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| 1 <!-- |
| 2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
| 3 |
| 4 Redistribution and use in source and binary forms, with or without |
| 5 modification, are permitted provided that the following conditions |
| 6 are met: |
| 7 1. Redistributions of source code must retain the above copyright |
| 8 notice, this list of conditions and the following disclaimer. |
| 9 2. Redistributions in binary form must reproduce the above copyright |
| 10 notice, this list of conditions and the following disclaimer in the |
| 11 documentation and/or other materials provided with the distribution. |
| 12 |
| 13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| 14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| 17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 --> |
| 25 <!DOCTYPE html> |
| 26 <html> |
| 27 <head> |
| 28 <meta charset="utf-8"> |
| 29 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 30 <script src="../../resources/js-test-pre.js"></script> |
| 31 <script src="../resources/webgl-test.js"></script> |
| 32 <script src="../resources/webgl-test-utils.js"></script> |
| 33 </head> |
| 34 <body> |
| 35 <div id="description"></div> |
| 36 <div id="console"></div> |
| 37 |
| 38 <script> |
| 39 var wtu = WebGLTestUtils; |
| 40 description("Tests calling WebGL APIs with wrong argument types"); |
| 41 |
| 42 var context = wtu.create3DContext(); |
| 43 var program = wtu.loadStandardProgram(context); |
| 44 var shader = wtu.loadStandardVertexShader(context); |
| 45 var shouldGenerateGLError = wtu.shouldGenerateGLError; |
| 46 |
| 47 assertMsg(program != null, "Program Compiled"); |
| 48 assertMsg(shader != null, "Shader Compiled"); |
| 49 |
| 50 var loc = context.getUniformLocation(program, "u_modelViewProjMatrix"); |
| 51 assertMsg(loc != null, "getUniformLocation succeeded"); |
| 52 |
| 53 var arguments = [ |
| 54 { value: "foo", |
| 55 throws: true }, |
| 56 { value: 0, |
| 57 throws: true }, |
| 58 { value: null, |
| 59 throws: false }, |
| 60 { value: undefined, |
| 61 throws: false } |
| 62 ]; |
| 63 |
| 64 var argument; |
| 65 |
| 66 function shouldBeEmptyString(command) { |
| 67 shouldBe(command, "''"); |
| 68 } |
| 69 |
| 70 for (var i = 0; i < arguments.length; ++i) { |
| 71 var func, func2, func3; |
| 72 if (arguments[i].throws) { |
| 73 func = shouldThrow; |
| 74 func2 = shouldThrow; |
| 75 func3 = shouldThrow; |
| 76 } else { |
| 77 func = shouldBeUndefined; |
| 78 func2 = shouldBeNull; |
| 79 func3 = shouldBeEmptyString; |
| 80 } |
| 81 argument = arguments[i].value; |
| 82 func("context.compileShader(argument)"); |
| 83 func("context.linkProgram(argument)"); |
| 84 func("context.attachShader(program, argument)"); |
| 85 func("context.attachShader(argument, shader)"); |
| 86 func("context.detachShader(program, argument)"); |
| 87 func("context.detachShader(argument, shader)"); |
| 88 func("context.useProgram(argument)"); |
| 89 func("context.shaderSource(argument, 'foo')"); |
| 90 func("context.bindAttribLocation(argument, 0, 'foo')"); |
| 91 func("context.bindBuffer(context.ARRAY_BUFFER, argument)"); |
| 92 func("context.bindFramebuffer(context.FRAMEBUFFER, argument)"); |
| 93 func("context.bindRenderbuffer(context.RENDERBUFFER, argument)"); |
| 94 func("context.bindTexture(context.TEXTURE_2D, argument)"); |
| 95 func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTAC
HMENT, context.RENDERBUFFER, argument)"); |
| 96 func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHME
NT0, context.TEXTURE_2D, argument, 0)"); |
| 97 func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))"); |
| 98 func("context.uniform2iv(argument, new Int32Array([0, 0]))"); |
| 99 func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.
0, 0.0]))"); |
| 100 |
| 101 func2("context.getProgramParameter(argument, 0)"); |
| 102 func2("context.getShaderParameter(argument, 0)"); |
| 103 func2("context.getUniform(argument, loc)"); |
| 104 func2("context.getUniform(program, argument)"); |
| 105 func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')"); |
| 106 |
| 107 func3("context.getProgramInfoLog(argument)"); |
| 108 func3("context.getShaderInfoLog(argument)"); |
| 109 func3("context.getShaderSource(argument)"); |
| 110 } |
| 111 |
| 112 successfullyParsed = true; |
| 113 </script> |
| 114 |
| 115 <script src="../../resources/js-test-post.js"></script> |
| 116 </body> |
| 117 </html> |
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