/drawingbuffer-test.html (revision 0) |
+++ conformance/canvas/drawingbuffer-test.html (revision 0) |
@@ -0,0 +1,148 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Canvas Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+<script id="vshader" type="x-shader/x-vertex"> |
+attribute vec4 vPosition; |
+void main() |
+{ |
+ gl_Position = vPosition; |
+} |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+void main() |
+{ |
+ gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
+} |
+</script> |
+ |
+<script> |
+function fail(x,y, buf, shouldBe) |
+{ |
+ var i = (y*50+x) * 4; |
+ var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe; |
+ testFailed(reason); |
+} |
+ |
+function pass() |
+{ |
+ testPassed("drawing is correct"); |
+} |
+ |
+function drawTriangleTest(gl) |
+{ |
+ gl.viewport(0, 0, 50, 50); |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(0); |
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ gl.drawArrays(gl.TRIANGLES, 0, 3); |
+ |
+ var buf = new Uint8Array(50 * 50 * 4); |
+ gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ |
+ // Test several locations |
+ // First line should be all black |
+ for (var i = 0; i < 50; ++i) { |
+ if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) { |
+ fail(i, 0, buf, "(0,0,0,255)"); |
+ return; |
+ } |
+ } |
+ // Line 15 should be red for at least 10 red pixels starting 20 pixels in |
+ var offset = (15*50+20) * 4; |
+ for (var i = 0; i < 10; ++i) { |
+ if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
+ fail(20 + i, 15, buf, "(255,0,0,255)"); |
+ return; |
+ } |
+ } |
+ // Last line should be all black |
+ offset = (49*50) * 4; |
+ for (var i = 0; i < 50; ++i) { |
+ if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
+ fail(i, 49, buf, "(0,0,0,255)"); |
+ return; |
+ } |
+ } |
+} |
+ |
+description("This test ensures WebGL implementations correctly implement drawingbufferWidth/Height."); |
+ |
+debug(""); |
+ |
+var wtu = WebGLTestUtils; |
+var err; |
+var maxSize; |
+var canvas = document.createElement("canvas"); |
+var gl = create3DContext(canvas); |
+if (!gl) { |
+ testFailed("context does not exist"); |
+} else { |
+ testPassed("context exists"); |
+ |
+ gl.program = createProgram(gl, "vshader", "fshader", ["vPosition"]); |
+ shouldBeNonNull(gl.program); |
+ gl.useProgram(gl.program); |
+ gl.enable(gl.DEPTH_TEST); |
+ gl.disable(gl.BLEND); |
+ gl.clearColor(0, 0, 0, 1); |
+ gl.clearDepth(1); |
+ shouldBe('gl.getError()', 'gl.NO_ERROR'); |
+ |
+ debug(""); |
+ debug("Checking drawingBufferWidth/drawingBufferHeight"); |
+ |
+ // Check that a canvas with no width or height is 300x150 pixels |
+ shouldBe('gl.drawingBufferWidth', 'canvas.width'); |
+ shouldBe('gl.drawingBufferHeight', 'canvas.height'); |
+ |
+ // Check that changing the canvas size to something too large falls back to reasonable values. |
+ maxSize = gl.getParameter(gl.MAX_VIEWPORT_DIMS); |
+ shouldBeTrue('maxSize[0] > 0'); |
+ shouldBeTrue('maxSize[1] > 0'); |
+ |
+ // debug("MAX_VIEWPORT_DIMS = " + maxSize[0] + "x" + maxSize[1]); |
+ canvas.width = maxSize[0] * 4; |
+ canvas.height = maxSize[1] * 4; |
+ shouldBeTrue('gl.drawingBufferWidth > 0'); |
+ shouldBeTrue('gl.drawingBufferHeight > 0'); |
+ shouldBeTrue('gl.drawingBufferWidth <= maxSize[0]'); |
+ shouldBeTrue('gl.drawingBufferHeight <= maxSize[1]'); |
+ shouldBe('gl.getError()', 'gl.NO_ERROR'); |
+ |
+ debug(""); |
+ debug("Checking scaling up then back down to 50/50, drawing still works."); |
+ canvas.width = 50; |
+ canvas.height = 50; |
+ shouldBeTrue('gl.drawingBufferWidth == 50'); |
+ shouldBeTrue('gl.drawingBufferHeight == 50'); |
+ shouldBe('gl.getError()', 'gl.NO_ERROR'); |
+ drawTriangleTest(gl); |
+ shouldBe('gl.getError()', 'gl.NO_ERROR'); |
+} |
+debug("") |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
Property changes on: conformance/canvas/drawingbuffer-test.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |