| Index: conformance/rendering/draw-elements-out-of-bounds.html
|
| ===================================================================
|
| --- conformance/rendering/draw-elements-out-of-bounds.html (revision 0)
|
| +++ conformance/rendering/draw-elements-out-of-bounds.html (revision 0)
|
| @@ -0,0 +1,177 @@
|
| +<!--
|
| +Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without
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| +modification, are permitted provided that the following conditions
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| +are met:
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| +1. Redistributions of source code must retain the above copyright
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| + notice, this list of conditions and the following disclaimer.
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| +2. Redistributions in binary form must reproduce the above copyright
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| + notice, this list of conditions and the following disclaimer in the
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| + documentation and/or other materials provided with the distribution.
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| +
|
| +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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| +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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| +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +
|
| +<script>
|
| +description("Test of drawElements with out-of-bounds parameters");
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| +
|
| +var context = create3DContext();
|
| +var program = loadStandardProgram(context);
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| +
|
| +context.useProgram(program);
|
| +var vertexObject = context.createBuffer();
|
| +context.enableVertexAttribArray(0);
|
| +context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
|
| +context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW);
|
| +context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
|
| +
|
| +var indexObject = context.createBuffer();
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| +
|
| +debug("Test empty index buffer")
|
| +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
|
| +context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([ ]), context.STATIC_DRAW);
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)");
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| +
|
| +debug("")
|
| +debug("Test buffer with 3 byte indexes")
|
| +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
|
| +context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2 ]), context.STATIC_DRAW);
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_INT, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(0x0009, 3, context.UNSIGNED_BYTE, 0)"); // GL_POLYGON
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 2)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 4)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0xffffffff, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0x7fffffff)");
|
| +
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ELEMENT_ARRAY_BUFFER, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1), context.STATIC_DRAW)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([ 3, 0, 1]))");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.ELEMENT_ARRAY_BUFFER, 0, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1))");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 0)");
|
| +
|
| +debug("")
|
| +debug("Test buffer with interleaved (3+2) float vectors")
|
| +
|
| +var program2 = createProgram(context,
|
| + "attribute vec3 aOne;" +
|
| + "attribute vec2 aTwo;" +
|
| + "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }",
|
| + "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
|
| + [ "aOne", "aTwo" ]);
|
| +if (!program2) {
|
| + testFailed("failed to create test program");
|
| +}
|
| +
|
| +context.useProgram(program2);
|
| +
|
| +var vbo = context.createBuffer();
|
| +context.bindBuffer(context.ARRAY_BUFFER, vbo);
|
| +// enough for 9 vertices, so 3 triangles
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| +context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW);
|
| +
|
| +// bind first 3 elements, with a stride of 5 float elements
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| +context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0);
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| +// bind 2 elements, starting after the first 3; same stride of 5 float elements
|
| +context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4);
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| +
|
| +context.enableVertexAttribArray(0);
|
| +context.enableVertexAttribArray(1);
|
| +
|
| +var ebo = context.createBuffer();
|
| +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, ebo);
|
| +context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array(
|
| + [ 0, 1, 2,
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| + 1, 2, 0,
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| + 2, 0, 1,
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| + 200, 200, 200,
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| + 0x7fff, 0x7fff, 0x7fff,
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| + 0xffff, 0xffff, 0xffff ]),
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| + context.STATIC_DRAW);
|
| +
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_SHORT, 0)");
|
| +
|
| +// invalid type arguments
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.FLOAT, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.SHORT, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_INT, 0)");
|
| +
|
| +// invalid operation with indices that would be valid with correct bindings
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_SHORT, 1000)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 12, context.UNSIGNED_SHORT, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 15, context.UNSIGNED_SHORT, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 18, context.UNSIGNED_SHORT, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_SHORT, 2*15)");
|
| +
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0xffffffff, context.UNSIGNED_SHORT, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_SHORT, 0)");
|
| +
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_SHORT, 0)");
|
| +
|
| +// invalid operation with offset that's not a multiple of the type size
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 1)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
|
| +
|
| +// invalid operation if no buffer is bound to ELEMENT_ARRAY_BUFFER
|
| +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, null);
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)");
|
| +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, ebo);
|
| +
|
| +debug("")
|
| +debug("Test buffer setting attrib 0 to a buffer too small and disable it.");
|
| +var smallVBO = context.createBuffer();
|
| +shouldBeNonNull('smallVBO');
|
| +context.bindBuffer(context.ARRAY_BUFFER, smallVBO);
|
| +context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW);
|
| +context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0x10);
|
| +context.disableVertexAttribArray(0);
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
|
| +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, null);
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
|
| +debug("")
|
| +successfullyParsed = true;
|
| +</script>
|
| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/rendering/draw-elements-out-of-bounds.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|