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Unified Diff: conformance/misc/bad-arguments-test.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/misc/bad-arguments-test.html
===================================================================
--- conformance/misc/bad-arguments-test.html (revision 0)
+++ conformance/misc/bad-arguments-test.html (revision 0)
@@ -0,0 +1,117 @@
+<!--
+Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+<script src="../resources/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+var wtu = WebGLTestUtils;
+description("Tests calling WebGL APIs with wrong argument types");
+
+var context = wtu.create3DContext();
+var program = wtu.loadStandardProgram(context);
+var shader = wtu.loadStandardVertexShader(context);
+var shouldGenerateGLError = wtu.shouldGenerateGLError;
+
+assertMsg(program != null, "Program Compiled");
+assertMsg(shader != null, "Shader Compiled");
+
+var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
+assertMsg(loc != null, "getUniformLocation succeeded");
+
+var arguments = [
+ { value: "foo",
+ throws: true },
+ { value: 0,
+ throws: true },
+ { value: null,
+ throws: false },
+ { value: undefined,
+ throws: false }
+];
+
+var argument;
+
+function shouldBeEmptyString(command) {
+ shouldBe(command, "''");
+}
+
+for (var i = 0; i < arguments.length; ++i) {
+ var func, func2, func3;
+ if (arguments[i].throws) {
+ func = shouldThrow;
+ func2 = shouldThrow;
+ func3 = shouldThrow;
+ } else {
+ func = shouldBeUndefined;
+ func2 = shouldBeNull;
+ func3 = shouldBeEmptyString;
+ }
+ argument = arguments[i].value;
+ func("context.compileShader(argument)");
+ func("context.linkProgram(argument)");
+ func("context.attachShader(program, argument)");
+ func("context.attachShader(argument, shader)");
+ func("context.detachShader(program, argument)");
+ func("context.detachShader(argument, shader)");
+ func("context.useProgram(argument)");
+ func("context.shaderSource(argument, 'foo')");
+ func("context.bindAttribLocation(argument, 0, 'foo')");
+ func("context.bindBuffer(context.ARRAY_BUFFER, argument)");
+ func("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
+ func("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
+ func("context.bindTexture(context.TEXTURE_2D, argument)");
+ func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)");
+ func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)");
+ func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
+ func("context.uniform2iv(argument, new Int32Array([0, 0]))");
+ func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))");
+
+ func2("context.getProgramParameter(argument, 0)");
+ func2("context.getShaderParameter(argument, 0)");
+ func2("context.getUniform(argument, loc)");
+ func2("context.getUniform(program, argument)");
+ func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
+
+ func3("context.getProgramInfoLog(argument)");
+ func3("context.getShaderInfoLog(argument)");
+ func3("context.getShaderSource(argument)");
+}
+
+successfullyParsed = true;
+</script>
+
+<script src="../../resources/js-test-post.js"></script>
+</body>
+</html>
Property changes on: conformance/misc/bad-arguments-test.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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