Index: conformance/more/conformance/argGenerators-L_S.js |
=================================================================== |
--- conformance/more/conformance/argGenerators-L_S.js (revision 0) |
+++ conformance/more/conformance/argGenerators-L_S.js (revision 0) |
@@ -0,0 +1,116 @@ |
+// ArgGenerators contains argument generators for WebGL functions. |
+// The argument generators are used for running random tests against the WebGL |
+// functions. |
+// |
+// ArgGenerators is an object consisting of functionName : argGen -properties. |
+// |
+// functionName is a WebGL context function name and the argGen is an argument |
+// generator object that encapsulates the requirements to run |
+// randomly generated tests on the WebGL function. |
+// |
+// An argGen object has the following methods: |
+// - setup -- set up state for testing the GL function, returns values |
+// that need cleanup in teardown. Run once before entering a |
+// test loop. |
+// - teardown -- do cleanup on setup's return values after testing is complete |
+// - generate -- generate a valid set of random arguments for the GL function |
+// - returnValueCleanup -- do cleanup on value returned by the tested GL function |
+// - cleanup -- do cleanup on generated arguments from generate |
+// - checkArgValidity -- check if passed args are valid. Has a call signature |
+// that matches generate's return value. Returns true |
+// if args are valid, false if not. |
+// |
+// Example test loop that demonstrates how the function args and return |
+// values flow together: |
+// |
+// var setupArgs = argGen.setup(); |
+// for (var i=0; i<numberOfTests; i++) { |
+// var generatedArgs = argGen.generate.apply(argGen, setupArgs); |
+// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs); |
+// var rv = call the GL function with generatedArgs; |
+// argGen.returnValueCleanup(rv); |
+// argGen.cleanup.apply(argGen, generatedArgs); |
+// } |
+// argGen.teardown.apply(argGen, setupArgs); |
+// |
+ArgGenerators = { |
+ |
+// GL functions in alphabetical order |
+ |
+// L |
+ |
+ lineWidth : { |
+ generate : function() { return [randomLineWidth()]; }, |
+ teardown : function() { GL.lineWidth(1); } |
+ }, |
+ linkProgram : {}, // FIXME |
+ |
+// P |
+ pixelStorei : { |
+ generate : function() { |
+ return [pixelStoreiPname.random(), pixelStoreiParam.random()]; |
+ }, |
+ checkArgValidity : function(pname, param) { |
+ return pixelStoreiPname.has(pname) && pixelStoreiParam.has(param); |
+ }, |
+ teardown : function() { |
+ GL.pixelStorei(GL.PACK_ALIGNMENT, 4); |
+ GL.pixelStorei(GL.UNPACK_ALIGNMENT, 4); |
+ } |
+ }, |
+ polygonOffset : { |
+ generate : function() { return [randomFloat(), randomFloat()]; }, |
+ teardown : function() { GL.polygonOffset(0,0); } |
+ }, |
+ |
+// R |
+ |
+ readPixels : {}, // FIXME |
+ renderbufferStorage : {}, // FIXME |
+ |
+// S-1 |
+ |
+ sampleCoverage : { |
+ generate : function() { return [randomFloatFromRange(0,1), randomBool()] }, |
+ teardown : function() { GL.sampleCoverage(1, false); } |
+ }, |
+ scissor : { |
+ generate : function() { |
+ return [randomInt(3000)-1500, randomInt(3000)-1500, randomIntFromRange(0,3000), randomIntFromRange(0,3000)]; |
+ }, |
+ checkArgValidity : function(x,y,w,h) { |
+ return castToInt(w) >= 0 && castToInt(h) >= 0; |
+ }, |
+ teardown : function() { |
+ GL.scissor(0,0,GL.canvas.width, GL.canvas.height); |
+ } |
+ }, |
+ shaderSource : {}, // FIXME |
+ stencilFunc : { |
+ generate : function(){ |
+ return [stencilFuncFunc.random(), randomInt(MaxStencilValue), randomInt(0xffffffff)]; |
+ }, |
+ checkArgValidity : function(func, ref, mask) { |
+ return stencilFuncFunc.has(func) && castToInt(ref) >= 0 && castToInt(ref) < MaxStencilValue; |
+ }, |
+ teardown : function() { |
+ GL.stencilFunc(GL.ALWAYS, 0, 0xffffffff); |
+ } |
+ }, |
+ stencilFuncSeparate : { |
+ generate : function(){ |
+ return [cullFace.random(), stencilFuncFunc.random(), randomInt(MaxStencilValue), randomInt(0xffffffff)]; |
+ }, |
+ checkArgValidity : function(face, func, ref, mask) { |
+ return cullFace.has(face) && stencilFuncFunc.has(func) && castToInt(ref) >= 0 && castToInt(ref) < MaxStencilValue; |
+ }, |
+ teardown : function() { |
+ GL.stencilFunc(GL.ALWAYS, 0, 0xffffffff); |
+ } |
+ }, |
+ stencilMask : { |
+ generate : function() { return [randomInt(0xffffffff)]; }, |
+ teardown : function() { GL.stencilMask(0xffffffff); } |
+ } |
+ |
+}; |
Property changes on: conformance/more/conformance/argGenerators-L_S.js |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |