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Unified Diff: conformance/more/conformance/argGenerators-G_I.js

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/more/conformance/argGenerators-G_I.js
===================================================================
--- conformance/more/conformance/argGenerators-G_I.js (revision 0)
+++ conformance/more/conformance/argGenerators-G_I.js (revision 0)
@@ -0,0 +1,118 @@
+// ArgGenerators contains argument generators for WebGL functions.
+// The argument generators are used for running random tests against the WebGL
+// functions.
+//
+// ArgGenerators is an object consisting of functionName : argGen -properties.
+//
+// functionName is a WebGL context function name and the argGen is an argument
+// generator object that encapsulates the requirements to run
+// randomly generated tests on the WebGL function.
+//
+// An argGen object has the following methods:
+// - setup -- set up state for testing the GL function, returns values
+// that need cleanup in teardown. Run once before entering a
+// test loop.
+// - teardown -- do cleanup on setup's return values after testing is complete
+// - generate -- generate a valid set of random arguments for the GL function
+// - returnValueCleanup -- do cleanup on value returned by the tested GL function
+// - cleanup -- do cleanup on generated arguments from generate
+// - checkArgValidity -- check if passed args are valid. Has a call signature
+// that matches generate's return value. Returns true
+// if args are valid, false if not.
+//
+// Example test loop that demonstrates how the function args and return
+// values flow together:
+//
+// var setupArgs = argGen.setup();
+// for (var i=0; i<numberOfTests; i++) {
+// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
+// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
+// var rv = call the GL function with generatedArgs;
+// argGen.returnValueCleanup(rv);
+// argGen.cleanup.apply(argGen, generatedArgs);
+// }
+// argGen.teardown.apply(argGen, setupArgs);
+//
+ArgGenerators = {
+
+// GL functions in alphabetical order
+
+// G-2
+
+ getAttribLocation : {
+ generate : function() {
+ var program = GL.createProgram();
+ var name = randomName();
+ GL.bindAttribLocation(program, randomVertexAttribute(), name);
+ return [program, name];
+ },
+ checkArgValidity : function(program, name) {
+ return GL.isProgram(program) && isValidName(name);
+ },
+ cleanup : function(program, name) {
+ try { GL.deleteProgram(program); } catch(e) {}
+ }
+ },/*
+ getParameter : {
+ generate : function() { return [getParameterPname.random()]; },
+ checkArgValidity : function(p) { return getParameterPname.has(p); }
+ },
+ getBufferParameter : {}, // FIXME
+ getError : {
+ generate : function() { return []; }
+ },
+ getFramebufferAttachmentParameter : {}, // FIXME
+ getProgramParameter : {}, // FIXME
+ getProgramInfoLog : {}, // FIXME
+ getRenderbufferParameter : {}, // FIXME
+ getShaderParameter : {}, // FIXME
+ getShaderInfoLog : {}, // FIXME
+ getShaderSource : {}, // FIXME
+ getTexParameter : {}, // FIXME
+ getUniform : {}, // FIXME
+ getUniformLocation : {}, // FIXME
+ getVertexAttrib : {}, // FIXME
+ getVertexAttribOffset : {}, // FIXME
+
+// H
+
+ hint : {
+ generate : function() { return [GL.GENERATE_MIPMAP_HINT, mipmapHint.random()]; },
+ checkValidArgs : function(h, m) {
+ return h == GL.GENERATE_MIPMAP_HINT && mipmapHint.has(m);
+ },
+ teardown : function(){ GL.hint(GL.GENERATE_MIPMAP_HINT, GL.DONT_CARE); }
+ },
+
+// I
+
+ isBuffer : {
+ generate : function() { return [GL.createBuffer()]; },
+ cleanup : function(o) { try { GL.deleteBuffer(o); } catch(e) {} }
+ },
+ isEnabled : {
+ generate : function() { return [enableCap.random()]; },
+ checkArgValidity : function(c) { return enableCap.has(c); }
+ },
+ isFramebuffer : {
+ generate : function() { return [GL.createFramebuffer()]; },
+ cleanup : function(o) { try { GL.deleteFramebuffer(o); } catch(e) {} }
+ },
+ isProgram : {
+ generate : function() { return [GL.createProgram()]; },
+ cleanup : function(o) { try { GL.deleteProgram(o); } catch(e) {} }
+ },
+ isRenderbuffer : {
+ generate : function() { return [GL.createRenderbuffer()]; },
+ cleanup : function(o) { try { GL.deleteRenderbuffer(o); } catch(e) {} }
+ },
+ isShader : {
+ generate : function() { return [GL.createShader(shaderType.random())]; },
+ cleanup : function(o) { try { GL.deleteShader(o); } catch(e) {} }
+ },
+ isTexture : {
+ generate : function() { return [GL.createTexture()]; },
+ cleanup : function(o) { try { GL.deleteTexture(o); } catch(e) {} }
+ }*/
+
+};
Property changes on: conformance/more/conformance/argGenerators-G_I.js
___________________________________________________________________
Added: svn:eol-style
+ LF
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