| Index: conformance/programs/gl-getshadersource.html
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| ===================================================================
|
| --- conformance/programs/gl-getshadersource.html (revision 0)
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| +++ conformance/programs/gl-getshadersource.html (revision 0)
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| @@ -0,0 +1,39 @@
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| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
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| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| + <title>WebGL getShaderSource conformance test.</title>
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"> </script>
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| +<script src="../resources/webgl-test-utils.js"> </script>
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| +</head>
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| +<body>
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| +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| +<script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script>
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| +<script>
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| +description("Tests that the source that goes into a shader is what comes out.");
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| +var wtu = WebGLTestUtils;
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| +var canvas = document.getElementById("example");
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| +var gl = wtu.create3DContext(canvas);
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| +var original = document.getElementById("vshader").text;
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| +var shader = gl.createShader(gl.VERTEX_SHADER);
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| +gl.shaderSource(shader, original);
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| +var source = gl.getShaderSource(shader);
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| +shouldBe("source", "original");
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| +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
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| +successfullyParsed = true;
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| +</script>
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| +<script src="../../resources/js-test-post.js"></script>
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| +
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| +</body>
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| +</html>
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| +
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| +
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| Property changes on: conformance/programs/gl-getshadersource.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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