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Unified Diff: conformance/more/conformance/argGenerators-L_S.js

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/more/conformance/argGenerators-L_S.js
===================================================================
--- conformance/more/conformance/argGenerators-L_S.js (revision 0)
+++ conformance/more/conformance/argGenerators-L_S.js (revision 0)
@@ -0,0 +1,116 @@
+// ArgGenerators contains argument generators for WebGL functions.
+// The argument generators are used for running random tests against the WebGL
+// functions.
+//
+// ArgGenerators is an object consisting of functionName : argGen -properties.
+//
+// functionName is a WebGL context function name and the argGen is an argument
+// generator object that encapsulates the requirements to run
+// randomly generated tests on the WebGL function.
+//
+// An argGen object has the following methods:
+// - setup -- set up state for testing the GL function, returns values
+// that need cleanup in teardown. Run once before entering a
+// test loop.
+// - teardown -- do cleanup on setup's return values after testing is complete
+// - generate -- generate a valid set of random arguments for the GL function
+// - returnValueCleanup -- do cleanup on value returned by the tested GL function
+// - cleanup -- do cleanup on generated arguments from generate
+// - checkArgValidity -- check if passed args are valid. Has a call signature
+// that matches generate's return value. Returns true
+// if args are valid, false if not.
+//
+// Example test loop that demonstrates how the function args and return
+// values flow together:
+//
+// var setupArgs = argGen.setup();
+// for (var i=0; i<numberOfTests; i++) {
+// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
+// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
+// var rv = call the GL function with generatedArgs;
+// argGen.returnValueCleanup(rv);
+// argGen.cleanup.apply(argGen, generatedArgs);
+// }
+// argGen.teardown.apply(argGen, setupArgs);
+//
+ArgGenerators = {
+
+// GL functions in alphabetical order
+
+// L
+
+ lineWidth : {
+ generate : function() { return [randomLineWidth()]; },
+ teardown : function() { GL.lineWidth(1); }
+ },
+ linkProgram : {}, // FIXME
+
+// P
+ pixelStorei : {
+ generate : function() {
+ return [pixelStoreiPname.random(), pixelStoreiParam.random()];
+ },
+ checkArgValidity : function(pname, param) {
+ return pixelStoreiPname.has(pname) && pixelStoreiParam.has(param);
+ },
+ teardown : function() {
+ GL.pixelStorei(GL.PACK_ALIGNMENT, 4);
+ GL.pixelStorei(GL.UNPACK_ALIGNMENT, 4);
+ }
+ },
+ polygonOffset : {
+ generate : function() { return [randomFloat(), randomFloat()]; },
+ teardown : function() { GL.polygonOffset(0,0); }
+ },
+
+// R
+
+ readPixels : {}, // FIXME
+ renderbufferStorage : {}, // FIXME
+
+// S-1
+
+ sampleCoverage : {
+ generate : function() { return [randomFloatFromRange(0,1), randomBool()] },
+ teardown : function() { GL.sampleCoverage(1, false); }
+ },
+ scissor : {
+ generate : function() {
+ return [randomInt(3000)-1500, randomInt(3000)-1500, randomIntFromRange(0,3000), randomIntFromRange(0,3000)];
+ },
+ checkArgValidity : function(x,y,w,h) {
+ return castToInt(w) >= 0 && castToInt(h) >= 0;
+ },
+ teardown : function() {
+ GL.scissor(0,0,GL.canvas.width, GL.canvas.height);
+ }
+ },
+ shaderSource : {}, // FIXME
+ stencilFunc : {
+ generate : function(){
+ return [stencilFuncFunc.random(), randomInt(MaxStencilValue), randomInt(0xffffffff)];
+ },
+ checkArgValidity : function(func, ref, mask) {
+ return stencilFuncFunc.has(func) && castToInt(ref) >= 0 && castToInt(ref) < MaxStencilValue;
+ },
+ teardown : function() {
+ GL.stencilFunc(GL.ALWAYS, 0, 0xffffffff);
+ }
+ },
+ stencilFuncSeparate : {
+ generate : function(){
+ return [cullFace.random(), stencilFuncFunc.random(), randomInt(MaxStencilValue), randomInt(0xffffffff)];
+ },
+ checkArgValidity : function(face, func, ref, mask) {
+ return cullFace.has(face) && stencilFuncFunc.has(func) && castToInt(ref) >= 0 && castToInt(ref) < MaxStencilValue;
+ },
+ teardown : function() {
+ GL.stencilFunc(GL.ALWAYS, 0, 0xffffffff);
+ }
+ },
+ stencilMask : {
+ generate : function() { return [randomInt(0xffffffff)]; },
+ teardown : function() { GL.stencilMask(0xffffffff); }
+ }
+
+};
Property changes on: conformance/more/conformance/argGenerators-L_S.js
___________________________________________________________________
Added: svn:eol-style
+ LF
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