Index: conformance/uniforms/gl-uniformmatrix4fv.html |
=================================================================== |
--- conformance/uniforms/gl-uniformmatrix4fv.html (revision 0) |
+++ conformance/uniforms/gl-uniformmatrix4fv.html (revision 0) |
@@ -0,0 +1,79 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL uniformMatrix Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="example" width="2" height="2"> </canvas> |
+ |
+<script id="vshader" type="x-shader/x-vertex"> |
+attribute vec4 vPosition; |
+uniform mat4 world4; |
+uniform mat3 world3; |
+uniform mat2 world2; |
+void main() |
+{ |
+ gl_Position = vec4(vPosition.xyz, world3[0].x + world2[0].x) * world4; |
+} |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+void main() |
+{ |
+ gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
+} |
+</script> |
+ |
+<script> |
+description("This test ensures WebGL implementations handle uniformMatrix in a OpenGL ES 2.0 spec compliant way"); |
+ |
+debug(""); |
+debug("Checking gl.uniformMatrix."); |
+ |
+gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
+for (var ii = 2; ii <= 4; ++ii) { |
+ var loc = gl.getUniformLocation(gl.program, "world" + ii); |
+ var matLess = []; |
+ for (var jj = 0; jj < ii; ++jj) { |
+ for (var ll = 0; ll < ii; ++ll) { |
+ if (jj == ii - 1 && ll == ii - 1) |
+ continue; |
+ matLess[jj * ii + ll] = (jj == ll) ? 1 : 0; |
+ } |
+ } |
+ var mat = matLess.concat([1]); |
+ var matMore = mat.concat([1]); |
+ name = "uniformMatrix" + ii + "fv"; |
+ gl[name](loc, false, matLess); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with insufficient array size for " + name); |
+ gl[name](loc, false, mat); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "should succeed with correct array size for " + name); |
+ gl[name](loc, false, matMore); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with more than 1 array size for " + name); |
+ |
+ mat[ii * ii - 1] = 1; |
+ gl[name](loc, false, mat); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "can call " + name + "with transpose = false"); |
+ gl[name](loc, true, mat); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, name + " should return INVALID_VALUE with transpose = true"); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/uniforms/gl-uniformmatrix4fv.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |