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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!DOCTYPE html>
2 <html><head>
3 <meta charset="utf-8">
4 <!--
5 Tests for the OpenGL ES 2.0 HTML Canvas context
6
7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
8
9 Permission is hereby granted, free of charge, to any person
10 obtaining a copy of this software and associated documentation
11 files (the "Software"), to deal in the Software without
12 restriction, including without limitation the rights to use,
13 copy, modify, merge, publish, distribute, sublicense, and/or sell
14 copies of the Software, and to permit persons to whom the
15 Software is furnished to do so, subject to the following
16 conditions:
17
18 The above copyright notice and this permission notice shall be
19 included in all copies or substantial portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28 OTHER DEALINGS IN THE SOFTWARE.
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 Tests.startUnit = function () {
37 var canvas = document.getElementById('gl');
38 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
39 return [gl];
40 }
41
42 Tests.setup = function(gl) {
43 var tex = gl.createTexture();
44 gl.bindTexture(gl.TEXTURE_2D, tex);
45 var texCubeMap = gl.createTexture();
46 gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap);
47 return [gl]
48 }
49
50 Tests.teardown = function(gl,tex, texCubeMap) {
51 gl.bindTexture(gl.TEXTURE_2D, null);
52 gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
53 gl.deleteTexture(tex);
54 gl.deleteTexture(texCubeMap);
55 }
56
57 Tests.testTexImage2D = function(gl) {
58 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,1,1,0);
59 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,2,1,0);
60 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,1,2,0);
61 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,16,16,0);
62 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 15,15,1,1,0);
63 var valid_targets = [
64 gl.TEXTURE_2D,
65 gl.TEXTURE_CUBE_MAP_POSITIVE_X,
66 gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
67 gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
68 gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
69 gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
70 gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
71 ];
72 valid_targets.forEach(function(t) {
73 assertOk(function(){gl.copyTexImage2D(t, 0, gl.RGBA, 0,0,1,1,0);});
74 });
75 }
76 Tests.testRoundtrip = function(gl) {
77 var sh = new Filter(gl, 'identity-flip-vert', 'identity-frag');
78 gl.clearColor(1.0, 0.0, 0.0, 1.0);
79 gl.clear(gl.COLOR_BUFFER_BIT);
80 var buf = new Uint8Array(4);
81 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
82 assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]);
83 // red texture
84 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,16,16,0);
85 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
86 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
87 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
88 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
89 gl.clearColor(0.0, 0.0, 1.0, 1.0);
90 gl.clear(gl.COLOR_BUFFER_BIT);
91 // blue framebuffer
92 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
93 assertEquals([0,0,255,255], [buf[0], buf[1], buf[2], buf[3]]);
94 sh.apply(); // paint it with texture
95 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
96 assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]);
97 sh.destroy();
98 }
99
100 Tests.endUnit = function(gl) {
101 }
102
103 </script>
104 <script id="identity-flip-vert" type="x-shader/x-vertex">
105 attribute vec3 Vertex;
106 attribute vec2 Tex;
107
108 varying vec4 texCoord0;
109 void main()
110 {
111 texCoord0 = vec4(Tex.s, 1.0-Tex.t, 0.0, 0.0);
112 gl_Position = vec4(Vertex, 1.0);
113 }
114 </script>
115 <script id="identity-frag" type="x-shader/x-fragment">
116 precision mediump float;
117
118 uniform sampler2D Texture;
119
120 varying vec4 texCoord0;
121 void main()
122 {
123 vec4 c = texture2D(Texture, texCoord0.st);
124 gl_FragColor = c;
125 }
126 </script>
127 <style>canvas{ position:absolute; }</style>
128 </head><body>
129 <canvas id="gl" width="16" height="16"></canvas>
130 </body></html>
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