Index: conformance/misc/bad-arguments-test.html |
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--- conformance/misc/bad-arguments-test.html (revision 0) |
+++ conformance/misc/bad-arguments-test.html (revision 0) |
@@ -0,0 +1,117 @@ |
+<!-- |
+Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
+ |
+Redistribution and use in source and binary forms, with or without |
+modification, are permitted provided that the following conditions |
+are met: |
+1. Redistributions of source code must retain the above copyright |
+ notice, this list of conditions and the following disclaimer. |
+2. Redistributions in binary form must reproduce the above copyright |
+ notice, this list of conditions and the following disclaimer in the |
+ documentation and/or other materials provided with the distribution. |
+ |
+THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+<script> |
+var wtu = WebGLTestUtils; |
+description("Tests calling WebGL APIs with wrong argument types"); |
+ |
+var context = wtu.create3DContext(); |
+var program = wtu.loadStandardProgram(context); |
+var shader = wtu.loadStandardVertexShader(context); |
+var shouldGenerateGLError = wtu.shouldGenerateGLError; |
+ |
+assertMsg(program != null, "Program Compiled"); |
+assertMsg(shader != null, "Shader Compiled"); |
+ |
+var loc = context.getUniformLocation(program, "u_modelViewProjMatrix"); |
+assertMsg(loc != null, "getUniformLocation succeeded"); |
+ |
+var arguments = [ |
+ { value: "foo", |
+ throws: true }, |
+ { value: 0, |
+ throws: true }, |
+ { value: null, |
+ throws: false }, |
+ { value: undefined, |
+ throws: false } |
+]; |
+ |
+var argument; |
+ |
+function shouldBeEmptyString(command) { |
+ shouldBe(command, "''"); |
+} |
+ |
+for (var i = 0; i < arguments.length; ++i) { |
+ var func, func2, func3; |
+ if (arguments[i].throws) { |
+ func = shouldThrow; |
+ func2 = shouldThrow; |
+ func3 = shouldThrow; |
+ } else { |
+ func = shouldBeUndefined; |
+ func2 = shouldBeNull; |
+ func3 = shouldBeEmptyString; |
+ } |
+ argument = arguments[i].value; |
+ func("context.compileShader(argument)"); |
+ func("context.linkProgram(argument)"); |
+ func("context.attachShader(program, argument)"); |
+ func("context.attachShader(argument, shader)"); |
+ func("context.detachShader(program, argument)"); |
+ func("context.detachShader(argument, shader)"); |
+ func("context.useProgram(argument)"); |
+ func("context.shaderSource(argument, 'foo')"); |
+ func("context.bindAttribLocation(argument, 0, 'foo')"); |
+ func("context.bindBuffer(context.ARRAY_BUFFER, argument)"); |
+ func("context.bindFramebuffer(context.FRAMEBUFFER, argument)"); |
+ func("context.bindRenderbuffer(context.RENDERBUFFER, argument)"); |
+ func("context.bindTexture(context.TEXTURE_2D, argument)"); |
+ func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)"); |
+ func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)"); |
+ func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))"); |
+ func("context.uniform2iv(argument, new Int32Array([0, 0]))"); |
+ func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))"); |
+ |
+ func2("context.getProgramParameter(argument, 0)"); |
+ func2("context.getShaderParameter(argument, 0)"); |
+ func2("context.getUniform(argument, loc)"); |
+ func2("context.getUniform(program, argument)"); |
+ func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')"); |
+ |
+ func3("context.getProgramInfoLog(argument)"); |
+ func3("context.getShaderInfoLog(argument)"); |
+ func3("context.getShaderSource(argument)"); |
+} |
+ |
+successfullyParsed = true; |
+</script> |
+ |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
Property changes on: conformance/misc/bad-arguments-test.html |
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Added: svn:eol-style |
+ LF |