| Index: conformance/state/gl-enable-enum-test.html | 
| =================================================================== | 
| --- conformance/state/gl-enable-enum-test.html	(revision 0) | 
| +++ conformance/state/gl-enable-enum-test.html	(revision 0) | 
| @@ -0,0 +1,133 @@ | 
| +<!-- | 
| +Copyright (c) 2011 The Chromium Authors. All rights reserved. | 
| +Use of this source code is governed by a BSD-style license that can be | 
| +found in the LICENSE file. | 
| + --> | 
| +<!DOCTYPE html> | 
| +<html> | 
| +<head> | 
| +<meta charset="utf-8"> | 
| +<title>WebGL gl.ENABLE enums Conformance Tests</title> | 
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/> | 
| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> | 
| +<script src="../../resources/js-test-pre.js"></script> | 
| +<script src="../resources/webgl-test.js"></script> | 
| +</head> | 
| +<body> | 
| +<div id="description"></div> | 
| +<div id="console"></div> | 
| +<canvas id="canvas" width="2" height="2"> </canvas> | 
| +<script> | 
| +description("This test ensures WebGL implementations allow OpenGL ES 2.0 features to be turned on but not non OpenGL ES 2.0 features."); | 
| + | 
| +debug(""); | 
| +debug("Canvas.getContext"); | 
| + | 
| +var gl = create3DContext(document.getElementById("canvas")); | 
| +if (!gl) { | 
| +  testFailed("context does not exist"); | 
| +} else { | 
| +  testPassed("context exists"); | 
| + | 
| +  debug(""); | 
| +  debug("Checking gl.ENABLE enums."); | 
| + | 
| +  var invalidEnums = [ | 
| +    'ALPHA_TEST', | 
| +    'AUTO_NORMAL', | 
| +    'CLIP_PLANE0', | 
| +    'CLIP_PLANE1', | 
| +    'COLOR_LOGIC_OP', | 
| +    'COLOR_MATERIAL', | 
| +    'COLOR_SUM', | 
| +    'COLOR_TABLE', | 
| + //   'CONVOLUTION_1D', | 
| + //   'CONVOLUTION_2D', | 
| +    'FOG', | 
| +    'HISTOGRAM', | 
| +    'INDEX_LOGIC_OP', | 
| +    'LIGHT0', | 
| +    'LIGHT1', | 
| +    'LIGHTING', | 
| +    'LINE_SMOOTH', | 
| +    'LINE_STIPPLE', | 
| +    'MAP1_COLOR_4', | 
| +    'MAP1_INDEX', | 
| +    'MAP1_NORMAL', | 
| +    'MAP1_TEXTURE_COORD_1', | 
| +    'MAP1_TEXTURE_COORD_2', | 
| +    'MAP1_TEXTURE_COORD_3', | 
| +    'MAP1_TEXTURE_COORD_4', | 
| +    'MAP1_VERTEX_3', | 
| +    'MAP1_VERTEX_4', | 
| +    'MAP2_COLOR_4', | 
| +    'MAP2_INDEX', | 
| +    'MAP2_NORMAL', | 
| +    'MAP2_TEXTURE_COORD_1', | 
| +    'MAP2_TEXTURE_COORD_2', | 
| +    'MAP2_TEXTURE_COORD_3', | 
| +    'MAP2_TEXTURE_COORD_4', | 
| +    'MAP2_VERTEX_3', | 
| +    'MAP2_VERTEX_4', | 
| +    'MINMAX', | 
| +    'MULTISAMPLE', | 
| +    'NORMALIZE', | 
| +    'POINT_SMOOTH', | 
| +    'POINT_SPRITE', | 
| +    'POLYGON_OFFSET_LINE', | 
| +    'POLYGON_OFFSET_POINT', | 
| +    'POLYGON_SMOOTH', | 
| +    'POLYGON_STIPPLE', | 
| +    'POST_COLOR_MATRIX_COLOR_TABLE', | 
| +    'POST_CONVOLUTION_COLOR_TABLE', | 
| +    'RESCALE_NORMAL', | 
| +    'SAMPLE_ALPHA_TO_ONE', | 
| + //   'SEPARABLE_2D', | 
| +    'TEXTURE_1D', | 
| +    'TEXTURE_2D', | 
| +    'TEXTURE_3D', | 
| +    'TEXTURE_CUBE_MAP', | 
| +    'TEXTURE_GEN_Q', | 
| +    'TEXTURE_GEN_R', | 
| +    'TEXTURE_GEN_S', | 
| +    'TEXTURE_GEN_T', | 
| +    'VERTEX_PROGRAM_POINT_SIZE', | 
| +    'VERTEX_PROGRAM_TWO_SIDE' | 
| +  ]; | 
| + | 
| +  for (var ii = 0; ii < invalidEnums.length; ++ii) { | 
| +    var name = invalidEnums[ii]; | 
| +    gl.enable(desktopGL[name]); | 
| +    glErrorShouldBe(gl, gl.INVALID_ENUM, | 
| +              "gl.enable must set INVALID_ENUM when passed GL_" + name ); | 
| +  } | 
| + | 
| +  var validEnums = [ | 
| +    'BLEND', | 
| +    'CULL_FACE', | 
| +    'DEPTH_TEST', | 
| +    'DITHER', | 
| +    'POLYGON_OFFSET_FILL', | 
| +    'SAMPLE_ALPHA_TO_COVERAGE', | 
| +    'SAMPLE_COVERAGE', | 
| +    'SCISSOR_TEST', | 
| +    'STENCIL_TEST' | 
| +  ]; | 
| + | 
| +  for (var ii = 0; ii < validEnums.length; ++ii) { | 
| +    var name = validEnums[ii]; | 
| +    gl.enable(gl[name]); | 
| +    glErrorShouldBe(gl, gl.NO_ERROR, | 
| +              "gl.enable must succeed when passed gl." + name ); | 
| +  } | 
| + | 
| +} | 
| + | 
| +debug(""); | 
| +successfullyParsed = true; | 
| + | 
| +</script> | 
| +<script src="../../resources/js-test-post.js"></script> | 
| + | 
| +</body> | 
| +</html> | 
|  | 
| Property changes on: conformance/state/gl-enable-enum-test.html | 
| ___________________________________________________________________ | 
| Added: svn:eol-style | 
| + LF | 
|  | 
|  |