Index: conformance/programs/gl-get-active-attribute.html |
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--- conformance/programs/gl-get-active-attribute.html (revision 0) |
+++ conformance/programs/gl-get-active-attribute.html (revision 0) |
@@ -0,0 +1,85 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL getActiveAttrib conformance test.</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="16" height="16"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vshader" type="x-shader/x-vertex"> |
+attribute $type attr0; |
+void main() |
+{ |
+ gl_Position = vec4(0, 0, 0, attr0$access); |
+} |
+</script> |
+<script id="fshader" type="x-shader/x-fragment"> |
+void main() |
+{ |
+ gl_FragColor = vec4(0,1,0,1); |
+} |
+</script> |
+<script> |
+description("Tests getActiveAttrib for various types"); |
+ |
+var wtu = WebGLTestUtils; |
+var canvas = document.getElementById("example"); |
+var gl = wtu.create3DContext(canvas); |
+ |
+var tests = [ |
+{ glType: gl.FLOAT, size: 1, type: 'float', access: ''}, |
+{ glType: gl.FLOAT_VEC2, size: 1, type: 'vec2', access: '[1]'}, |
+{ glType: gl.FLOAT_VEC3, size: 1, type: 'vec3', access: '[2]'}, |
+{ glType: gl.FLOAT_VEC4, size: 1, type: 'vec4', access: '[3]'}, |
+{ glType: gl.FLOAT_MAT2, size: 1, type: 'mat2', access: '[1][1]'}, |
+{ glType: gl.FLOAT_MAT3, size: 1, type: 'mat3', access: '[2][2]'}, |
+{ glType: gl.FLOAT_MAT4, size: 1, type: 'mat4', access: '[3][3]'}, |
+]; |
+ |
+var source = document.getElementById('vshader').text; |
+var fs = wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER); |
+for (var tt = 0; tt < tests.length; ++tt) { |
+ var t = tests[tt]; |
+ var vs = wtu.loadShader( |
+ gl, |
+ source.replace('$type', t.type).replace('$access', t.access), |
+ gl.VERTEX_SHADER); |
+ var program = wtu.setupProgram(gl, [vs, fs]); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup"); |
+ var numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES); |
+ var found = false; |
+ for (var ii = 0; ii < numAttribs; ++ii) { |
+ var info = gl.getActiveAttrib(program, ii); |
+ if (info.name == 'attr0') { |
+ found = true; |
+ assertMsg(info.type == t.glType, |
+ "type must be " + wtu.glEnumToString(gl, t.glType) + " was " + |
+ wtu.glEnumToString(gl, info.type)); |
+ assertMsg(info.size == t.size, |
+ "size must be " + t.size + ' was ' + info.size); |
+ } |
+ } |
+ if (!found) { |
+ testFailed("attrib 'attr0' not found"); |
+ } |
+} |
+ |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
+ |
+ |
Property changes on: conformance/programs/gl-get-active-attribute.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |