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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
3
4 Redistribution and use in source and binary forms, with or without
5 modification, are permitted provided that the following conditions
6 are met:
7 1. Redistributions of source code must retain the above copyright
8 notice, this list of conditions and the following disclaimer.
9 2. Redistributions in binary form must reproduce the above copyright
10 notice, this list of conditions and the following disclaimer in the
11 documentation and/or other materials provided with the distribution.
12
13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 -->
25 <!DOCTYPE html>
26 <html>
27 <head>
28 <meta charset="utf-8">
29 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
30 <script src="../../resources/js-test-pre.js"></script>
31 <script src="../resources/webgl-test.js"></script>
32 <script src="../resources/webgl-test-utils.js"></script>
33 </head>
34 <body>
35 <div id="description"></div>
36 <div id="console"></div>
37
38 <script>
39 var wtu = WebGLTestUtils;
40 description("Tests calling WebGL APIs with wrong argument types");
41
42 var context = wtu.create3DContext();
43 var program = wtu.loadStandardProgram(context);
44 var shader = wtu.loadStandardVertexShader(context);
45 var shouldGenerateGLError = wtu.shouldGenerateGLError;
46
47 assertMsg(program != null, "Program Compiled");
48 assertMsg(shader != null, "Shader Compiled");
49
50 var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
51 assertMsg(loc != null, "getUniformLocation succeeded");
52
53 var arguments = [
54 { value: "foo",
55 throws: true },
56 { value: 0,
57 throws: true },
58 { value: null,
59 throws: false },
60 { value: undefined,
61 throws: false }
62 ];
63
64 var argument;
65
66 function shouldBeEmptyString(command) {
67 shouldBe(command, "''");
68 }
69
70 for (var i = 0; i < arguments.length; ++i) {
71 var func, func2, func3;
72 if (arguments[i].throws) {
73 func = shouldThrow;
74 func2 = shouldThrow;
75 func3 = shouldThrow;
76 } else {
77 func = shouldBeUndefined;
78 func2 = shouldBeNull;
79 func3 = shouldBeEmptyString;
80 }
81 argument = arguments[i].value;
82 func("context.compileShader(argument)");
83 func("context.linkProgram(argument)");
84 func("context.attachShader(program, argument)");
85 func("context.attachShader(argument, shader)");
86 func("context.detachShader(program, argument)");
87 func("context.detachShader(argument, shader)");
88 func("context.useProgram(argument)");
89 func("context.shaderSource(argument, 'foo')");
90 func("context.bindAttribLocation(argument, 0, 'foo')");
91 func("context.bindBuffer(context.ARRAY_BUFFER, argument)");
92 func("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
93 func("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
94 func("context.bindTexture(context.TEXTURE_2D, argument)");
95 func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTAC HMENT, context.RENDERBUFFER, argument)");
96 func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHME NT0, context.TEXTURE_2D, argument, 0)");
97 func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
98 func("context.uniform2iv(argument, new Int32Array([0, 0]))");
99 func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0. 0, 0.0]))");
100
101 func2("context.getProgramParameter(argument, 0)");
102 func2("context.getShaderParameter(argument, 0)");
103 func2("context.getUniform(argument, loc)");
104 func2("context.getUniform(program, argument)");
105 func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
106
107 func3("context.getProgramInfoLog(argument)");
108 func3("context.getShaderInfoLog(argument)");
109 func3("context.getShaderSource(argument)");
110 }
111
112 successfullyParsed = true;
113 </script>
114
115 <script src="../../resources/js-test-post.js"></script>
116 </body>
117 </html>
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