Index: conformance/more/conformance/argGenerators-B2.js |
=================================================================== |
--- conformance/more/conformance/argGenerators-B2.js (revision 0) |
+++ conformance/more/conformance/argGenerators-B2.js (revision 0) |
@@ -0,0 +1,148 @@ |
+// ArgGenerators contains argument generators for WebGL functions. |
+// The argument generators are used for running random tests against the WebGL |
+// functions. |
+// |
+// ArgGenerators is an object consisting of functionName : argGen -properties. |
+// |
+// functionName is a WebGL context function name and the argGen is an argument |
+// generator object that encapsulates the requirements to run |
+// randomly generated tests on the WebGL function. |
+// |
+// An argGen object has the following methods: |
+// - setup -- set up state for testing the GL function, returns values |
+// that need cleanup in teardown. Run once before entering a |
+// test loop. |
+// - teardown -- do cleanup on setup's return values after testing is complete |
+// - generate -- generate a valid set of random arguments for the GL function |
+// - returnValueCleanup -- do cleanup on value returned by the tested GL function |
+// - cleanup -- do cleanup on generated arguments from generate |
+// - checkArgValidity -- check if passed args are valid. Has a call signature |
+// that matches generate's return value. Returns true |
+// if args are valid, false if not. |
+// |
+// Example test loop that demonstrates how the function args and return |
+// values flow together: |
+// |
+// var setupArgs = argGen.setup(); |
+// for (var i=0; i<numberOfTests; i++) { |
+// var generatedArgs = argGen.generate.apply(argGen, setupArgs); |
+// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs); |
+// var rv = call the GL function with generatedArgs; |
+// argGen.returnValueCleanup(rv); |
+// argGen.cleanup.apply(argGen, generatedArgs); |
+// } |
+// argGen.teardown.apply(argGen, setupArgs); |
+// |
+ArgGenerators = { |
+ |
+// GL functions in alphabetical order |
+ |
+// B-2 |
+ |
+ bindBuffer : { |
+ generate : function(buf) { |
+ return [bufferTarget.random(), GL.createBuffer()]; |
+ }, |
+ checkArgValidity : function(target, buf) { |
+ if (!bufferTarget.has(target)) |
+ return false; |
+ GL.bindBuffer(target, buf); |
+ return GL.isBuffer(buf); |
+ }, |
+ cleanup : function(t, buf, m) { |
+ GL.deleteBuffer(buf); |
+ } |
+ }, |
+ bindFramebuffer : { |
+ generate : function() { |
+ return [GL.FRAMEBUFFER, Math.random() > 0.5 ? null : GL.createFramebuffer()]; |
+ }, |
+ checkArgValidity : function(target, fbo) { |
+ if (target != GL.FRAMEBUFFER) |
+ return false; |
+ if (fbo != null) |
+ GL.bindFramebuffer(target, fbo); |
+ return (fbo == null || GL.isFramebuffer(fbo)); |
+ }, |
+ cleanup : function(target, fbo) { |
+ GL.bindFramebuffer(target, null); |
+ if (fbo) |
+ GL.deleteFramebuffer(fbo); |
+ } |
+ }, |
+ bindRenderbuffer : { |
+ generate : function() { |
+ return [GL.RENDERBUFFER, Math.random() > 0.5 ? null : GL.createRenderbuffer()]; |
+ }, |
+ checkArgValidity : function(target, rbo) { |
+ if (target != GL.RENDERBUFFER) |
+ return false; |
+ if (rbo != null) |
+ GL.bindRenderbuffer(target, rbo); |
+ return (rbo == null || GL.isRenderbuffer(rbo)); |
+ }, |
+ cleanup : function(target, rbo) { |
+ GL.bindRenderbuffer(target, null); |
+ if (rbo) |
+ GL.deleteRenderbuffer(rbo); |
+ } |
+ }, |
+ bindTexture : { |
+ generate : function() { |
+ return [bindTextureTarget.random(), Math.random() > 0.5 ? null : GL.createTexture()]; |
+ }, |
+ checkArgValidity : function(target, o) { |
+ if (!bindTextureTarget.has(target)) |
+ return false; |
+ if (o != null) |
+ GL.bindTexture(target, o); |
+ return (o == null || GL.isTexture(o)); |
+ }, |
+ cleanup : function(target, o) { |
+ GL.bindTexture(target, null); |
+ if (o) |
+ GL.deleteTexture(o); |
+ } |
+ }, |
+ blendColor : { |
+ generate : function() { return randomColor(); }, |
+ teardown : function() { GL.blendColor(0,0,0,0); } |
+ }, |
+ blendEquation : { |
+ generate : function() { return [blendEquationMode.random()]; }, |
+ checkArgValidity : function(o) { return blendEquationMode.has(o); }, |
+ teardown : function() { GL.blendEquation(GL.FUNC_ADD); } |
+ }, |
+ blendEquationSeparate : { |
+ generate : function() { |
+ return [blendEquationMode.random(), blendEquationMode.random()]; |
+ }, |
+ checkArgValidity : function(o,p) { |
+ return blendEquationMode.has(o) && blendEquationMode.has(p); |
+ }, |
+ teardown : function() { GL.blendEquationSeparate(GL.FUNC_ADD, GL.FUNC_ADD); } |
+ }, |
+ blendFunc : { |
+ generate : function() { |
+ return [blendFuncSfactor.random(), blendFuncDfactor.random()]; |
+ }, |
+ checkArgValidity : function(s,d) { |
+ return blendFuncSfactor.has(s) && blendFuncDfactor.has(d); |
+ }, |
+ teardown : function() { GL.blendFunc(GL.ONE, GL.ZERO); } |
+ }, |
+ blendFuncSeparate : { |
+ generate : function() { |
+ return [blendFuncSfactor.random(), blendFuncDfactor.random(), |
+ blendFuncSfactor.random(), blendFuncDfactor.random()]; |
+ }, |
+ checkArgValidity : function(s,d,as,ad) { |
+ return blendFuncSfactor.has(s) && blendFuncDfactor.has(d) && |
+ blendFuncSfactor.has(as) && blendFuncDfactor.has(ad) ; |
+ }, |
+ teardown : function() { |
+ GL.blendFuncSeparate(GL.ONE, GL.ZERO, GL.ONE, GL.ZERO); |
+ } |
+ } |
+ |
+}; |
Property changes on: conformance/more/conformance/argGenerators-B2.js |
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Added: svn:eol-style |
+ LF |