| Index: conformance/textures/tex-image-and-uniform-binding-bugs.html
|
| ===================================================================
|
| --- conformance/textures/tex-image-and-uniform-binding-bugs.html (revision 0)
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| +++ conformance/textures/tex-image-and-uniform-binding-bugs.html (revision 0)
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| @@ -0,0 +1,66 @@
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| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without
|
| +modification, are permitted provided that the following conditions are
|
| +met:
|
| +
|
| + * Redistributions of source code must retain the above copyright
|
| +notice, this list of conditions and the following disclaimer.
|
| + * Redistributions in binary form must reproduce the above
|
| +copyright notice, this list of conditions and the following disclaimer
|
| +in the documentation and/or other materials provided with the
|
| +distribution.
|
| + * Neither the name of Google Inc. nor the names of its
|
| +contributors may be used to endorse or promote products derived from
|
| +this software without specific prior written permission.
|
| +
|
| +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
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| +
|
| +<script>
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| +
|
| +description('Tests passing a vec4 to a uniform and a canvas to texImage2D');
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| +
|
| +var gl = create3DContext();
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| +var floatProgram = loadProgram(gl, "../resources/floatUniformShader.vert", "../resources/noopUniformShader.frag");
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| +shouldBeUndefined("gl.useProgram(floatProgram)");
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| +var fval4Loc = gl.getUniformLocation(floatProgram, "fval4");
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| +glErrorShouldBe(gl, gl.NO_ERROR);
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| +shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]));");
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| +
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| +var tmpcanvas = document.createElement("canvas");
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| +tmpcanvas.width = 2;
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| +tmpcanvas.height = 2;
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| +var texture = gl.createTexture();
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| +shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)");
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| +shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, tmpcanvas)");
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| +
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| +successfullyParsed = true;
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| +
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
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| +</html>
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|
|
| Property changes on: conformance/textures/tex-image-and-uniform-binding-bugs.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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|