| Index: conformance/programs/gl-get-active-attribute.html
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| ===================================================================
|
| --- conformance/programs/gl-get-active-attribute.html (revision 0)
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| +++ conformance/programs/gl-get-active-attribute.html (revision 0)
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| @@ -0,0 +1,85 @@
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| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<title>WebGL getActiveAttrib conformance test.</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"> </script>
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| +<script src="../resources/webgl-test-utils.js"> </script>
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| +</head>
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| +<body>
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| +<canvas id="example" width="16" height="16"></canvas>
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| +<div id="description"></div>
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| +<div id="console"></div>
|
| +<script id="vshader" type="x-shader/x-vertex">
|
| +attribute $type attr0;
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| +void main()
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| +{
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| + gl_Position = vec4(0, 0, 0, attr0$access);
|
| +}
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| +</script>
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| +<script id="fshader" type="x-shader/x-fragment">
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| +void main()
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| +{
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| + gl_FragColor = vec4(0,1,0,1);
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| +}
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| +</script>
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| +<script>
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| +description("Tests getActiveAttrib for various types");
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| +
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| +var wtu = WebGLTestUtils;
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| +var canvas = document.getElementById("example");
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| +var gl = wtu.create3DContext(canvas);
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| +
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| +var tests = [
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| +{ glType: gl.FLOAT, size: 1, type: 'float', access: ''},
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| +{ glType: gl.FLOAT_VEC2, size: 1, type: 'vec2', access: '[1]'},
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| +{ glType: gl.FLOAT_VEC3, size: 1, type: 'vec3', access: '[2]'},
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| +{ glType: gl.FLOAT_VEC4, size: 1, type: 'vec4', access: '[3]'},
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| +{ glType: gl.FLOAT_MAT2, size: 1, type: 'mat2', access: '[1][1]'},
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| +{ glType: gl.FLOAT_MAT3, size: 1, type: 'mat3', access: '[2][2]'},
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| +{ glType: gl.FLOAT_MAT4, size: 1, type: 'mat4', access: '[3][3]'},
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| +];
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| +
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| +var source = document.getElementById('vshader').text;
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| +var fs = wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER);
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| +for (var tt = 0; tt < tests.length; ++tt) {
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| + var t = tests[tt];
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| + var vs = wtu.loadShader(
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| + gl,
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| + source.replace('$type', t.type).replace('$access', t.access),
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| + gl.VERTEX_SHADER);
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| + var program = wtu.setupProgram(gl, [vs, fs]);
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| + glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup");
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| + var numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
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| + var found = false;
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| + for (var ii = 0; ii < numAttribs; ++ii) {
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| + var info = gl.getActiveAttrib(program, ii);
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| + if (info.name == 'attr0') {
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| + found = true;
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| + assertMsg(info.type == t.glType,
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| + "type must be " + wtu.glEnumToString(gl, t.glType) + " was " +
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| + wtu.glEnumToString(gl, info.type));
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| + assertMsg(info.size == t.size,
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| + "size must be " + t.size + ' was ' + info.size);
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| + }
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| + }
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| + if (!found) {
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| + testFailed("attrib 'attr0' not found");
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| + }
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| +}
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| +
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| +successfullyParsed = true;
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| +</script>
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| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
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| +</html>
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| +
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| +
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|
| Property changes on: conformance/programs/gl-get-active-attribute.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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|