Index: conformance/textures/tex-image-and-uniform-binding-bugs.html |
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--- conformance/textures/tex-image-and-uniform-binding-bugs.html (revision 0) |
+++ conformance/textures/tex-image-and-uniform-binding-bugs.html (revision 0) |
@@ -0,0 +1,66 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+ |
+Redistribution and use in source and binary forms, with or without |
+modification, are permitted provided that the following conditions are |
+met: |
+ |
+ * Redistributions of source code must retain the above copyright |
+notice, this list of conditions and the following disclaimer. |
+ * Redistributions in binary form must reproduce the above |
+copyright notice, this list of conditions and the following disclaimer |
+in the documentation and/or other materials provided with the |
+distribution. |
+ * Neither the name of Google Inc. nor the names of its |
+contributors may be used to endorse or promote products derived from |
+this software without specific prior written permission. |
+ |
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+<script> |
+ |
+description('Tests passing a vec4 to a uniform and a canvas to texImage2D'); |
+ |
+var gl = create3DContext(); |
+var floatProgram = loadProgram(gl, "../resources/floatUniformShader.vert", "../resources/noopUniformShader.frag"); |
+shouldBeUndefined("gl.useProgram(floatProgram)"); |
+var fval4Loc = gl.getUniformLocation(floatProgram, "fval4"); |
+glErrorShouldBe(gl, gl.NO_ERROR); |
+shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]));"); |
+ |
+var tmpcanvas = document.createElement("canvas"); |
+tmpcanvas.width = 2; |
+tmpcanvas.height = 2; |
+var texture = gl.createTexture(); |
+shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)"); |
+shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, tmpcanvas)"); |
+ |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/textures/tex-image-and-uniform-binding-bugs.html |
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Added: svn:eol-style |
+ LF |