Index: conformance/programs/gl-getshadersource.html |
=================================================================== |
--- conformance/programs/gl-getshadersource.html (revision 0) |
+++ conformance/programs/gl-getshadersource.html (revision 0) |
@@ -0,0 +1,39 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+ <title>WebGL getShaderSource conformance test.</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script> |
+<script> |
+description("Tests that the source that goes into a shader is what comes out."); |
+var wtu = WebGLTestUtils; |
+var canvas = document.getElementById("example"); |
+var gl = wtu.create3DContext(canvas); |
+var original = document.getElementById("vshader").text; |
+var shader = gl.createShader(gl.VERTEX_SHADER); |
+gl.shaderSource(shader, original); |
+var source = gl.getShaderSource(shader); |
+shouldBe("source", "original"); |
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
+ |
+ |
Property changes on: conformance/programs/gl-getshadersource.html |
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Added: svn:eol-style |
+ LF |