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Unified Diff: conformance/uniforms/gl-uniformmatrix4fv.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/uniforms/gl-uniformmatrix4fv.html
===================================================================
--- conformance/uniforms/gl-uniformmatrix4fv.html (revision 0)
+++ conformance/uniforms/gl-uniformmatrix4fv.html (revision 0)
@@ -0,0 +1,79 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+ -->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL uniformMatrix Conformance Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="example" width="2" height="2"> </canvas>
+
+<script id="vshader" type="x-shader/x-vertex">
+attribute vec4 vPosition;
+uniform mat4 world4;
+uniform mat3 world3;
+uniform mat2 world2;
+void main()
+{
+ gl_Position = vec4(vPosition.xyz, world3[0].x + world2[0].x) * world4;
+}
+</script>
+
+<script id="fshader" type="x-shader/x-fragment">
+void main()
+{
+ gl_FragColor = vec4(1.0,0.0,0.0,1.0);
+}
+</script>
+
+<script>
+description("This test ensures WebGL implementations handle uniformMatrix in a OpenGL ES 2.0 spec compliant way");
+
+debug("");
+debug("Checking gl.uniformMatrix.");
+
+gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
+for (var ii = 2; ii <= 4; ++ii) {
+ var loc = gl.getUniformLocation(gl.program, "world" + ii);
+ var matLess = [];
+ for (var jj = 0; jj < ii; ++jj) {
+ for (var ll = 0; ll < ii; ++ll) {
+ if (jj == ii - 1 && ll == ii - 1)
+ continue;
+ matLess[jj * ii + ll] = (jj == ll) ? 1 : 0;
+ }
+ }
+ var mat = matLess.concat([1]);
+ var matMore = mat.concat([1]);
+ name = "uniformMatrix" + ii + "fv";
+ gl[name](loc, false, matLess);
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with insufficient array size for " + name);
+ gl[name](loc, false, mat);
+ glErrorShouldBe(gl, gl.NO_ERROR, "should succeed with correct array size for " + name);
+ gl[name](loc, false, matMore);
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with more than 1 array size for " + name);
+
+ mat[ii * ii - 1] = 1;
+ gl[name](loc, false, mat);
+ glErrorShouldBe(gl, gl.NO_ERROR, "can call " + name + "with transpose = false");
+ gl[name](loc, true, mat);
+ glErrorShouldBe(gl, gl.INVALID_VALUE, name + " should return INVALID_VALUE with transpose = true");
+}
+
+debug("");
+successfullyParsed = true;
+
+</script>
+<script src="../../resources/js-test-post.js"></script>
+
+</body>
+</html>
Property changes on: conformance/uniforms/gl-uniformmatrix4fv.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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