| Index: conformance/misc/bad-arguments-test.html
|
| ===================================================================
|
| --- conformance/misc/bad-arguments-test.html (revision 0)
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| +++ conformance/misc/bad-arguments-test.html (revision 0)
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| @@ -0,0 +1,117 @@
|
| +<!--
|
| +Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without
|
| +modification, are permitted provided that the following conditions
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| +are met:
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| +1. Redistributions of source code must retain the above copyright
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| + notice, this list of conditions and the following disclaimer.
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| +2. Redistributions in binary form must reproduce the above copyright
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| + notice, this list of conditions and the following disclaimer in the
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| + documentation and/or other materials provided with the distribution.
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| +
|
| +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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| +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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| +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +<script src="../resources/webgl-test-utils.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
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| +
|
| +<script>
|
| +var wtu = WebGLTestUtils;
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| +description("Tests calling WebGL APIs with wrong argument types");
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| +
|
| +var context = wtu.create3DContext();
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| +var program = wtu.loadStandardProgram(context);
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| +var shader = wtu.loadStandardVertexShader(context);
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| +var shouldGenerateGLError = wtu.shouldGenerateGLError;
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| +
|
| +assertMsg(program != null, "Program Compiled");
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| +assertMsg(shader != null, "Shader Compiled");
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| +
|
| +var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
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| +assertMsg(loc != null, "getUniformLocation succeeded");
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| +
|
| +var arguments = [
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| + { value: "foo",
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| + throws: true },
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| + { value: 0,
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| + throws: true },
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| + { value: null,
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| + throws: false },
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| + { value: undefined,
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| + throws: false }
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| +];
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| +
|
| +var argument;
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| +
|
| +function shouldBeEmptyString(command) {
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| + shouldBe(command, "''");
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| +}
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| +
|
| +for (var i = 0; i < arguments.length; ++i) {
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| + var func, func2, func3;
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| + if (arguments[i].throws) {
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| + func = shouldThrow;
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| + func2 = shouldThrow;
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| + func3 = shouldThrow;
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| + } else {
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| + func = shouldBeUndefined;
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| + func2 = shouldBeNull;
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| + func3 = shouldBeEmptyString;
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| + }
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| + argument = arguments[i].value;
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| + func("context.compileShader(argument)");
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| + func("context.linkProgram(argument)");
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| + func("context.attachShader(program, argument)");
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| + func("context.attachShader(argument, shader)");
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| + func("context.detachShader(program, argument)");
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| + func("context.detachShader(argument, shader)");
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| + func("context.useProgram(argument)");
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| + func("context.shaderSource(argument, 'foo')");
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| + func("context.bindAttribLocation(argument, 0, 'foo')");
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| + func("context.bindBuffer(context.ARRAY_BUFFER, argument)");
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| + func("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
|
| + func("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
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| + func("context.bindTexture(context.TEXTURE_2D, argument)");
|
| + func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)");
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| + func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)");
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| + func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
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| + func("context.uniform2iv(argument, new Int32Array([0, 0]))");
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| + func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))");
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| +
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| + func2("context.getProgramParameter(argument, 0)");
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| + func2("context.getShaderParameter(argument, 0)");
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| + func2("context.getUniform(argument, loc)");
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| + func2("context.getUniform(program, argument)");
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| + func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
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| +
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| + func3("context.getProgramInfoLog(argument)");
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| + func3("context.getShaderInfoLog(argument)");
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| + func3("context.getShaderSource(argument)");
|
| +}
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| +
|
| +successfullyParsed = true;
|
| +</script>
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| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/misc/bad-arguments-test.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|
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|
|