Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(84)

Unified Diff: conformance/more/functions/copyTexImage2D.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: conformance/more/functions/copyTexImage2D.html
===================================================================
--- conformance/more/functions/copyTexImage2D.html (revision 0)
+++ conformance/more/functions/copyTexImage2D.html (revision 0)
@@ -0,0 +1,130 @@
+<!DOCTYPE html>
+<html><head>
+<meta charset="utf-8">
+<!--
+Tests for the OpenGL ES 2.0 HTML Canvas context
+
+Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
+
+Permission is hereby granted, free of charge, to any person
+obtaining a copy of this software and associated documentation
+files (the "Software"), to deal in the Software without
+restriction, including without limitation the rights to use,
+copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following
+conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+<link rel="stylesheet" type="text/css" href="../unit.css" />
+<script type="application/x-javascript" src="../unit.js"></script>
+<script type="application/x-javascript" src="../util.js"></script>
+<script type="application/x-javascript">
+
+Tests.startUnit = function () {
+ var canvas = document.getElementById('gl');
+ var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
+ return [gl];
+}
+
+Tests.setup = function(gl) {
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ var texCubeMap = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap);
+ return [gl]
+}
+
+Tests.teardown = function(gl,tex, texCubeMap) {
+ gl.bindTexture(gl.TEXTURE_2D, null);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
+ gl.deleteTexture(tex);
+ gl.deleteTexture(texCubeMap);
+}
+
+Tests.testTexImage2D = function(gl) {
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,1,1,0);
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,2,1,0);
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,1,2,0);
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,16,16,0);
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 15,15,1,1,0);
+ var valid_targets = [
+ gl.TEXTURE_2D,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_X,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
+ ];
+ valid_targets.forEach(function(t) {
+ assertOk(function(){gl.copyTexImage2D(t, 0, gl.RGBA, 0,0,1,1,0);});
+ });
+}
+Tests.testRoundtrip = function(gl) {
+ var sh = new Filter(gl, 'identity-flip-vert', 'identity-frag');
+ gl.clearColor(1.0, 0.0, 0.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ var buf = new Uint8Array(4);
+ gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
+ assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]);
+ // red texture
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,16,16,0);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ gl.clearColor(0.0, 0.0, 1.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ // blue framebuffer
+ gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
+ assertEquals([0,0,255,255], [buf[0], buf[1], buf[2], buf[3]]);
+ sh.apply(); // paint it with texture
+ gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
+ assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]);
+ sh.destroy();
+}
+
+Tests.endUnit = function(gl) {
+}
+
+</script>
+<script id="identity-flip-vert" type="x-shader/x-vertex">
+attribute vec3 Vertex;
+attribute vec2 Tex;
+
+varying vec4 texCoord0;
+void main()
+{
+ texCoord0 = vec4(Tex.s, 1.0-Tex.t, 0.0, 0.0);
+ gl_Position = vec4(Vertex, 1.0);
+}
+</script>
+<script id="identity-frag" type="x-shader/x-fragment">
+precision mediump float;
+
+uniform sampler2D Texture;
+
+varying vec4 texCoord0;
+void main()
+{
+ vec4 c = texture2D(Texture, texCoord0.st);
+ gl_FragColor = c;
+}
+</script>
+<style>canvas{ position:absolute; }</style>
+</head><body>
+<canvas id="gl" width="16" height="16"></canvas>
+</body></html>
Property changes on: conformance/more/functions/copyTexImage2D.html
___________________________________________________________________
Added: svn:eol-style
+ LF
« no previous file with comments | « conformance/more/functions/bufferSubDataBadArgs.html ('k') | conformance/more/functions/copyTexImage2DBadArgs.html » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698