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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL getActiveAttrib conformance test.</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"> </script>
14 <script src="../resources/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="16" height="16"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="vshader" type="x-shader/x-vertex">
21 attribute $type attr0;
22 void main()
23 {
24 gl_Position = vec4(0, 0, 0, attr0$access);
25 }
26 </script>
27 <script id="fshader" type="x-shader/x-fragment">
28 void main()
29 {
30 gl_FragColor = vec4(0,1,0,1);
31 }
32 </script>
33 <script>
34 description("Tests getActiveAttrib for various types");
35
36 var wtu = WebGLTestUtils;
37 var canvas = document.getElementById("example");
38 var gl = wtu.create3DContext(canvas);
39
40 var tests = [
41 { glType: gl.FLOAT, size: 1, type: 'float', access: ''},
42 { glType: gl.FLOAT_VEC2, size: 1, type: 'vec2', access: '[1]'},
43 { glType: gl.FLOAT_VEC3, size: 1, type: 'vec3', access: '[2]'},
44 { glType: gl.FLOAT_VEC4, size: 1, type: 'vec4', access: '[3]'},
45 { glType: gl.FLOAT_MAT2, size: 1, type: 'mat2', access: '[1][1]'},
46 { glType: gl.FLOAT_MAT3, size: 1, type: 'mat3', access: '[2][2]'},
47 { glType: gl.FLOAT_MAT4, size: 1, type: 'mat4', access: '[3][3]'},
48 ];
49
50 var source = document.getElementById('vshader').text;
51 var fs = wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER);
52 for (var tt = 0; tt < tests.length; ++tt) {
53 var t = tests[tt];
54 var vs = wtu.loadShader(
55 gl,
56 source.replace('$type', t.type).replace('$access', t.access),
57 gl.VERTEX_SHADER);
58 var program = wtu.setupProgram(gl, [vs, fs]);
59 glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup");
60 var numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
61 var found = false;
62 for (var ii = 0; ii < numAttribs; ++ii) {
63 var info = gl.getActiveAttrib(program, ii);
64 if (info.name == 'attr0') {
65 found = true;
66 assertMsg(info.type == t.glType,
67 "type must be " + wtu.glEnumToString(gl, t.glType) + " was " +
68 wtu.glEnumToString(gl, info.type));
69 assertMsg(info.size == t.size,
70 "size must be " + t.size + ' was ' + info.size);
71 }
72 }
73 if (!found) {
74 testFailed("attrib 'attr0' not found");
75 }
76 }
77
78 successfullyParsed = true;
79 </script>
80 <script src="../../resources/js-test-post.js"></script>
81
82 </body>
83 </html>
84
85
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