| Index: conformance/programs/gl-shader-test.html
|
| ===================================================================
|
| --- conformance/programs/gl-shader-test.html (revision 0)
|
| +++ conformance/programs/gl-shader-test.html (revision 0)
|
| @@ -0,0 +1,48 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL ShaderL Conformance Tests</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<canvas id="canvas" width="2" height="2"> </canvas>
|
| +<script>
|
| +description("This test checks a few things about WebGL Shaders.");
|
| +
|
| +debug("");
|
| +debug("Canvas.getContext");
|
| +
|
| +var gl = create3DContext(document.getElementById("canvas"));
|
| +if (!gl) {
|
| + testFailed("context does not exist");
|
| +} else {
|
| + testPassed("context exists");
|
| +
|
| + debug("");
|
| + debug("Checking shaders.");
|
| +
|
| + // Create the shader object
|
| + var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']);
|
| + assertMsg(shader == null,
|
| + "should not be able to create GEOMETRY shader");
|
| +}
|
| +
|
| +debug("");
|
| +successfullyParsed = true;
|
| +
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/programs/gl-shader-test.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|