Index: conformance/uniforms/null-uniform-location.html |
=================================================================== |
--- conformance/uniforms/null-uniform-location.html (revision 0) |
+++ conformance/uniforms/null-uniform-location.html (revision 0) |
@@ -0,0 +1,76 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+<script> |
+description("Tests calling the various uniform[Matrix]* APIs with a null uniform location"); |
+ |
+var gl = create3DContext(); |
+var program = loadStandardProgram(gl); |
+ |
+glErrorShouldBe(gl, gl.NO_ERROR); |
+shouldBeUndefined("gl.useProgram(program)"); |
+var floatArray = new Float32Array([1, 2, 3, 4]); |
+var intArray = new Int32Array([1, 2, 3, 4]); |
+ |
+function callUniformFunction(name) { |
+ var isArrayVariant = (name.charAt(name.length - 1) == 'v'); |
+ var isMatrix = (name.indexOf("Matrix") != -1); |
+ var isFloat = |
+ (name.charAt(name.length - 1) == 'f' || |
+ name.charAt(name.length - 2) == 'f'); |
+ var sizeIndex = (isArrayVariant ? name.length - 3 : name.length - 2); |
+ var size = parseInt(name.substring(sizeIndex, sizeIndex + 1)); |
+ // Initialize argument list with null uniform location |
+ var args = [ null ]; |
+ if (isArrayVariant) { |
+ // Call variant which takes values as array |
+ if (isMatrix) { |
+ size = size * size; |
+ args.push(false); |
+ } |
+ var array = (isFloat ? new Float32Array(size) : new Int32Array(size)); |
+ for (var i = 0; i < size; i++) { |
+ array[i] = i; |
+ } |
+ args.push(array); |
+ } else { |
+ // Call variant which takes values as parameters |
+ for (var i = 0; i < size; i++) { |
+ args.push(i); |
+ } |
+ } |
+ var func = gl[name]; |
+ return func.apply(gl, args); |
+} |
+ |
+var funcs = [ "uniform1f", "uniform1fv", "uniform1i", "uniform1iv", |
+ "uniform2f", "uniform2fv", "uniform2i", "uniform2iv", |
+ "uniform3f", "uniform3fv", "uniform3i", "uniform3iv", |
+ "uniform4f", "uniform4fv", "uniform4i", "uniform4iv", |
+ "uniformMatrix2fv", "uniformMatrix3fv", "uniformMatrix4fv" ]; |
+for (var i = 0; i < funcs.length; i++) { |
+ callString = "callUniformFunction('" + funcs[i] + "')"; |
+ shouldBeUndefined(callString); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+} |
+ |
+successfullyParsed = true; |
+</script> |
+ |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
Property changes on: conformance/uniforms/null-uniform-location.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |